Ex3rcice
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.46/100
- Kills per round 0.66
- Kills per round win 0.90
- Damage per round 71.1
- Damage per round win 91.2
- Rounds with a kill 45.0%
- Rating 2.0 1.03
- Rounds with a multi-kill 16.1%
- Pistol round rating 1.10
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.42/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.13
- Traded deaths percentage 19.7%
- Opening deaths traded percentage 24.3%
- Assists per round 0.14
- Support rounds 20.2%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.55/100
- Saved teammate per round 0.11
- Trade kills per round 0.14
- Trade kills percentage 21.5%
- Assisted kills percentage 22.7%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.32/100
- Opening kills per round 0.08
- Opening deaths per round 0.09
- Opening attempts 16.6%
- Opening success 48.7%
- Win% after opening kill 73.7%
- Attacks per round 2.59
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.61/100
- Clutch points per round 0.03
- Last alive percentage 10.4%
- 1on1 win percentage 66.2%
- Time alive per round 67 s
- Saves per round loss 7.6%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.4%
- Rounds with sniper kills percentage 0.7%
- Sniper multi-kill rounds 0.0014
- Sniper opening kills per round 0.0012
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.53/100
- Utility damage per round 3.91
- Utility kills per 100 rounds 0.72
- Flashes thrown per round 0.61
- Flash assists per round 0.04
- Time opponent flashed per round 2.08 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.40/100
- Kills per round 0.68
- Kills per round win 0.92
- Damage per round 72.9
- Damage per round win 92.2
- Rounds with a kill 46.0%
- Rating 2.0 1.03
- Rounds with a multi-kill 16.6%
- Pistol round rating 1.06
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.46/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.12
- Traded deaths percentage 19.3%
- Opening deaths traded percentage 21.9%
- Assists per round 0.16
- Support rounds 23.7%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.46/100
- Saved teammate per round 0.08
- Trade kills per round 0.12
- Trade kills percentage 17.4%
- Assisted kills percentage 24.1%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.31/100
- Opening kills per round 0.09
- Opening deaths per round 0.08
- Opening attempts 16.6%
- Opening success 53.5%
- Win% after opening kill 71.6%
- Attacks per round 2.81
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.60/100
- Clutch points per round 0.02
- Last alive percentage 8.9%
- 1on1 win percentage 65.3%
- Time alive per round 65 s
- Saves per round loss 13.2%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 2.0%
- Rounds with sniper kills percentage 1.0%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.48/100
- Utility damage per round 4.98
- Utility kills per 100 rounds 0.80
- Flashes thrown per round 0.44
- Flash assists per round 0.03
- Time opponent flashed per round 2.08 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.52/100
- Kills per round 0.64
- Kills per round win 0.88
- Damage per round 69.2
- Damage per round win 90.2
- Rounds with a kill 43.9%
- Rating 2.0 1.03
- Rounds with a multi-kill 15.5%
- Pistol round rating 1.13
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.38/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.14
- Traded deaths percentage 20.1%
- Opening deaths traded percentage 26.7%
- Assists per round 0.12
- Support rounds 16.7%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.63/100
- Saved teammate per round 0.14
- Trade kills per round 0.16
- Trade kills percentage 25.6%
- Assisted kills percentage 21.2%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.33/100
- Opening kills per round 0.07
- Opening deaths per round 0.09
- Opening attempts 16.5%
- Opening success 43.8%
- Win% after opening kill 75.7%
- Attacks per round 2.37
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.62/100
- Clutch points per round 0.03
- Last alive percentage 11.8%
- 1on1 win percentage 67.0%
- Time alive per round 68 s
- Saves per round loss 2.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 0.8%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.0007
- Sniper opening kills per round 0.0004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.57/100
- Utility damage per round 2.84
- Utility kills per 100 rounds 0.63
- Flashes thrown per round 0.78
- Flash assists per round 0.05
- Time opponent flashed per round 2.08 s
Statistics
- Total kills 19906
- Headshot % 54.4%
- Total deaths 19777
- K/D Ratio 1.01
- Damage / Round 71.1
- Grenade dmg / Round 3.9
- Maps played 1225
- Rounds played 30193
- Kills / Round 0.66
- Assists / Round 0.14
- Deaths / Round 0.66
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.11
- Rating 2.0 0.99
Gears
Monitor
ZOWIE XL2546K
Mouse
Logitech G Pro X Superlight 2 Black
Keyboard
Wooting 60HE+
Headset
Beyerdynamic MMX 300
Mousepad
VAXEE PA Black
Headset
Linsoul 7HZ Timeless II
Mouse settings
- eDPI 800
- Sensitivity 2
- DPI 400
- Zoom Sensitivity 1
- Hz 2000
- Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 2
Crosshair
- Center Dot No
- Length 2
- Gap -3
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 0
- Green 255
- Blue 192
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.5
CSGO-4QbGa-Yz6jG-vDV8S-6voWC-8MUnB
Viewmodel
- FOV 68
- Offset X 2
- Offset Y 2
- Offset Z -2
- Preset Pos 0
viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Launch Options
-novid -console -freq 240 +exec autoexec.cfg -tickrate 128 -cl_cmdrate 128 -cl_updaterate 128 -allow_third_party_software
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled + Boost
- NVIDIA G Sync Unknown
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows Unknown
- Model Texture Detail Low
- Texture Filtering Mode Trilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Medium
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Pierre Marco