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nota

CS2 Logo CS2 Emil Moskvitin
Russia Flag Russia Country
April 28, 2007 (age 19) Born
PARIVISION Current team
$50,339 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    67/100
    • Kills per round 0.71
    • Kills per round win 0.97
    • Damage per round 77.0
    • Damage per round win 100.3
    • Rounds with a kill 47.6%
    • Rating 2.0 1.13
    • Rounds with a multi-kill 17.4%
    • Pistol round rating 1.13
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    73/100
    • Saved by teammate per round 0.13
    • Traded deaths per round 0.16
    • Traded deaths percentage 23.2%
    • Opening deaths traded percentage 26.1%
    • Assists per round 0.20
    • Support rounds 20%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    72/100
    • Saved teammate per round 0.14
    • Trade kills per round 0.16
    • Trade kills percentage 22.0%
    • Assisted kills percentage 26.6%
    • Damage per kill 109
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    69/100
    • Opening kills per round 0.12
    • Opening deaths per round 0.11
    • Opening attempts 23.0%
    • Opening success 51.8%
    • Win% after opening kill 74.5%
    • Attacks per round 2.71
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    46/100
    • Clutch points per round 0.02
    • Last alive percentage 7.3%
    • 1on1 win percentage 56.6%
    • Time alive per round 69 s
    • Saves per round loss 8.6%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    1/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 0.9%
    • Rounds with sniper kills percentage 0.6%
    • Sniper multi-kill rounds 0.001
    • Sniper opening kills per round 0.0001
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    54/100
    • Utility damage per round 4.80
    • Utility kills per 100 rounds 0.75
    • Flashes thrown per round 0.51
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.18 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    65/100
    • Kills per round 0.74
    • Kills per round win 1.03
    • Damage per round 79.8
    • Damage per round win 105.4
    • Rounds with a kill 49.5%
    • Rating 2.0 1.11
    • Rounds with a multi-kill 18.1%
    • Pistol round rating 1.10
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    74/100
    • Saved by teammate per round 0.11
    • Traded deaths per round 0.14
    • Traded deaths percentage 22.2%
    • Opening deaths traded percentage 21.8%
    • Assists per round 0.21
    • Support rounds 21.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    74/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.14
    • Trade kills percentage 19.1%
    • Assisted kills percentage 27.3%
    • Damage per kill 108
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    66/100
    • Opening kills per round 0.13
    • Opening deaths per round 0.09
    • Opening attempts 22.1%
    • Opening success 57.2%
    • Win% after opening kill 69.9%
    • Attacks per round 2.83
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    48/100
    • Clutch points per round 0.02
    • Last alive percentage 6.5%
    • 1on1 win percentage 59.0%
    • Time alive per round 68 s
    • Saves per round loss 14.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.1%
    • Rounds with sniper kills percentage 0.7%
    • Sniper multi-kill rounds 0.001
    • Sniper opening kills per round 0.0002
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    52/100
    • Utility damage per round 5.08
    • Utility kills per 100 rounds 0.68
    • Flashes thrown per round 0.45
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.47 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    69/100
    • Kills per round 0.68
    • Kills per round win 0.90
    • Damage per round 74.1
    • Damage per round win 95.1
    • Rounds with a kill 45.7%
    • Rating 2.0 1.14
    • Rounds with a multi-kill 16.7%
    • Pistol round rating 1.15
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    71/100
    • Saved by teammate per round 0.14
    • Traded deaths per round 0.17
    • Traded deaths percentage 24.1%
    • Opening deaths traded percentage 30.4%
    • Assists per round 0.19
    • Support rounds 19.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    69/100
    • Saved teammate per round 0.16
    • Trade kills per round 0.17
    • Trade kills percentage 24.9%
    • Assisted kills percentage 25.9%
    • Damage per kill 109
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    72/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.13
    • Opening attempts 23.9%
    • Opening success 46.3%
    • Win% after opening kill 79.1%
    • Attacks per round 2.58
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    43/100
    • Clutch points per round 0.02
    • Last alive percentage 8.0%
    • 1on1 win percentage 54.2%
    • Time alive per round 69 s
    • Saves per round loss 3.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    1/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 0.7%
    • Rounds with sniper kills percentage 0.5%
    • Sniper multi-kill rounds 0.001
    • Sniper opening kills per round 0.0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    55/100
    • Utility damage per round 4.51
    • Utility kills per 100 rounds 0.81
    • Flashes thrown per round 0.57
    • Flash assists per round 0.03
    • Time opponent flashed per round 1.88 s
Statistics
  • Total kills 7841
  • Headshot % 58.4%
  • Total deaths 7384
  • K/D Ratio 1.06
  • Damage / Round 76.8
  • Grenade dmg / Round 4.8
  • Maps played 503
  • Rounds played 11102
  • Kills / Round 0.71
  • Assists / Round 0.20
  • Deaths / Round 0.67
  • Saved by teammate / Round 0.13
  • Saved teammates / Round 0.14
  • Rating 2.0 1.20
Gears
Monitor BenQ ZOWIE XL2546K 24.5-inch 240Hz Gaming Monitor | 1080P 1ms DyAc Smaller Base Flexible height
ZOWIE XL2546K
Mouse Logitech G Pro X Superlight White
Logitech G Pro X Superlight 2 White
Keyboard Logitech G Pro X TKL RAPID Black
Logitech G Pro X TKL RAPID Black
Headset HyperX Cloud Alpha Wireless
HyperX Cloud Alpha Wireless
Mousepad Logitech G640 Black
Logitech G640 Black
Headset Logitech G333 Black
Logitech G333 Black
Mouse settings
  • eDPI 760
  • Sensitivity 0.95
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 4000
  • Windows Sensitivity 6
sensitivity 0.95; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 1
  • Gap -4
  • Thickness 1
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 255
  • Blue 255
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 1
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap 3
  • Inner Split Alpha 0
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-OUHO2-bWakt-2EThQ-JJisR-6sWPA
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Disabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 550
  • Multisampling Anti Aliasing Mode 8x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows Sun Only
  • Model Texture Detail Low
  • Texture Filtering Mode Trilinear
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Disabled
  • High Dynamic Range Performance
  • Fidelity FX Super Resolution Disabled (Highest Quality)

Team

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