bodyy
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.57/100
- Kills per round 0.67
- Kills per round win 0.94
- Damage per round 76.4
- Damage per round win 93.8
- Rounds with a kill 45.6%
- Rating 2.0 0.99
- Rounds with a multi-kill 16.3%
- Pistol round rating 1.00
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.49/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.14
- Traded deaths percentage 20.3%
- Opening deaths traded percentage 24.3%
- Assists per round 0.16
- Support rounds 16.7%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.29/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 17.5%
- Assisted kills percentage 18.9%
- Damage per kill 107
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.64/100
- Opening kills per round 0.12
- Opening deaths per round 0.12
- Opening attempts 23.0%
- Opening success 49.8%
- Win% after opening kill 73.1%
- Attacks per round 2.61
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.41/100
- Clutch points per round 0.02
- Last alive percentage 8.3%
- 1on1 win percentage 61.4%
- Time alive per round 59 s
- Saves per round loss 5.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.7%
- Rounds with sniper kills percentage 1.1%
- Sniper multi-kill rounds 0.003
- Sniper opening kills per round 0.002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.67/100
- Utility damage per round 5.18
- Utility kills per 100 rounds 0.80
- Flashes thrown per round 0.64
- Flash assists per round 0.05
- Time opponent flashed per round 2.10 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.57/100
- Kills per round 0.70
- Kills per round win 0.96
- Damage per round 80.4
- Damage per round win 95.7
- Rounds with a kill 47.5%
- Rating 2.0 1.06
- Rounds with a multi-kill 17.1%
- Pistol round rating 1.02
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.43/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.12
- Traded deaths percentage 18.5%
- Opening deaths traded percentage 20.7%
- Assists per round 0.18
- Support rounds 19.9%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.27/100
- Saved teammate per round 0.07
- Trade kills per round 0.10
- Trade kills percentage 14.9%
- Assisted kills percentage 20.0%
- Damage per kill 107
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.58/100
- Opening kills per round 0.12
- Opening deaths per round 0.10
- Opening attempts 21.3%
- Opening success 55.0%
- Win% after opening kill 70.5%
- Attacks per round 2.86
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.49/100
- Clutch points per round 0.02
- Last alive percentage 8.2%
- 1on1 win percentage 59.0%
- Time alive per round 60 s
- Saves per round loss 9.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 2.1%
- Rounds with sniper kills percentage 1.4%
- Sniper multi-kill rounds 0.003
- Sniper opening kills per round 0.003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.75/100
- Utility damage per round 6.87
- Utility kills per 100 rounds 0.98
- Flashes thrown per round 0.54
- Flash assists per round 0.05
- Time opponent flashed per round 2.30 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.56/100
- Kills per round 0.64
- Kills per round win 0.91
- Damage per round 72.4
- Damage per round win 91.8
- Rounds with a kill 43.7%
- Rating 2.0 0.91
- Rounds with a multi-kill 15.5%
- Pistol round rating 0.98
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.55/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.16
- Traded deaths percentage 22.0%
- Opening deaths traded percentage 27.8%
- Assists per round 0.14
- Support rounds 13.5%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.31/100
- Saved teammate per round 0.11
- Trade kills per round 0.13
- Trade kills percentage 20.0%
- Assisted kills percentage 17.8%
- Damage per kill 106
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.70/100
- Opening kills per round 0.11
- Opening deaths per round 0.14
- Opening attempts 24.6%
- Opening success 44.5%
- Win% after opening kill 75.6%
- Attacks per round 2.35
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.32/100
- Clutch points per round 0.02
- Last alive percentage 8.3%
- 1on1 win percentage 63.7%
- Time alive per round 57 s
- Saves per round loss 1.2%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.3%
- Rounds with sniper kills percentage 0.8%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.58/100
- Utility damage per round 3.48
- Utility kills per 100 rounds 0.61
- Flashes thrown per round 0.74
- Flash assists per round 0.04
- Time opponent flashed per round 1.89 s
Statistics
- Total kills 34095
- Headshot % 56.4%
- Total deaths 34647
- K/D Ratio 0.98
- Damage / Round 76.4
- Grenade dmg / Round 5.2
- Maps played 1993
- Rounds played 50862
- Kills / Round 0.67
- Assists / Round 0.16
- Deaths / Round 0.68
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.09
- Rating 2.0 1.09
Gears
Monitor
ZOWIE XL2546K
Mouse
ZOWIE S2-DW Glossy
Keyboard
Wooting 80HE Black
Headset
Logitech G Pro X Headset
Mousepad
VAXEE PB Black
Mouse settings
- eDPI 1200
- Sensitivity 3
- DPI 400
- Zoom Sensitivity 0.88
- Hz 2000
- Windows Sensitivity 6
sensitivity 3; zoom_sensitivity 0.88
Crosshair
- Center Dot No
- Length 2.5
- Gap -3
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 255
- Green 0
- Blue 255
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.5
CSGO-nJVrX-PNAq5-ZmCvs-zYKJV-jTQhG
Viewmodel
- FOV 60
- Offset X 1
- Offset Y 1
- Offset Z -1
- Preset Pos 1
viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1;
Video Settings
Video
- Resolution 1280x1024
- Aspect Ratio 5:4
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Unknown
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows Unknown
- Model Texture Detail High
- Texture Filtering Mode Anisotropic 4x
- Shader Detail High
- Particle Detail High
- Ambient Occlusion Medium
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Pierre Marco