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Graviti

CS2 Logo CS2 Filip Branković
France Flag France Country
November 8, 2003 (age 22) Born
3DMAX Current team
$137,523 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    42/100
    • Kills per round 0.65
    • Kills per round win 0.91
    • Damage per round 71.5
    • Damage per round win 95.3
    • Rounds with a kill 45%
    • Rating 2.0 1.01
    • Rounds with a multi-kill 15.3%
    • Pistol round rating 0.90
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    75/100
    • Saved by teammate per round 0.13
    • Traded deaths per round 0.17
    • Traded deaths percentage 23.1%
    • Opening deaths traded percentage 27.1%
    • Assists per round 0.17
    • Support rounds 18.2%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    52/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.14
    • Trade kills percentage 20.6%
    • Assisted kills percentage 23.8%
    • Damage per kill 111
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    64/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.14
    • Opening attempts 24.4%
    • Opening success 46.5%
    • Win% after opening kill 72.9%
    • Attacks per round 2.69
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    37/100
    • Clutch points per round 0.02
    • Last alive percentage 7.7%
    • 1on1 win percentage 63.3%
    • Time alive per round 62 s
    • Saves per round loss 6.6%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0
    • Sniper kills percentage 0.2%
    • Rounds with sniper kills percentage 0.1%
    • Sniper multi-kill rounds 0.0003
    • Sniper opening kills per round 0.0001
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    65/100
    • Utility damage per round 4.67
    • Utility kills per 100 rounds 0.81
    • Flashes thrown per round 0.64
    • Flash assists per round 0.05
    • Time opponent flashed per round 2.35 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    48/100
    • Kills per round 0.69
    • Kills per round win 0.97
    • Damage per round 76.0
    • Damage per round win 100.9
    • Rounds with a kill 47.0%
    • Rating 2.0 1.01
    • Rounds with a multi-kill 16.9%
    • Pistol round rating 0.82
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    67/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.14
    • Traded deaths percentage 20.7%
    • Opening deaths traded percentage 23.2%
    • Assists per round 0.18
    • Support rounds 20.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    57/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.13
    • Trade kills percentage 18.2%
    • Assisted kills percentage 25.2%
    • Damage per kill 110
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    53/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.11
    • Opening attempts 21.7%
    • Opening success 50.8%
    • Win% after opening kill 71.3%
    • Attacks per round 2.96
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    35/100
    • Clutch points per round 0.01
    • Last alive percentage 6.8%
    • 1on1 win percentage 55.3%
    • Time alive per round 63 s
    • Saves per round loss 11.4%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.1%
    • Rounds with sniper kills percentage 0.1%
    • Sniper multi-kill rounds 0.0001
    • Sniper opening kills per round 0.0001
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    66/100
    • Utility damage per round 6.01
    • Utility kills per 100 rounds 0.82
    • Flashes thrown per round 0.48
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.52 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    35/100
    • Kills per round 0.60
    • Kills per round win 0.84
    • Damage per round 66.9
    • Damage per round win 89.7
    • Rounds with a kill 42.0%
    • Rating 2.0 1.01
    • Rounds with a multi-kill 13.6%
    • Pistol round rating 0.97
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    83/100
    • Saved by teammate per round 0.16
    • Traded deaths per round 0.19
    • Traded deaths percentage 25.4%
    • Opening deaths traded percentage 31.0%
    • Assists per round 0.16
    • Support rounds 16.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    46/100
    • Saved teammate per round 0.13
    • Trade kills per round 0.14
    • Trade kills percentage 23.0%
    • Assisted kills percentage 22.3%
    • Damage per kill 112
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    74/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.16
    • Opening attempts 27.1%
    • Opening success 42.1%
    • Win% after opening kill 74.5%
    • Attacks per round 2.42
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    38/100
    • Clutch points per round 0.02
    • Last alive percentage 8.5%
    • 1on1 win percentage 71.2%
    • Time alive per round 61 s
    • Saves per round loss 1.8%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.2%
    • Rounds with sniper kills percentage 0.1%
    • Sniper multi-kill rounds 0.0005
    • Sniper opening kills per round 0.0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    64/100
    • Utility damage per round 3.33
    • Utility kills per 100 rounds 0.79
    • Flashes thrown per round 0.80
    • Flash assists per round 0.06
    • Time opponent flashed per round 2.17 s
Statistics
  • Total kills 11217
  • Headshot % 58.1%
  • Total deaths 12304
  • K/D Ratio 0.91
  • Damage / Round 71.5
  • Grenade dmg / Round 4.7
  • Maps played 738
  • Rounds played 17433
  • Kills / Round 0.64
  • Assists / Round 0.17
  • Deaths / Round 0.71
  • Saved by teammate / Round 0.13
  • Saved teammates / Round 0.11
  • Rating 2.0 1.06
Gears
Monitor BenQ ZOWIE XL2546K 24.5-inch 240Hz Gaming Monitor | 1080P 1ms DyAc Smaller Base Flexible height
ZOWIE XL2546K
Mouse Razer DeathAdder V4 Pro Green
Razer DeathAdder V4 Pro Green
Keyboard Razer Huntsman V3 Pro TKL 8KHz Green
Razer Huntsman V3 Pro TKL 8KHz Green
Headset Razer BlackShark V3 Pro Green
Razer BlackShark V3 Pro Green
Mousepad SteelSeries QcK Performance Speed
SteelSeries QcK Performance Speed
Headset KZ ZS10 Pro 2
KZ ZS10 Pro 2
Mouse settings
  • eDPI 1088
  • Sensitivity 1.36
  • DPI 800
  • Zoom Sensitivity 0.82
  • Hz 1000
  • Windows Sensitivity 6
zoom_sensitivity 0.82; sensitivity 1.36
Crosshair
  • Center Dot No
  • Length 2
  • Gap -3
  • Thickness 0.5
  • Outline No
  • Outline Thickness 0
  • Red 255
  • Green 255
  • Blue 150
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 1
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap 3
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
CSGO-ipmw7-dBi3S-hK7db-YP9MO-TpNkO
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Disabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled
  • NVIDIA G Sync Unknown
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows Unknown
  • Model Texture Detail Low
  • Texture Filtering Mode Anisotropic 4x
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Medium
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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