IGL
Aleksib
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.33/100
- Kills per round 0.61
- Kills per round win 0.83
- Damage per round 71.2
- Damage per round win 90.1
- Rounds with a kill 43.1%
- Rating 2.0 0.93
- Rounds with a multi-kill 14.1%
- Pistol round rating 0.88
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.61/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 22.3%
- Opening deaths traded percentage 26.8%
- Assists per round 0.17
- Support rounds 21.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.39/100
- Saved teammate per round 0.10
- Trade kills per round 0.12
- Trade kills percentage 20.2%
- Assisted kills percentage 22.0%
- Damage per kill 117
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.45/100
- Opening kills per round 0.10
- Opening deaths per round 0.11
- Opening attempts 20.1%
- Opening success 47.4%
- Win% after opening kill 74.1%
- Attacks per round 3.05
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.42/100
- Clutch points per round 0.02
- Last alive percentage 8.7%
- 1on1 win percentage 56.4%
- Time alive per round 68 s
- Saves per round loss 7.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.7%
- Rounds with sniper kills percentage 1.4%
- Sniper multi-kill rounds 0.004
- Sniper opening kills per round 0.0034
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.93/100
- Utility damage per round 7.92
- Utility kills per 100 rounds 1.90
- Flashes thrown per round 0.82
- Flash assists per round 0.08
- Time opponent flashed per round 2.50 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.43/100
- Kills per round 0.67
- Kills per round win 0.90
- Damage per round 77.2
- Damage per round win 96.0
- Rounds with a kill 46.3%
- Rating 2.0 1.04
- Rounds with a multi-kill 15.8%
- Pistol round rating 0.94
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.54/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.12
- Traded deaths percentage 20.5%
- Opening deaths traded percentage 23.7%
- Assists per round 0.19
- Support rounds 24.2%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.41/100
- Saved teammate per round 0.08
- Trade kills per round 0.11
- Trade kills percentage 17.1%
- Assisted kills percentage 24.0%
- Damage per kill 115
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.39/100
- Opening kills per round 0.10
- Opening deaths per round 0.08
- Opening attempts 17.7%
- Opening success 55.2%
- Win% after opening kill 73.4%
- Attacks per round 3.41
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.45/100
- Clutch points per round 0.01
- Last alive percentage 7.7%
- 1on1 win percentage 49.1%
- Time alive per round 68 s
- Saves per round loss 12.3%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.3/100
- Sniper kills per round 0.03
- Sniper kills percentage 4.0%
- Rounds with sniper kills percentage 2.1%
- Sniper multi-kill rounds 0.006
- Sniper opening kills per round 0.006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.95/100
- Utility damage per round 10.16
- Utility kills per 100 rounds 2.42
- Flashes thrown per round 0.69
- Flash assists per round 0.07
- Time opponent flashed per round 2.75 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.22/100
- Kills per round 0.55
- Kills per round win 0.76
- Damage per round 65.2
- Damage per round win 84.1
- Rounds with a kill 39.9%
- Rating 2.0 0.82
- Rounds with a multi-kill 12.3%
- Pistol round rating 0.81
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.67/100
- Saved by teammate per round 0.13
- Traded deaths per round 0.17
- Traded deaths percentage 24.0%
- Opening deaths traded percentage 29.8%
- Assists per round 0.15
- Support rounds 18.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.37/100
- Saved teammate per round 0.11
- Trade kills per round 0.13
- Trade kills percentage 23.2%
- Assisted kills percentage 19.9%
- Damage per kill 118
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.51/100
- Opening kills per round 0.09
- Opening deaths per round 0.14
- Opening attempts 22.4%
- Opening success 39.5%
- Win% after opening kill 74.8%
- Attacks per round 2.68
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.39/100
- Clutch points per round 0.02
- Last alive percentage 9.7%
- 1on1 win percentage 63.7%
- Time alive per round 68 s
- Saves per round loss 1.7%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.4%
- Rounds with sniper kills percentage 0.7%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.0007
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.90/100
- Utility damage per round 5.68
- Utility kills per 100 rounds 1.37
- Flashes thrown per round 0.94
- Flash assists per round 0.08
- Time opponent flashed per round 2.24 s
Statistics
- Total kills 24078
- Headshot % 40.4%
- Total deaths 25635
- K/D Ratio 0.94
- Damage / Round 71.2
- Grenade dmg / Round 7.9
- Maps played 1550
- Rounds played 39426
- Kills / Round 0.61
- Assists / Round 0.17
- Deaths / Round 0.65
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.09
- Rating 2.0 0.97
Gears
Monitor
ZOWIE XL2566K
Mouse
Logitech G Pro X Superlight Red
Keyboard
Logitech G Pro X TKL RAPID Black
Headset
Logitech G PRO X 2 Headset White
Mousepad
Logitech G640 NAVI Crosshair
Headset
Shure AONIC 215 Black
Mouse settings
- eDPI 848
- Sensitivity 1.06
- DPI 800
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 1.06; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1
- Gap -4
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 50
- Green 250
- Blue 50
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-XdLy4-rox9M-8hs4o-nBfTD-4uhCG
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-freq 360 -console -novid -tickrate 128
Video Settings
Video
- Resolution 1440x1080
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Unknown
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 2x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail High
- Particle Detail Unknown
- Ambient Occlusion Unknown
- High Dynamic Range Unknown
- Fidelity FX Super Resolution Unknown
Team
Andrii Horodenskyi