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nqz

CS2 Logo CS2 Lucas Soares
Brazil Flag Brazil Country
January 18, 2005 (age 21) Born
paiN Current team
$157,176 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    55/100
    • Kills per round 0.71
    • Kills per round win 0.93
    • Damage per round 71.0
    • Damage per round win 89.9
    • Rounds with a kill 48.0%
    • Rating 2.0 1.13
    • Rounds with a multi-kill 16.9%
    • Pistol round rating 1.13
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    23/100
    • Saved by teammate per round 0.09
    • Traded deaths per round 0.10
    • Traded deaths percentage 17.7%
    • Opening deaths traded percentage 23.2%
    • Assists per round 0.11
    • Support rounds 20.7%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    56/100
    • Saved teammate per round 0.11
    • Trade kills per round 0.15
    • Trade kills percentage 21.9%
    • Assisted kills percentage 23.6%
    • Damage per kill 102
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    49/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.07
    • Opening attempts 16.6%
    • Opening success 58.8%
    • Win% after opening kill 74.2%
    • Attacks per round 2.01
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    69/100
    • Clutch points per round 0.03
    • Last alive percentage 13.0%
    • 1on1 win percentage 57.5%
    • Time alive per round 75 s
    • Saves per round loss 12.6%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    92/100
    • Sniper kills per round 0.35
    • Sniper kills percentage 49.4%
    • Rounds with sniper kills percentage 27.1%
    • Sniper multi-kill rounds 0.09
    • Sniper opening kills per round 0.08
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    60/100
    • Utility damage per round 3.24
    • Utility kills per 100 rounds 0.73
    • Flashes thrown per round 0.72
    • Flash assists per round 0.07
    • Time opponent flashed per round 2.45 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    67/100
    • Kills per round 0.77
    • Kills per round win 1.02
    • Damage per round 76.7
    • Damage per round win 97.2
    • Rounds with a kill 51.9%
    • Rating 2.0 1.17
    • Rounds with a multi-kill 18.8%
    • Pistol round rating 1.09
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    25/100
    • Saved by teammate per round 0.07
    • Traded deaths per round 0.09
    • Traded deaths percentage 17.2%
    • Opening deaths traded percentage 19.9%
    • Assists per round 0.11
    • Support rounds 21.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    50/100
    • Saved teammate per round 0.09
    • Trade kills per round 0.13
    • Trade kills percentage 17.1%
    • Assisted kills percentage 23.1%
    • Damage per kill 100
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    67/100
    • Opening kills per round 0.13
    • Opening deaths per round 0.07
    • Opening attempts 19.9%
    • Opening success 65.4%
    • Win% after opening kill 74.2%
    • Attacks per round 2.07
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    62/100
    • Clutch points per round 0.02
    • Last alive percentage 10.4%
    • 1on1 win percentage 53.2%
    • Time alive per round 73 s
    • Saves per round loss 19.2%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    92/100
    • Sniper kills per round 0.43
    • Sniper kills percentage 56.0%
    • Rounds with sniper kills percentage 32.6%
    • Sniper multi-kill rounds 0.11
    • Sniper opening kills per round 0.10
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    57/100
    • Utility damage per round 4.13
    • Utility kills per 100 rounds 0.92
    • Flashes thrown per round 0.51
    • Flash assists per round 0.05
    • Time opponent flashed per round 2.61 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    43/100
    • Kills per round 0.64
    • Kills per round win 0.84
    • Damage per round 65.3
    • Damage per round win 82.6
    • Rounds with a kill 44.1%
    • Rating 2.0 1.08
    • Rounds with a multi-kill 14.9%
    • Pistol round rating 1.17
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    20/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.11
    • Traded deaths percentage 18.1%
    • Opening deaths traded percentage 26.5%
    • Assists per round 0.10
    • Support rounds 20.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    62/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.17
    • Trade kills percentage 26.6%
    • Assisted kills percentage 24.1%
    • Damage per kill 103
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    31/100
    • Opening kills per round 0.07
    • Opening deaths per round 0.06
    • Opening attempts 13.3%
    • Opening success 52.2%
    • Win% after opening kill 74.2%
    • Attacks per round 1.94
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    76/100
    • Clutch points per round 0.04
    • Last alive percentage 15.5%
    • 1on1 win percentage 61.7%
    • Time alive per round 76 s
    • Saves per round loss 5.9%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    92/100
    • Sniper kills per round 0.27
    • Sniper kills percentage 42.8%
    • Rounds with sniper kills percentage 21.5%
    • Sniper multi-kill rounds 0.07
    • Sniper opening kills per round 0.05
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    63/100
    • Utility damage per round 2.35
    • Utility kills per 100 rounds 0.54
    • Flashes thrown per round 0.93
    • Flash assists per round 0.09
    • Time opponent flashed per round 2.29 s
Statistics
  • Total kills 14908
  • Headshot % 30.7%
  • Total deaths 12165
  • K/D Ratio 1.23
  • Damage / Round 71.1
  • Grenade dmg / Round 3.3
  • Maps played 898
  • Rounds played 21198
  • Kills / Round 0.70
  • Assists / Round 0.10
  • Deaths / Round 0.57
  • Saved by teammate / Round 0.08
  • Saved teammates / Round 0.10
  • Rating 2.0 1.05
Gears
Monitor ZOWIE XL2566K
ZOWIE XL2566K
Mouse Zowie
ZOWIE U2-DW Grey
Keyboard Corsair K70 PRO TKL Black
Corsair K70 PRO TKL Black
Headset JBL Quantum 400
JBL Quantum 400
Mousepad ZOWIE G-SR III
ZOWIE G-SR III
Mouse settings
  • eDPI 960
  • Sensitivity 1.20
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 2000
  • Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1.20
Crosshair
  • Center Dot No
  • Length 1
  • Gap -4
  • Thickness 0
  • Outline No
  • Outline Thickness 0
  • Red 250
  • Green 250
  • Blue 250
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap 3
  • Inner Split Alpha 0
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-myTjo-TBMJU-d2yx9-KLUTs-yxxsP
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-freq 240 -novid +cl_interp_ratio 1 -tickrate 128
Video Settings
Video
  • Resolution 1024x768
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Unknown
  • NVIDIA G Sync Unknown
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 2x MSAA
  • Global Shadow Quality Medium
  • Dynamic Shadows Unknown
  • Model Texture Detail Low
  • Texture Filtering Mode Trilinear
  • Shader Detail Low
  • Particle Detail Unknown
  • Ambient Occlusion Unknown
  • High Dynamic Range Unknown
  • Fidelity FX Super Resolution Unknown

Team

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