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Maka

CS2 Logo CS2 Bryan Canda
France Flag France Country
July 6, 1996 (age 29) Born
3DMAX Current team
$216,536 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    63/100
    • Kills per round 0.71
    • Kills per round win 0.97
    • Damage per round 74.3
    • Damage per round win 97.1
    • Rounds with a kill 47.7%
    • Rating 2.0 1.12
    • Rounds with a multi-kill 17.3%
    • Pistol round rating 1.08
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    30/100
    • Saved by teammate per round 0.09
    • Traded deaths per round 0.12
    • Traded deaths percentage 18.5%
    • Opening deaths traded percentage 20.9%
    • Assists per round 0.13
    • Support rounds 18.1%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    35/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.13
    • Trade kills percentage 18.5%
    • Assisted kills percentage 20.3%
    • Damage per kill 105
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    70/100
    • Opening kills per round 0.13
    • Opening deaths per round 0.1
    • Opening attempts 22.3%
    • Opening success 55.8%
    • Win% after opening kill 72.1%
    • Attacks per round 2.25
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    60/100
    • Clutch points per round 0.03
    • Last alive percentage 11.9%
    • 1on1 win percentage 59.5%
    • Time alive per round 67 s
    • Saves per round loss 10.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    88/100
    • Sniper kills per round 0.31
    • Sniper kills percentage 42.5%
    • Rounds with sniper kills percentage 23.9%
    • Sniper multi-kill rounds 0.08
    • Sniper opening kills per round 0.08
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    82/100
    • Utility damage per round 4.86
    • Utility kills per 100 rounds 1.03
    • Flashes thrown per round 0.97
    • Flash assists per round 0.09
    • Time opponent flashed per round 2.57 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    65/100
    • Kills per round 0.75
    • Kills per round win 1.03
    • Damage per round 77.6
    • Damage per round win 101.8
    • Rounds with a kill 50.2%
    • Rating 2.0 1.13
    • Rounds with a multi-kill 18.6%
    • Pistol round rating 1.05
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    27/100
    • Saved by teammate per round 0.07
    • Traded deaths per round 0.10
    • Traded deaths percentage 17.1%
    • Opening deaths traded percentage 16.2%
    • Assists per round 0.13
    • Support rounds 19.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    24/100
    • Saved teammate per round 0.07
    • Trade kills per round 0.11
    • Trade kills percentage 14.0%
    • Assisted kills percentage 20.5%
    • Damage per kill 103
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    85/100
    • Opening kills per round 0.16
    • Opening deaths per round 0.10
    • Opening attempts 25.4%
    • Opening success 61.4%
    • Win% after opening kill 71.1%
    • Attacks per round 2.17
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    52/100
    • Clutch points per round 0.02
    • Last alive percentage 9.7%
    • 1on1 win percentage 51.8%
    • Time alive per round 66 s
    • Saves per round loss 16.3%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    91/100
    • Sniper kills per round 0.41
    • Sniper kills percentage 54.4%
    • Rounds with sniper kills percentage 31.6%
    • Sniper multi-kill rounds 0.11
    • Sniper opening kills per round 0.11
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    80/100
    • Utility damage per round 5.70
    • Utility kills per 100 rounds 1.13
    • Flashes thrown per round 0.76
    • Flash assists per round 0.07
    • Time opponent flashed per round 2.80 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    60/100
    • Kills per round 0.66
    • Kills per round win 0.91
    • Damage per round 71.0
    • Damage per round win 92.3
    • Rounds with a kill 45.2%
    • Rating 2.0 1.10
    • Rounds with a multi-kill 16.0%
    • Pistol round rating 1.11
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    33/100
    • Saved by teammate per round 0.11
    • Traded deaths per round 0.13
    • Traded deaths percentage 19.9%
    • Opening deaths traded percentage 25.5%
    • Assists per round 0.12
    • Support rounds 16.8%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    46/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.15
    • Trade kills percentage 22.9%
    • Assisted kills percentage 20.1%
    • Damage per kill 107
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    55/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.10
    • Opening attempts 19.2%
    • Opening success 50.1%
    • Win% after opening kill 73.0%
    • Attacks per round 2.33
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    67/100
    • Clutch points per round 0.03
    • Last alive percentage 14.0%
    • 1on1 win percentage 67.1%
    • Time alive per round 68 s
    • Saves per round loss 3.8%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    84/100
    • Sniper kills per round 0.20
    • Sniper kills percentage 30.5%
    • Rounds with sniper kills percentage 16.1%
    • Sniper multi-kill rounds 0.05
    • Sniper opening kills per round 0.05
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    83/100
    • Utility damage per round 4.02
    • Utility kills per 100 rounds 0.93
    • Flashes thrown per round 1.17
    • Flash assists per round 0.10
    • Time opponent flashed per round 2.33 s
Statistics
  • Total kills 36908
  • Headshot % 36.5%
  • Total deaths 32646
  • K/D Ratio 1.13
  • Damage / Round 74.4
  • Grenade dmg / Round 4.9
  • Maps played 2058
  • Rounds played 52192
  • Kills / Round 0.71
  • Assists / Round 0.12
  • Deaths / Round 0.63
  • Saved by teammate / Round 0.09
  • Saved teammates / Round 0.09
  • Rating 2.0 1.15
Gears
Monitor ZOWIE XL2566K
ZOWIE XL2566K
Mouse HITSCAN Hyperlight White
HITSCAN Hyperlight White
Keyboard Wooting 60HE v2 Silver
Wooting 60HE v2 Silver
Headset HyperX Cloud II
HyperX Cloud II
Mousepad SteelSeries QcK Heavy
SteelSeries QcK Heavy
Headset Razer Moray Black
Razer Moray Black
Mouse settings
  • eDPI 1058
  • Sensitivity 1.323
  • DPI 800
  • Zoom Sensitivity 1.00
  • Hz 8000
  • Windows Sensitivity 6
sensitivity 1.323; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 2
  • Gap -3
  • Thickness 0.06
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 0
  • Blue 0
  • Alpha Enabled Yes
  • Alpha 200
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Green
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap 3
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.5
CSGO-WtBiV-LmAEz-CKyoF-Ce4xF-V2NQC
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled + Boost
  • NVIDIA G Sync Unknown
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows Unknown
  • Model Texture Detail Medium
  • Texture Filtering Mode Anisotropic 16x
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Medium
  • High Dynamic Range Performance
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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