The MongolZ Map Pool Revealed: Strengths, Weaknesses, and Picks
If you’re a true fan of The MongolZ, then just like me — and tens of thousands of other devoted viewers — you want to know everything about them. We follow every CS2 tournament, analyze highlights, and dig into the personal stories of the players. But beyond the wins, losses, and esports drama, there’s one aspect many fans of The MongolZ CS2 Team tend to overlook — the map pool.
The maps a team plays on define its style, strengths, and vulnerabilities. Which CS2 map will The MongolZ pick first? Where do they dominate? And which maps do they try to avoid at all costs? In this exclusive breakdown for MelBet Pick’em, I’ll go over the entire map pool of The MongolZ!
Map Pool Overview of The MongolZ CS2
The map pool in CS2 isn’t something you can explain in just a few words. You could talk about it endlessly — so many maps, shifting metas, team playstyles, win rates, picks, and bans. With The MongolZ, it’s not simple either. On some maps, they dominate; on others, it’s like they don’t even show up.
Most Played Maps of The MongolZ
The first thing worth mentioning is the total number of matches The MongolZ have played on different CS2 maps. As of August 8, their overall map count stands at 851 — and that’s already enough to draw meaningful conclusions about how The MongolZ map pool is structured.

Among all maps, two stand out as consistent picks in official matches of The MongolZ CS2 team:
- Mirage — played 180 times;
- Inferno — played 139 times.
These maps are the foundation of The MongolZ’s map pool. Mirage and Inferno are most frequently picked, and the team regularly uses them in both BO1 and BO3 formats. But it’s important to understand: playing a map often doesn’t mean they’re unbeatable on it. At the recent IEM Cologne 2025, in a match against Vitality, these two maps were selected — and unfortunately, The MongolZ lost. This once again proves that even “home” maps aren’t always enough against a top-tier opponent.
Map Picks and Bans in CS2 Matches
The next thing we need to talk about is the map picks and bans of The MongolZ. After all, this is exactly what reveals where the team truly feels confident — and which maps they clearly prefer to avoid.

Most Picked Maps in The MongolZ Map Pool
According to statistics, two favorite maps stand out in the map pool of The MongolZ CS2 team — Mirage (54.9%) and Cache (46.2%). These are the maps most frequently picked and often played in important matches. They’ve long been the foundation of The MongolZ’s map pool: the team feels comfortable on them and knows how to dominate both in BO1 and BO3 formats. It’s their territory, and their opponents know it.

Most Banned Maps in The MongolZ Map Pool
When it comes to bans, things are just as clear. Vertigo is a map that The MongolZ almost always avoid. It’s been banned in 97% of matches, and that’s no coincidence. In second place is Train (51.5%). Despite having a decent win rate, this map is consistently banned — especially against stronger opponents. Apparently, it doesn’t fit the team’s current strategy or playstyle.

Win Rate of The MongolZ by CS2 Maps
If you take a look at the win rate of The MongolZ CS2 team, it becomes immediately clear which maps are their true strongholds. The absolute leader is Ancient, with an impressive 69.7% win rate. Slightly behind, but still solid, are Dust2 (61.9%) and Mirage (58.9%) — these maps have long been a core part of The MongolZ’s primary map pool, and almost always deliver results.
The middle of the list also looks stable: Cache (56.7%), Train (55.3%), Inferno (54.0%), and Cobblestone (53.8%). These are maps the team can confidently play in official matches, especially against opponents of similar skill level. With proper preparation, they can lead to victory — even if not as consistently as the Ancient.
But then comes the danger zone. Nuke, with a win rate of 45.3%, Overpass at 48.9%, and Vertigo, played only twice with a 50.0% result, clearly do not fall under comfortable maps. These positions in The MongolZ map pool are more about necessity than strategic preference. And it’s exactly here that opponents of The MongolZ often look for weaknesses.

Stats for Each Map Played by The MongolZ
We’ve already gone over the main points — The MongolZ map pool, win rates, picks, and bans. The overall picture is clear.
But if you really want to understand everything in depth, general numbers alone aren’t enough. That’s why I’ve compiled detailed stats for the top four CS2 maps where The MongolZ have shown the highest win rates.
1. The MongolZ on Ancient: Stability, Strength, and Control
Let’s start with one of the most reliable maps in The MongolZ map pool — Ancient. This is a map the team consistently picks, plays often, and feels extremely comfortable on. In fact, The MongolZ CS2 team shows one of their best win rates on Ancient across their entire map pool.
| Wins / Draws / Losses | 62 / 0 / 27 |
| Win Rate | 69.7% |
| Total Rounds Played | 2068 |
| Round Win % After First Kill | 76.7% |
| Round Win % After First Death | 33.8% |
| Pick Rate (pick %) | 43.7% |
| Ban Rate (ban %) | 11.3% |
| Biggest Win | 16:3 vs 5yclone |
| Biggest Defeat | 5:13 vs 3DMAX |

2. Dust2 — The MongolZ’s Hidden Trump Card in the CS2 Map Pool
At first glance, it might seem like Dust2 isn’t a core part of The MongolZ map pool: the map isn’t picked very often and is frequently banned. But if you look a bit deeper, it’s clear that The MongolZ team actually plays it with strong confidence. With a 61.9% win rate and an excellent 77.1% round win rate after getting the first kill, Dust2 can easily be considered a hidden weapon in The MongolZ CS2 map pool.
| Wins / Draws / Losses | 39 / 0 / 24 |
| Win Rate | 61.9% |
| Total Rounds Played | 1573 |
| Round Win % After First Kill | 77.1% |
| Round Win % After First Death | 28.9% |
| Pick Rate (pick %) | 15.2% |
| Ban Rate (ban %) | 29.4% |
| Biggest Win | 16:1 vs Fountain of Fire |
| Biggest Defeat | 3:13 vs Virtus.pro |

3. Mirage — a Core Map in The MongolZ Map Pool
Mirage is, without exaggeration, a key map for The MongolZ team. With a 54.9% pick rate and a significant number of rounds played, it holds a central place in their map pool. While the win rate on it isn’t record-breaking — 58.9% — it’s on Mirage that The MongolZ most often build their winning streaks.
| Wins / Draws / Losses | 106 / 0 / 74 |
| Win Rate | 58.9% |
| Total Rounds Played | 4262 |
| Round Win % After First Kill | 73.0% |
| Round Win % After First Death | 30.4% |
| Pick Rate (pick%) | 54.9% |
| Ban Rate (ban%) | 12.8% |
| Biggest Win | 16:0 vs EMC |
| Biggest Defeat | 2:16 vs Fierce Tiger |

4. Train — the Fourth Strongest Map in The MongolZ Map Pool
The top four maps with the highest win rates for the CS2 The MongolZ team is rounded out by Train. Despite having a 55.3% win rate, the map still holds a significant place in their map pool. A 40.9% pick rate shows that the team occasionally relies on it. However, the 51.5% ban rate suggests that confidence in this map depends heavily on the opponent and the overall game plan.
| Wins / Draws / Losses | 26 / 0 / 21 |
| Win Rate | 55.3% |
| Total Rounds Played | 1132 |
| Round Win % After First Kill | 72.2% |
| Round Win % After First Death | 29.0% |
| Pick Rate (pick%) | 40.9% |
| Ban Rate (ban%) | 51.5% |
| Biggest Win | 16:1 vs Leapfrog |
| Biggest Defeat | 0:16 vs Renegades |

Which Map Could Become The MongolZ’s Next Strength
After reviewing all the nuances of The MongolZ map pool, I’m left with one question — which map could become their next strong side? The CS2 team already has reliable pillars like Ancient, Mirage, and Dust2, but any top-tier roster needs to evolve and expand its pool.
There are a few candidates: Inferno is the most obvious and stable option, though it still lacks some consistency. Train might make a comeback, or maybe we’ll suddenly see an upgrade on Nuke. For now — we wait. The next tournaments The MongolZ will play in are just around the corner, and that’s where they’ll show what they’ve really been working on!
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