chopper
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.37/100
- Kills per round 0.63
- Kills per round win 0.86
- Damage per round 70.1
- Damage per round win 87.5
- Rounds with a kill 44.0%
- Rating 2.0 0.95
- Rounds with a multi-kill 14.9%
- Pistol round rating 1.0
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.55/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 21.4%
- Opening deaths traded percentage 25.4%
- Assists per round 0.14
- Support rounds 19.1%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.22/100
- Saved teammate per round 0.08
- Trade kills per round 0.11
- Trade kills percentage 16.9%
- Assisted kills percentage 19.2%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.45/100
- Opening kills per round 0.09
- Opening deaths per round 0.11
- Opening attempts 20.3%
- Opening success 46.6%
- Win% after opening kill 72.2%
- Attacks per round 2.55
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.48/100
- Clutch points per round 0.02
- Last alive percentage 8.6%
- 1on1 win percentage 58.0%
- Time alive per round 66 s
- Saves per round loss 6.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0
- Sniper kills percentage 0.8%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.0008
- Sniper opening kills per round 0.0005
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.67/100
- Utility damage per round 4.38
- Utility kills per 100 rounds 0.80
- Flashes thrown per round 0.75
- Flash assists per round 0.06
- Time opponent flashed per round 2.29 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.43/100
- Kills per round 0.68
- Kills per round win 0.91
- Damage per round 75.3
- Damage per round win 92.4
- Rounds with a kill 46.9%
- Rating 2.0 1.03
- Rounds with a multi-kill 16.1%
- Pistol round rating 1.00
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.57/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 20.4%
- Opening deaths traded percentage 23.4%
- Assists per round 0.16
- Support rounds 21.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.23/100
- Saved teammate per round 0.07
- Trade kills per round 0.10
- Trade kills percentage 14.5%
- Assisted kills percentage 21.0%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.44/100
- Opening kills per round 0.10
- Opening deaths per round 0.09
- Opening attempts 19.7%
- Opening success 52.6%
- Win% after opening kill 69.7%
- Attacks per round 2.87
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.48/100
- Clutch points per round 0.02
- Last alive percentage 7.7%
- 1on1 win percentage 53.3%
- Time alive per round 65 s
- Saves per round loss 10.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.7%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.0007
- Sniper opening kills per round 0.0004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.69/100
- Utility damage per round 5.96
- Utility kills per 100 rounds 1.12
- Flashes thrown per round 0.53
- Flash assists per round 0.04
- Time opponent flashed per round 2.38 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.30/100
- Kills per round 0.58
- Kills per round win 0.81
- Damage per round 64.8
- Damage per round win 82.5
- Rounds with a kill 41.0%
- Rating 2.0 0.87
- Rounds with a multi-kill 13.6%
- Pistol round rating 0.90
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.53/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.16
- Traded deaths percentage 22.3%
- Opening deaths traded percentage 27.4%
- Assists per round 0.11
- Support rounds 16.8%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.20/100
- Saved teammate per round 0.09
- Trade kills per round 0.11
- Trade kills percentage 19.2%
- Assisted kills percentage 17.4%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.46/100
- Opening kills per round 0.08
- Opening deaths per round 0.12
- Opening attempts 20.9%
- Opening success 40.5%
- Win% after opening kill 74.6%
- Attacks per round 2.23
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.47/100
- Clutch points per round 0.02
- Last alive percentage 9.5%
- 1on1 win percentage 62.6%
- Time alive per round 67 s
- Saves per round loss 2.7%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.8%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.0008
- Sniper opening kills per round 0.0006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.65/100
- Utility damage per round 2.79
- Utility kills per 100 rounds 0.47
- Flashes thrown per round 0.96
- Flash assists per round 0.07
- Time opponent flashed per round 2.19 s
- Total kills 26277
- Headshot % 57.2%
- Total deaths 27587
- K/D Ratio 0.95
- Damage / Round 70.0
- Grenade dmg / Round 4.4
- Maps played 1636
- Rounds played 41689
- Kills / Round 0.63
- Assists / Round 0.14
- Deaths / Round 0.66
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.08
- Rating 2.0 0.97
- eDPI 560
- Sensitivity 1.4
- DPI 400
- Zoom Sensitivity 0.80
- Hz 1000
- Windows Sensitivity 6
- Center Dot No
- Length 2
- Gap -2
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 255
- Green 195
- Blue 0
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.5
- FOV 68
- Offset X 2.3
- Offset Y 2
- Offset Z -2
- Preset Pos 3
- Resolution 1024x768
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Black Bars
- Boost Player Contrast Disabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Disabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 451
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Medium
- Texture Filtering Mode Bilinear
- Shader Detail High
- Particle Detail Medium
- Ambient Occlusion Disabled
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Leonid “chopper” Vishnyakov Overview
The legendary “Russian IGL,” as HLTV once dubbed him, is Leonid Vishnyakov. For over six years, he’s led Team Spirit, the most successful CS2 team in Eastern Europe today. Despite his advanced age of 28, Vishnyakov has no plans to retire – the last two years have been the pinnacle of both his personal and team careers. MelBet Pick’em has compiled the most interesting facts about the chopper CS player, one of Russia’s leading veterans.
Chopper Path to Esports
Leonid was born on February 4, 1997, in the Russian city of Kurgan, in southern Siberia. He recalls being introduced to the game early, at age 5, in local computer clubs — before CS 1.6 had even been released. By age 10, he was already playing with friends at school and city LAN tournaments.
The chopper CS2 player considers 2012 the start of his career, noting how difficult it was to break through in the early stages, without leagues like FaceIt. Upon reaching adulthood, Leonid played for the local Russian team Enso.
Chopper Professional Career
In the winter of 2025, chopper celebrated the 10th anniversary of his professional esports career. His path to Team Spirit included more than a dozen Russian teams, most of which he changed within a year. His career highlight was playing for Vega Squadron, a once-legendary (but now defunct) Russian team.
Ironically, Leonid joined this roster thanks to his victory over Team Spirit at the CIS Minor Championship – Atlanta 2017. At the time, he was playing for the self-organized team “ALL-IN,” and it was after this victory that they were spotted by Vega. Three years with this team became a career boost for the chopper Spirit team member – world tournaments, victories at the CIS Minor Championship – Kraków 2017 and China Top Shenzhen 2017, and tens of thousands of dollars in prize money. Leonid also qualified for two Majors – Boston 2018 and London 2018.
However, the following year wasn’t as successful for the team. In 2019, chopper left Vega Squadron for Team Spirit. As he later explained in an interview, the team’s roster had fallen apart, despite all attempts to improve the situation.
Chopper Current Team & Role
Vishnyakov recalls joining Spirit on his own initiative: he wrote to manager Sotf1k asking if the team needed more players. Everything worked out well, and chopper immediately landed the IGL spot. He’s been with the team for over six years now, since March 2019 (not counting a brief suspension in the winter of 2021-22).
The team played well, even briefly reaching the top 10 globally in the springs of 2021 and 2022. However, Team Spirit’s real breakthrough came in 2024, when they firmly established themselves in the top 5, defeating FaZe at Intel Extreme Masters Katowice (the first S-tier victory for both the club and a chopper Spirit lineup member). That same year, they won four more world-class tournaments, and in 2025, they also won four more gold medals.
Of course, chopper CS2 player stats are consistent with his captaincy — in terms of firepower, he’s behind not only donk’s main force, but also the entire four. However, that’s not what he’s there for — his value lies in coordination and passing on his experience to the younger generation.
FAQ
Chopper CS2 player’s real name is Leonid (or simply Lenya) Vishnyakov. He took his nickname from the One Piece anime character Tony Tony Chopper.
By winter 2026, chopper CS2 player’s age will exceed 29 years. While not as old as veterans karrigan or FalleN, it’s still one of the oldest in the scene.
Leonid Vishnyakov, a chopper Spirit member, was born in Kurgan, a Russian city of approximately 300,000 people located in southern Siberia, on the border with Kazakhstan.
Before joining Team Spirit, chopper CSGO played as a riffler. However, after switching teams in 2019, he assumed a leadership role. This is what allowed him to successfully continue his career for so long.
HLTV estimates Vishnyakov’s total earnings at $1,011,953 as of December 2025. His most profitable tournament was the Perfect World Shanghai Major 2024, where the team won $500,000.
Since 2019, chopper CS player has been playing for Team Spirit. This Russian team, with players from the CIS, relocated to Serbia in 2022.
Leonid, chopper CS2 player, says his career began in 2012 (he was 15 years old). Officially, his first team was the Russian team Ence in 2015.