xiELO
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.75/100
- Kills per round 0.72
- Kills per round win 1.01
- Damage per round 80.2
- Damage per round win 106.1
- Rounds with a kill 48.2%
- Rating 2.0 1.11
- Rounds with a multi-kill 18.1%
- Pistol round rating 1.06
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.60/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.15
- Traded deaths percentage 21.0%
- Opening deaths traded percentage 25.1%
- Assists per round 0.20
- Support rounds 17.5%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.50/100
- Saved teammate per round 0.12
- Trade kills per round 0.14
- Trade kills percentage 19.2%
- Assisted kills percentage 23.2%
- Damage per kill 111
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.70/100
- Opening kills per round 0.12
- Opening deaths per round 0.13
- Opening attempts 24.6%
- Opening success 49.3%
- Win% after opening kill 72.6%
- Attacks per round 2.86
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.39/100
- Clutch points per round 0.02
- Last alive percentage 7.8%
- 1on1 win percentage 66.9%
- Time alive per round 60 s
- Saves per round loss 6.2%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.0%
- Rounds with sniper kills percentage 1.3%
- Sniper multi-kill rounds 0.004
- Sniper opening kills per round 0.0027
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.37/100
- Utility damage per round 4.64
- Utility kills per 100 rounds 0.78
- Flashes thrown per round 0.33
- Flash assists per round 0.02
- Time opponent flashed per round 2.11 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.77/100
- Kills per round 0.76
- Kills per round win 1.06
- Damage per round 83.6
- Damage per round win 109.3
- Rounds with a kill 50.0%
- Rating 2.0 1.10
- Rounds with a multi-kill 19.4%
- Pistol round rating 1.11
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.48/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.12
- Traded deaths percentage 18.2%
- Opening deaths traded percentage 19.8%
- Assists per round 0.20
- Support rounds 19.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.55/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 17.1%
- Assisted kills percentage 24.8%
- Damage per kill 110
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.61/100
- Opening kills per round 0.12
- Opening deaths per round 0.10
- Opening attempts 22.5%
- Opening success 53.6%
- Win% after opening kill 69.1%
- Attacks per round 3.12
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.50/100
- Clutch points per round 0.02
- Last alive percentage 8.3%
- 1on1 win percentage 56.9%
- Time alive per round 61 s
- Saves per round loss 10.8%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.8%
- Rounds with sniper kills percentage 1.8%
- Sniper multi-kill rounds 0.007
- Sniper opening kills per round 0.005
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.38/100
- Utility damage per round 5.59
- Utility kills per 100 rounds 0.70
- Flashes thrown per round 0.29
- Flash assists per round 0.02
- Time opponent flashed per round 2.29 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.73/100
- Kills per round 0.68
- Kills per round win 0.95
- Damage per round 76.7
- Damage per round win 102.9
- Rounds with a kill 46.3%
- Rating 2.0 1.12
- Rounds with a multi-kill 16.7%
- Pistol round rating 1.01
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.72/100
- Saved by teammate per round 0.14
- Traded deaths per round 0.18
- Traded deaths percentage 23.7%
- Opening deaths traded percentage 30.3%
- Assists per round 0.19
- Support rounds 15.5%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.45/100
- Saved teammate per round 0.13
- Trade kills per round 0.14
- Trade kills percentage 21.2%
- Assisted kills percentage 21.6%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.78/100
- Opening kills per round 0.12
- Opening deaths per round 0.15
- Opening attempts 26.7%
- Opening success 45.0%
- Win% after opening kill 76.1%
- Attacks per round 2.60
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.28/100
- Clutch points per round 0.02
- Last alive percentage 7.3%
- 1on1 win percentage 76.9%
- Time alive per round 58 s
- Saves per round loss 1.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.1%
- Rounds with sniper kills percentage 0.8%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.0003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.35/100
- Utility damage per round 3.69
- Utility kills per 100 rounds 0.86
- Flashes thrown per round 0.36
- Flash assists per round 0.02
- Time opponent flashed per round 1.92 s
Statistics
- Total kills 10573
- Headshot % 59.3%
- Total deaths 10340
- K/D Ratio 1.02
- Damage / Round 80.1
- Grenade dmg / Round 4.6
- Maps played 651
- Rounds played 14645
- Kills / Round 0.72
- Assists / Round 0.20
- Deaths / Round 0.71
- Saved by teammate / Round 0.12
- Saved teammates / Round 0.11
- Rating 2.0 1.21
Gears
Monitor
ZOWIE XL2546K
Mouse
Logitech G Pro X Superlight 2 Magenta
Keyboard
Logitech G Pro X Keyboard
Headset
Logitech G Pro X Headset
Mousepad
Logitech G640 Original
Headset
Shure SE215 Clear
Mouse settings
- eDPI 920
- Sensitivity 2.3
- DPI 400
- Zoom Sensitivity 0.9
- Hz 1000
- Windows Sensitivity 6
sensitivity 2.3; zoom_sensitivity 0.9
Crosshair
- Center Dot No
- Length 1
- Gap -4
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 0
- Green 255
- Blue 170
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 1
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-odYLp-isvFB-KOuxt-PsGZe-PU9vO
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 1
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 1;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Team
Dastan Aqbaev