Lucky
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.57/100
- Kills per round 0.68
- Kills per round win 0.93
- Damage per round 76.4
- Damage per round win 97.6
- Rounds with a kill 46.2%
- Rating 2.0 1.09
- Rounds with a multi-kill 16.2%
- Pistol round rating 1.04
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.50/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.14
- Traded deaths percentage 20.6%
- Opening deaths traded percentage 25.7%
- Assists per round 0.17
- Support rounds 20.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.50/100
- Saved teammate per round 0.11
- Trade kills per round 0.14
- Trade kills percentage 20.7%
- Assisted kills percentage 21.4%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.43/100
- Opening kills per round 0.10
- Opening deaths per round 0.09
- Opening attempts 17.9%
- Opening success 51.9%
- Win% after opening kill 74.2%
- Attacks per round 2.95
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.53/100
- Clutch points per round 0.03
- Last alive percentage 10.3%
- 1on1 win percentage 62.6%
- Time alive per round 67 s
- Saves per round loss 8.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.9/100
- Sniper kills per round 0.06
- Sniper kills percentage 8.1%
- Rounds with sniper kills percentage 4.3%
- Sniper multi-kill rounds 0.013
- Sniper opening kills per round 0.012
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.70/100
- Utility damage per round 6.95
- Utility kills per 100 rounds 1.24
- Flashes thrown per round 0.5
- Flash assists per round 0.05
- Time opponent flashed per round 2.66 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.62/100
- Kills per round 0.72
- Kills per round win 0.99
- Damage per round 81.2
- Damage per round win 103.4
- Rounds with a kill 48.4%
- Rating 2.0 1.11
- Rounds with a multi-kill 17.6%
- Pistol round rating 1.02
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.53/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.12
- Traded deaths percentage 19.8%
- Opening deaths traded percentage 23.2%
- Assists per round 0.19
- Support rounds 22.6%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.48/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 17.2%
- Assisted kills percentage 22.6%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.46/100
- Opening kills per round 0.11
- Opening deaths per round 0.07
- Opening attempts 18.1%
- Opening success 58.7%
- Win% after opening kill 73.4%
- Attacks per round 3.20
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.52/100
- Clutch points per round 0.02
- Last alive percentage 8.6%
- 1on1 win percentage 60.0%
- Time alive per round 66 s
- Saves per round loss 14.7%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.13/100
- Sniper kills per round 0.09
- Sniper kills percentage 12.9%
- Rounds with sniper kills percentage 6.9%
- Sniper multi-kill rounds 0.02
- Sniper opening kills per round 0.02
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.70/100
- Utility damage per round 8.82
- Utility kills per 100 rounds 1.51
- Flashes thrown per round 0.40
- Flash assists per round 0.04
- Time opponent flashed per round 2.82 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.52/100
- Kills per round 0.63
- Kills per round win 0.86
- Damage per round 71.6
- Damage per round win 91.8
- Rounds with a kill 44.0%
- Rating 2.0 1.06
- Rounds with a multi-kill 14.8%
- Pistol round rating 1.06
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.47/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.15
- Traded deaths percentage 21.3%
- Opening deaths traded percentage 28.2%
- Assists per round 0.14
- Support rounds 17.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.52/100
- Saved teammate per round 0.12
- Trade kills per round 0.15
- Trade kills percentage 24.2%
- Assisted kills percentage 20.1%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.39/100
- Opening kills per round 0.08
- Opening deaths per round 0.10
- Opening attempts 17.7%
- Opening success 45.0%
- Win% after opening kill 74.9%
- Attacks per round 2.69
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.54/100
- Clutch points per round 0.03
- Last alive percentage 12.0%
- 1on1 win percentage 65.2%
- Time alive per round 68 s
- Saves per round loss 2.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.5/100
- Sniper kills per round 0.02
- Sniper kills percentage 3.3%
- Rounds with sniper kills percentage 1.7%
- Sniper multi-kill rounds 0.005
- Sniper opening kills per round 0.003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.69/100
- Utility damage per round 5.07
- Utility kills per 100 rounds 0.96
- Flashes thrown per round 0.60
- Flash assists per round 0.05
- Time opponent flashed per round 2.50 s
Statistics
- Total kills 35244
- Headshot % 42.6%
- Total deaths 33450
- K/D Ratio 1.05
- Damage / Round 76.4
- Grenade dmg / Round 7.0
- Maps played 2051
- Rounds played 52204
- Kills / Round 0.68
- Assists / Round 0.16
- Deaths / Round 0.64
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.10
- Rating 2.0 1.05
Gears
Monitor
ZOWIE XL2546K
Mouse
ZOWIE U2-DW Black
Keyboard
Wooting 80HE Black
Headset
Logitech G Pro X Headset
Mousepad
ZOWIE G-SR
Mouse settings
- eDPI 800
- Sensitivity 1
- DPI 800
- Zoom Sensitivity 1.10
- Hz 1000
- Windows Sensitivity 6
sensitivity 1; zoom_sensitivity 1.10
Crosshair
- Center Dot Yes
- Length 1
- Gap -3
- Thickness 0
- Outline Yes
- Outline Thickness 0.5
- Red 0
- Green 255
- Blue 0
- Alpha Enabled Yes
- Alpha 200
- T Style No
- Deployed Weapon Gap No
- Sniper Width 1
- Style Classic Static
- Color Custom
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.5
CSGO-qW2GL-L2XNG-9NYj9-5sq8G-HzQRO
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Disabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail High
- Texture Filtering Mode Anisotropic 4x
- Shader Detail High
- Particle Detail High
- Ambient Occlusion Medium
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Pierre Marco