MelBet First Deposit Bonus
WELCOME BONUS 100% UP TO 410000 MNT Get Bonus

snow

CS2 Logo CS2 João Vinicius
Brazil Flag Brazil Country
March 22, 2007 (age 19) Born
paiN Current team
$109,292 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    47/100
    • Kills per round 0.66
    • Kills per round win 0.91
    • Damage per round 72.2
    • Damage per round win 92.6
    • Rounds with a kill 45.3%
    • Rating 2.0 1.06
    • Rounds with a multi-kill 15.7%
    • Pistol round rating 1.13
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    56/100
    • Saved by teammate per round 0.11
    • Traded deaths per round 0.14
    • Traded deaths percentage 21.3%
    • Opening deaths traded percentage 27.0%
    • Assists per round 0.17
    • Support rounds 21.5%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    51/100
    • Saved teammate per round 0.11
    • Trade kills per round 0.14
    • Trade kills percentage 20.5%
    • Assisted kills percentage 24.6%
    • Damage per kill 110
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    50/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.10
    • Opening attempts 19.9%
    • Opening success 50.4%
    • Win% after opening kill 74.0%
    • Attacks per round 2.74
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    56/100
    • Clutch points per round 0.02
    • Last alive percentage 9.8%
    • 1on1 win percentage 62.7%
    • Time alive per round 68 s
    • Saves per round loss 9.4%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    3/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 3.1%
    • Rounds with sniper kills percentage 1.5%
    • Sniper multi-kill rounds 0.004
    • Sniper opening kills per round 0.004
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    41/100
    • Utility damage per round 3.77
    • Utility kills per 100 rounds 0.89
    • Flashes thrown per round 0.45
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.26 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    55/100
    • Kills per round 0.71
    • Kills per round win 0.97
    • Damage per round 77.0
    • Damage per round win 97.7
    • Rounds with a kill 48.4%
    • Rating 2.0 1.10
    • Rounds with a multi-kill 17.3%
    • Pistol round rating 1.15
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    50/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.12
    • Traded deaths percentage 19.9%
    • Opening deaths traded percentage 22.9%
    • Assists per round 0.18
    • Support rounds 24.7%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    50/100
    • Saved teammate per round 0.09
    • Trade kills per round 0.12
    • Trade kills percentage 16.9%
    • Assisted kills percentage 25.4%
    • Damage per kill 108
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    47/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.08
    • Opening attempts 18.4%
    • Opening success 58.4%
    • Win% after opening kill 71.4%
    • Attacks per round 2.99
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    65/100
    • Clutch points per round 0.02
    • Last alive percentage 9.1%
    • 1on1 win percentage 56.5%
    • Time alive per round 69 s
    • Saves per round loss 15.7%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    2/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 3.2%
    • Rounds with sniper kills percentage 1.8%
    • Sniper multi-kill rounds 0.003
    • Sniper opening kills per round 0.005
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    45/100
    • Utility damage per round 4.53
    • Utility kills per 100 rounds 0.97
    • Flashes thrown per round 0.39
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.59 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    38/100
    • Kills per round 0.60
    • Kills per round win 0.84
    • Damage per round 67.3
    • Damage per round win 87.5
    • Rounds with a kill 42.2%
    • Rating 2.0 1.01
    • Rounds with a multi-kill 14.0%
    • Pistol round rating 1.10
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    62/100
    • Saved by teammate per round 0.13
    • Traded deaths per round 0.16
    • Traded deaths percentage 22.7%
    • Opening deaths traded percentage 31.0%
    • Assists per round 0.15
    • Support rounds 18.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    52/100
    • Saved teammate per round 0.13
    • Trade kills per round 0.15
    • Trade kills percentage 24.1%
    • Assisted kills percentage 23.8%
    • Damage per kill 112
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    53/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.12
    • Opening attempts 21.4%
    • Opening success 42.4%
    • Win% after opening kill 76.6%
    • Attacks per round 2.48
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    46/100
    • Clutch points per round 0.02
    • Last alive percentage 10.4%
    • 1on1 win percentage 68.8%
    • Time alive per round 67 s
    • Saves per round loss 3.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    4/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 3.0%
    • Rounds with sniper kills percentage 1.2%
    • Sniper multi-kill rounds 0.005
    • Sniper opening kills per round 0.002
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    37/100
    • Utility damage per round 3.00
    • Utility kills per 100 rounds 0.80
    • Flashes thrown per round 0.51
    • Flash assists per round 0.03
    • Time opponent flashed per round 1.92 s
Statistics
  • Total kills 10843
  • Headshot % 47.9%
  • Total deaths 10735
  • K/D Ratio 1.01
  • Damage / Round 72.2
  • Grenade dmg / Round 3.8
  • Maps played 717
  • Rounds played 16436
  • Kills / Round 0.66
  • Assists / Round 0.16
  • Deaths / Round 0.65
  • Saved by teammate / Round 0.11
  • Saved teammates / Round 0.11
  • Rating 2.0 1.04
Gears
Monitor ZOWIE XL2566K
ZOWIE XL2566K
Mouse Logitech G Pro X Superlight Magenta
Logitech G Pro X Superlight Magenta
Keyboard Corsair K70 PRO TKL Black
Corsair K70 PRO TKL Black
Headset JBL Quantum 400
JBL Quantum 400
Mousepad SteelSeries QcK Heavy
SteelSeries QcK Heavy
Mouse settings
  • eDPI 640
  • Sensitivity 0.8
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
sensitivity 0.8; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 2
  • Gap -3
  • Thickness 1
  • Outline No
  • Outline Thickness 0
  • Red 255
  • Green 255
  • Blue 255
  • Alpha Enabled No
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 1
  • Style Classic Static
  • Color Cyan
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap 3
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
CSGO-a7v6E-GC3GN-JfUQj-KqSLV-7T8SA
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-novid -freq 240 -tickrate 128 -language english -allow_third_party_software -nojoy
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled + Boost
  • NVIDIA G Sync Unknown
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows Unknown
  • Model Texture Detail Low
  • Texture Filtering Mode Bilinear
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Disabled
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

Team

Last Modified:January 27, 2026

João “Snow” Vinicius Overview

João “Snow” Vinicius is a Brazilian Counter-Strike 2 support player currently with paiN Gaming. At just 18 years old, Snow is already playing on one of the world’s top 20 CS2 teams alongside experienced players who have been active for a lot longer, and the Snow CS2 playstyle is holding its own. Although there are no big Snow CS2 records just yet, his career highlights include over $109,000 in earnings and consistent high placements in South American and global tournaments.

Keep reading this MelBet Pick’em CS2 player profile for a brief bio of this player, highlighting his path to esports, career progression, and a quick breakdown of the current Snow paiN Gaming season.

João “Snow” Vinicius Path to Esports

Being a citizen of one of the bedrocks of Counter Strike played a huge part in Snow CS interests in his childhood. Particularly influenced by pioneers like Fallen, reports suggest that he was spotted and tracked by paiN since he was 13 years old, indicating his early prominence in the Brazilian competitive scene. As the player shared on his Instagram account, the Snow CSGO debut was when he was just 10 years old, backed by the support of his family. Snow started competing professionally at age 14 in 2021, debuting with Young Gods on September 30.

João “Snow” Vinicius Professional Career

Snow played his first professional match at the age of 14 on the 30th of September, 2021, playing for the Young Gods CSGO team. This marked his shift from casual pugs to structured competition, with his first-ever earnings being officially documented by 2022.

The player was on the Young Gods CS2 team from September 2021 – July 2022, officially departing the team in July. However, he came back to Young Gods for a brief stint in the fall of 2022, before eventually standing in for another player on Los Grandes AC late 2022. He was a brief part of the Sharks Youngsters lineup between January – March 2023, joining Case esports immediately after his departure from Sharks Youngsters. During his time with Case esports, João’s highlights finally put him in the sights of global teams, and the player eventually departed to join paiN Gaming in May 2024, remaining active to date.

João “Snow” Vinicius Current Team & Role

Snow is PaiN Gaming’s current CS2 support rifler, focusing on smokes, flashes, and trade frags. On the refreshed 2026 roster, Snow CS2 skills are leveraged to support other paiN Gaming CS2 players while handling secondary utility and anchor duties. Overall, his playstyle creates duel opportunities for Riflers, which ultimately tips the scales in their favor if converted.

His 1.10+ rating in recent series underscores reliability in high-pressure rounds. With paiN, Snow secured 1st in CCT Season 2 South America, 4th at BetBoom Dacha Belgrade, and 7th-8th at IEM Cologne 2024.

Snow’s 2026 Season Outlook with paiN Gaming

Heading into the 2026 competitive season, Snow is positioned as a long-term structural piece in paiN Gaming’s CS2 project rather than a rotational role player. With the roster now stabilized and built around experienced CS2 players, his responsibilities are expected to expand beyond utility usage into more mid-round decision-making and clutch stabilization. Snow CS2 disciplined positioning and low-error playstyle allow paiN to maintain tactical consistency against both regional opponents and top-tier international teams.

As the team continues to prioritize deep runs at global LAN events, Snow’s reliability in pressure scenarios makes him a valuable asset during tight playoff series. Although he is not the primary damage dealer, his ability to enable star riflers through well-timed utility and trade efficiency positions him as a consistent contributor throughout the 2026 season.

FAQ

His real name is João Vinicius.

As of this time, Snow age is 18 years.

There are no specific details about his place of birth, however, it is widely known that he is Brazilian.

Snow plays as a support rifler in Counter-Strike 2.

So far, Snow CS professional career has made him a total of $108,402.

Snow is currently a member of the esports organization paiN Gaming.

Snow CS career officially kicked off in September 2021.

NEWS

Follow us

Left banner DreamLeague Season 29

DEPOSIT 410,000 MNT — GET 615,000 MNT!

Use promo code: PICKEM

GET BONUS
Right banner DreamLeague Season 29

DOTA 2 & CS2 SPECIAL!

100% BONUS FOR NEW PLAYERS — UP TO 410,000 MNT

+50% with promo code: PICKEM

BET NOW
Log in now

Enter your Melbet account ID. If you don’t have a Melbet account, please create it here, and then on your Pick'em account.

Please enter the password for your Melbet Pickem account.

If you don’t have a Melbet Pick'em account, tap and create it.

Enter your Melbet account ID.

If you don’t have a Melbet account please create it here.