b1t
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.65/100
- Kills per round 0.70
- Kills per round win 0.96
- Damage per round 76.0
- Damage per round win 97.5
- Rounds with a kill 47.7%
- Rating 2.0 1.12
- Rounds with a multi-kill 17.3%
- Pistol round rating 1.22
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.44/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.13
- Traded deaths percentage 20.7%
- Opening deaths traded percentage 22.5%
- Assists per round 0.14
- Support rounds 19.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.40/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 18.9%
- Assisted kills percentage 19.8%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.64/100
- Opening kills per round 0.11
- Opening deaths per round 0.10
- Opening attempts 21.3%
- Opening success 53.7%
- Win% after opening kill 74.5%
- Attacks per round 2.52
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.49/100
- Clutch points per round 0.02
- Last alive percentage 8.2%
- 1on1 win percentage 60.3%
- Time alive per round 72 s
- Saves per round loss 9.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.02
- Sniper kills percentage 1.7%
- Rounds with sniper kills percentage 1.0%
- Sniper multi-kill rounds 0.0024
- Sniper opening kills per round 0.0018
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.55/100
- Utility damage per round 3.92
- Utility kills per 100 rounds 0.61
- Flashes thrown per round 0.61
- Flash assists per round 0.04
- Time opponent flashed per round 2.16 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.65/100
- Kills per round 0.73
- Kills per round win 0.99
- Damage per round 79.6
- Damage per round win 101.3
- Rounds with a kill 49.3%
- Rating 2.0 1.13
- Rounds with a multi-kill 18.3%
- Pistol round rating 1.19
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.42/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.11
- Traded deaths percentage 19.2%
- Opening deaths traded percentage 19.7%
- Assists per round 0.15
- Support rounds 23.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.36/100
- Saved teammate per round 0.08
- Trade kills per round 0.11
- Trade kills percentage 15.6%
- Assisted kills percentage 20.8%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.63/100
- Opening kills per round 0.12
- Opening deaths per round 0.08
- Opening attempts 20.5%
- Opening success 60.2%
- Win% after opening kill 72.2%
- Attacks per round 2.74
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.48/100
- Clutch points per round 0.01
- Last alive percentage 7.6%
- 1on1 win percentage 54.4%
- Time alive per round 72 s
- Saves per round loss 15.3%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.5%
- Rounds with sniper kills percentage 1.4%
- Sniper multi-kill rounds 0.004
- Sniper opening kills per round 0.003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.56/100
- Utility damage per round 5.02
- Utility kills per 100 rounds 0.70
- Flashes thrown per round 0.48
- Flash assists per round 0.04
- Time opponent flashed per round 2.29 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.65/100
- Kills per round 0.67
- Kills per round win 0.93
- Damage per round 72.3
- Damage per round win 93.7
- Rounds with a kill 46.0%
- Rating 2.0 1.11
- Rounds with a multi-kill 16.3%
- Pistol round rating 1.25
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.45/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 22.1%
- Opening deaths traded percentage 25.2%
- Assists per round 0.12
- Support rounds 15.8%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.44/100
- Saved teammate per round 0.12
- Trade kills per round 0.15
- Trade kills percentage 22.1%
- Assisted kills percentage 18.7%
- Damage per kill 107
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.65/100
- Opening kills per round 0.10
- Opening deaths per round 0.12
- Opening attempts 22.1%
- Opening success 47.2%
- Win% after opening kill 76.7%
- Attacks per round 2.29
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.50/100
- Clutch points per round 0.03
- Last alive percentage 8.8%
- 1on1 win percentage 66.1%
- Time alive per round 72 s
- Saves per round loss 2.7%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 0.8%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.0008
- Sniper opening kills per round 0.0005
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.53/100
- Utility damage per round 2.82
- Utility kills per 100 rounds 0.52
- Flashes thrown per round 0.74
- Flash assists per round 0.04
- Time opponent flashed per round 2.02 s
Statistics
- Total kills 17070
- Headshot % 65.9%
- Total deaths 15383
- K/D Ratio 1.11
- Damage / Round 76.0
- Grenade dmg / Round 3.9
- Maps played 977
- Rounds played 24233
- Kills / Round 0.70
- Assists / Round 0.13
- Deaths / Round 0.63
- Saved by teammate / Round 0.09
- Saved teammates / Round 0.10
- Rating 2.0 1.12
Gears
Monitor
ZOWIE XL2566K
Mouse
Logitech G Pro X Superlight 2 Black
Keyboard
Wooting 80HE Black
Headset
Logitech G PRO X 2 Headset Black
Mousepad
ZOWIE G-TR
Headset
Sennheiser CX 300S
Mouse settings
- eDPI 660
- Sensitivity 1.65
- DPI 400
- Zoom Sensitivity 1
- Hz 2000
- Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1.65
Crosshair
- Center Dot No
- Length 1
- Gap -4
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 255
- Green 255
- Blue 255
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap -9
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-Afqyt-BkB8V-XKBPn-wXZY5-6QBUM
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
+fps_max 500 -freq 360 -console -tickrate 128 -novid -rate 786432
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Disabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 400
- Multisampling Anti Aliasing Mode 8x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion High
- High Dynamic Range Performance
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Andrii Horodenskyi