BELCHONOKK
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.65/100
- Kills per round 0.70
- Kills per round win 0.96
- Damage per round 78.0
- Damage per round win 101.3
- Rounds with a kill 46.7%
- Rating 2.0 1.10
- Rounds with a multi-kill 17.1%
- Pistol round rating 1.16
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.64/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.15
- Traded deaths percentage 21.9%
- Opening deaths traded percentage 27.6%
- Assists per round 0.19
- Support rounds 19.5%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.46/100
- Saved teammate per round 0.11
- Trade kills per round 0.14
- Trade kills percentage 19.4%
- Assisted kills percentage 22.9%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.60/100
- Opening kills per round 0.11
- Opening deaths per round 0.12
- Opening attempts 22.3%
- Opening success 49.2%
- Win% after opening kill 70.5%
- Attacks per round 2.85
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.41/100
- Clutch points per round 0.02
- Last alive percentage 7.9%
- 1on1 win percentage 63.7%
- Time alive per round 67 s
- Saves per round loss 7.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 0.9%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.0012
- Sniper opening kills per round 0.0006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.38/100
- Utility damage per round 3.81
- Utility kills per 100 rounds 0.79
- Flashes thrown per round 0.42
- Flash assists per round 0.02
- Time opponent flashed per round 2.26 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.68/100
- Kills per round 0.73
- Kills per round win 1.00
- Damage per round 81.9
- Damage per round win 104.9
- Rounds with a kill 48.7%
- Rating 2.0 1.11
- Rounds with a multi-kill 18.6%
- Pistol round rating 1.15
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.68/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.14
- Traded deaths percentage 21.4%
- Opening deaths traded percentage 25.5%
- Assists per round 0.20
- Support rounds 22.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.44/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 16.3%
- Assisted kills percentage 23.3%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.60/100
- Opening kills per round 0.12
- Opening deaths per round 0.10
- Opening attempts 21.7%
- Opening success 54.9%
- Win% after opening kill 69.8%
- Attacks per round 3.07
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.42/100
- Clutch points per round 0.01
- Last alive percentage 7.4%
- 1on1 win percentage 59.8%
- Time alive per round 66 s
- Saves per round loss 12.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.0%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.33/100
- Utility damage per round 4.34
- Utility kills per 100 rounds 0.75
- Flashes thrown per round 0.35
- Flash assists per round 0.02
- Time opponent flashed per round 2.17 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.62/100
- Kills per round 0.66
- Kills per round win 0.92
- Damage per round 74.1
- Damage per round win 97.6
- Rounds with a kill 44.6%
- Rating 2.0 1.09
- Rounds with a multi-kill 15.6%
- Pistol round rating 1.17
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.60/100
- Saved by teammate per round 0.13
- Traded deaths per round 0.16
- Traded deaths percentage 22.3%
- Opening deaths traded percentage 29.7%
- Assists per round 0.18
- Support rounds 16.9%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.48/100
- Saved teammate per round 0.13
- Trade kills per round 0.15
- Trade kills percentage 22.5%
- Assisted kills percentage 22.5%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.60/100
- Opening kills per round 0.10
- Opening deaths per round 0.13
- Opening attempts 22.9%
- Opening success 43.5%
- Win% after opening kill 71.2%
- Attacks per round 2.62
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.40/100
- Clutch points per round 0.02
- Last alive percentage 8.4%
- 1on1 win percentage 67.6%
- Time alive per round 67 s
- Saves per round loss 1.9%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.7%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.0003
- Sniper opening kills per round 0.0002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.43/100
- Utility damage per round 3.27
- Utility kills per 100 rounds 0.83
- Flashes thrown per round 0.49
- Flash assists per round 0.02
- Time opponent flashed per round 2.35 s
Statistics
- Total kills 12308
- Headshot % 48.4%
- Total deaths 12096
- K/D Ratio 1.02
- Damage / Round 77.9
- Grenade dmg / Round 3.8
- Maps played 774
- Rounds played 17762
- Kills / Round 0.69
- Assists / Round 0.19
- Deaths / Round 0.68
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.11
- Rating 2.0 1.14
Gears
Monitor
ZOWIE XL2546 Divina Blue
Mouse
Logitech G Pro X Superlight 2 White
Keyboard
Logitech G Pro X TKL RAPID White
Headset
HyperX Cloud III
Mousepad
SteelSeries QcK+
Headset
Shure SE215 Clear
Mouse settings
- eDPI 880
- Sensitivity 1.1
- DPI 800
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 1.1; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1.5
- Gap -3
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 255
- Green 255
- Blue 255
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 1
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 0
- Fixed Gap 0
- Inner Split Alpha 0
- Outer Split Alpha 0
- Split Size Ratio 0
CSGO-uCMs6-DZZqe-Gtpjp-9dMsm-xGCEB
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Team
Dastan Aqbaev