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makazze

CS2 Logo CS2 Drin Shaqiri
Kosovo Flag Kosovo Country
December 21, 2006 (age 19) Born
Natus Vincere Current team
$153,384 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    81/100
    • Kills per round 0.74
    • Kills per round win 1.02
    • Damage per round 83.4
    • Damage per round win 108.2
    • Rounds with a kill 49.1%
    • Rating 2.0 1.17
    • Rounds with a multi-kill 18.5%
    • Pistol round rating 1.19
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    74/100
    • Saved by teammate per round 0.13
    • Traded deaths per round 0.17
    • Traded deaths percentage 23.2%
    • Opening deaths traded percentage 28.3%
    • Assists per round 0.24
    • Support rounds 18.6%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    46/100
    • Saved teammate per round 0.11
    • Trade kills per round 0.13
    • Trade kills percentage 17.6%
    • Assisted kills percentage 24.4%
    • Damage per kill 113
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    83/100
    • Opening kills per round 0.15
    • Opening deaths per round 0.15
    • Opening attempts 28.9%
    • Opening success 50.9%
    • Win% after opening kill 73.8%
    • Attacks per round 3.14
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    33/100
    • Clutch points per round 0.02
    • Last alive percentage 6.1%
    • 1on1 win percentage 58.7%
    • Time alive per round 58 s
    • Saves per round loss 4.6%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 0.8%
    • Rounds with sniper kills percentage 0.4%
    • Sniper multi-kill rounds 0.0006
    • Sniper opening kills per round 0.0006
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    53/100
    • Utility damage per round 5.09
    • Utility kills per 100 rounds 0.75
    • Flashes thrown per round 0.46
    • Flash assists per round 0.02
    • Time opponent flashed per round 2.33 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    85/100
    • Kills per round 0.79
    • Kills per round win 1.09
    • Damage per round 87.8
    • Damage per round win 112.5
    • Rounds with a kill 52.1%
    • Rating 2.0 1.17
    • Rounds with a multi-kill 19.9%
    • Pistol round rating 1.15
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    61/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.13
    • Traded deaths percentage 19.7%
    • Opening deaths traded percentage 20.7%
    • Assists per round 0.25
    • Support rounds 19.9%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    55/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.13
    • Trade kills percentage 16.2%
    • Assisted kills percentage 27.2%
    • Damage per kill 111
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    78/100
    • Opening kills per round 0.14
    • Opening deaths per round 0.11
    • Opening attempts 24.8%
    • Opening success 57.6%
    • Win% after opening kill 69.7%
    • Attacks per round 3.41
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    42/100
    • Clutch points per round 0.02
    • Last alive percentage 6.8%
    • 1on1 win percentage 47.9%
    • Time alive per round 60 s
    • Saves per round loss 8.2%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.0%
    • Rounds with sniper kills percentage 0.5%
    • Sniper multi-kill rounds 0.0006
    • Sniper opening kills per round 0.0008
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    57/100
    • Utility damage per round 5.68
    • Utility kills per 100 rounds 0.81
    • Flashes thrown per round 0.45
    • Flash assists per round 0.02
    • Time opponent flashed per round 2.67 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    77/100
    • Kills per round 0.68
    • Kills per round win 0.95
    • Damage per round 79.0
    • Damage per round win 103.8
    • Rounds with a kill 46.0%
    • Rating 2.0 1.17
    • Rounds with a multi-kill 17.0%
    • Pistol round rating 1.22
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    87/100
    • Saved by teammate per round 0.15
    • Traded deaths per round 0.20
    • Traded deaths percentage 26.7%
    • Opening deaths traded percentage 35.8%
    • Assists per round 0.23
    • Support rounds 17.2%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    36/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.13
    • Trade kills percentage 19.0%
    • Assisted kills percentage 21.5%
    • Damage per kill 115
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    87/100
    • Opening kills per round 0.15
    • Opening deaths per round 0.18
    • Opening attempts 33.0%
    • Opening success 44.2%
    • Win% after opening kill 77.8%
    • Attacks per round 2.87
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    23/100
    • Clutch points per round 0.01
    • Last alive percentage 5.4%
    • 1on1 win percentage 69.4%
    • Time alive per round 55 s
    • Saves per round loss 1.0%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.5%
    • Rounds with sniper kills percentage 0.3%
    • Sniper multi-kill rounds 0.0006
    • Sniper opening kills per round 0.0004
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    49/100
    • Utility damage per round 4.50
    • Utility kills per 100 rounds 0.68
    • Flashes thrown per round 0.47
    • Flash assists per round 0.02
    • Time opponent flashed per round 1.99 s
Statistics
  • Total kills 7734
  • Headshot % 53.4%
  • Total deaths 7381
  • K/D Ratio 1.05
  • Damage / Round 83.3
  • Grenade dmg / Round 5.1
  • Maps played 481
  • Rounds played 10495
  • Kills / Round 0.74
  • Assists / Round 0.24
  • Deaths / Round 0.70
  • Saved by teammate / Round 0.13
  • Saved teammates / Round 0.11
  • Rating 2.0 1.33
Gears
Monitor ZOWIE XL2586X+
ZOWIE XL2586X
Mouse Logitech G Pro X Superlight White
Logitech G Pro X Superlight White
Keyboard Logitech G Pro X Keyboard (GX Blue Clicky)
Logitech G Pro X Keyboard
Headset Logitech G Pro X Headset
Logitech G Pro X Headset
Mousepad ZOWIE G-TR
ZOWIE G-TR
Mouse settings
  • eDPI 800
  • Sensitivity 1.28
  • DPI 1024
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1.28
Crosshair
  • Center Dot No
  • Length 1.1
  • Gap -4
  • Thickness 0.8
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 255
  • Blue 0
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 1
  • Style Classic Static
  • Color Yellow
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap 3
  • Inner Split Alpha 0
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-zAtQq-ZGARO-ibEud-dGwCU-zqLDR
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-novid -tickrate 128 cl_updaterate 128 -refresh 240 -console – high -cl_interp_ratio 2 +cl_forcepreload 1
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Disabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Disabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 999
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality Low
  • Dynamic Shadows All
  • Model Texture Detail Low
  • Texture Filtering Mode Bilinear
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Disabled
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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