IGL
biguzera
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.68/100
- Kills per round 0.70
- Kills per round win 0.96
- Damage per round 79.0
- Damage per round win 101.4
- Rounds with a kill 47.2%
- Rating 2.0 1.13
- Rounds with a multi-kill 17.3%
- Pistol round rating 1.06
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.55/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.15
- Traded deaths percentage 21.8%
- Opening deaths traded percentage 25.9%
- Assists per round 0.18
- Support rounds 19.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.37/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 18.0%
- Assisted kills percentage 20.3%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.64/100
- Opening kills per round 0.12
- Opening deaths per round 0.11
- Opening attempts 22.4%
- Opening success 50.8%
- Win% after opening kill 73.9%
- Attacks per round 2.97
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.50/100
- Clutch points per round 0.02
- Last alive percentage 8.5%
- 1on1 win percentage 64.7%
- Time alive per round 68 s
- Saves per round loss 7.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.1%
- Rounds with sniper kills percentage 1.1%
- Sniper multi-kill rounds 0.003
- Sniper opening kills per round 0.0018
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.75/100
- Utility damage per round 5.77
- Utility kills per 100 rounds 1.09
- Flashes thrown per round 0.64
- Flash assists per round 0.06
- Time opponent flashed per round 2.61 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.72/100
- Kills per round 0.74
- Kills per round win 1.00
- Damage per round 84.2
- Damage per round win 106.0
- Rounds with a kill 49.3%
- Rating 2.0 1.15
- Rounds with a multi-kill 18.5%
- Pistol round rating 1.02
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.57/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 20.7%
- Opening deaths traded percentage 23.8%
- Assists per round 0.21
- Support rounds 22.2%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.43/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 16.1%
- Assisted kills percentage 21.5%
- Damage per kill 114
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.56/100
- Opening kills per round 0.12
- Opening deaths per round 0.09
- Opening attempts 20.7%
- Opening success 55.6%
- Win% after opening kill 71.8%
- Attacks per round 3.28
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.46/100
- Clutch points per round 0.01
- Last alive percentage 7.1%
- 1on1 win percentage 54.9%
- Time alive per round 67 s
- Saves per round loss 12.9%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.8%
- Rounds with sniper kills percentage 1.4%
- Sniper multi-kill rounds 0.005
- Sniper opening kills per round 0.003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.85/100
- Utility damage per round 7.67
- Utility kills per 100 rounds 1.27
- Flashes thrown per round 0.55
- Flash assists per round 0.06
- Time opponent flashed per round 3.06 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.64/100
- Kills per round 0.66
- Kills per round win 0.92
- Damage per round 73.7
- Damage per round win 96.8
- Rounds with a kill 45.1%
- Rating 2.0 1.11
- Rounds with a multi-kill 16.0%
- Pistol round rating 1.10
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.53/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.16
- Traded deaths percentage 22.9%
- Opening deaths traded percentage 28.0%
- Assists per round 0.14
- Support rounds 16.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.31/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 19.8%
- Assisted kills percentage 19.1%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.71/100
- Opening kills per round 0.11
- Opening deaths per round 0.13
- Opening attempts 24.0%
- Opening success 45.9%
- Win% after opening kill 76.0%
- Attacks per round 2.65
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.53/100
- Clutch points per round 0.03
- Last alive percentage 9.8%
- 1on1 win percentage 74.4%
- Time alive per round 69 s
- Saves per round loss 2.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.3%
- Rounds with sniper kills percentage 0.7%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.0005
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.65/100
- Utility damage per round 3.87
- Utility kills per 100 rounds 0.91
- Flashes thrown per round 0.73
- Flash assists per round 0.05
- Time opponent flashed per round 2.15 s
Statistics
- Total kills 24616
- Headshot % 52.2%
- Total deaths 22725
- K/D Ratio 1.08
- Damage / Round 790
- Grenade dmg / Round 5.8
- Maps played 1424
- Rounds played 35139
- Kills / Round 0.70
- Assists / Round 0.17
- Deaths / Round 0.65
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.10
- Rating 2.0 1.16
Gears
Monitor
ZOWIE XL2586X+
Mouse
ZOWIE EC1-DW Grey
Keyboard
Corsair K70 PRO TKL White
Headset
JBL Quantum 400
Mousepad
Zowie Mousepad
Mouse settings
- eDPI 700
- Sensitivity 1.75
- DPI 400
- Zoom Sensitivity 1.00
- Hz 1000
- Windows Sensitivity 6
sensitivity 1.75; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1.5
- Gap -3
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 0
- Green 255
- Blue 168
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 1
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-jxocX-Vi8B2-m6QSS-t5V3i-Q6izO
Viewmodel
- FOV 60
- Offset X -1.5
- Offset Y 1
- Offset Z -1
- Preset Pos 1
viewmodel_fov 60; viewmodel_offset_x -1.5; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Unknown
- NVIDIA G Sync Unknown
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode None
- Global Shadow Quality Low
- Dynamic Shadows Unknown
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail Low
- Particle Detail Unknown
- Ambient Occlusion Unknown
- High Dynamic Range Unknown
- Fidelity FX Super Resolution Unknown
Team
Henrique Waku