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broky

CS2 Logo CS2 Helvijs Saukants
Latvia Flag Latvia Country
February 14, 2001 (age 25) Born
FaZe Current team
$1,300,652 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    60/100
    • Kills per round 0.71
    • Kills per round win 0.95
    • Damage per round 72.9
    • Damage per round win 93.6
    • Rounds with a kill 48.2%
    • Rating 2.0 1.11
    • Rounds with a multi-kill 17.2%
    • Pistol round rating 1.17
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    44/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.13
    • Traded deaths percentage 20.1%
    • Opening deaths traded percentage 28.5%
    • Assists per round 0.12
    • Support rounds 19.7%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    59/100
    • Saved teammate per round 0.11
    • Trade kills per round 0.16
    • Trade kills percentage 22.4%
    • Assisted kills percentage 21.3%
    • Damage per kill 104
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    39/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.06
    • Opening attempts 14.2%
    • Opening success 60.6%
    • Win% after opening kill 75.4%
    • Attacks per round 2.15
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    68/100
    • Clutch points per round 0.03
    • Last alive percentage 12.9%
    • 1on1 win percentage 64.8%
    • Time alive per round 73 s
    • Saves per round loss 11.4%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    84/100
    • Sniper kills per round 0.28
    • Sniper kills percentage 38.9%
    • Rounds with sniper kills percentage 22.2%
    • Sniper multi-kill rounds 0.07
    • Sniper opening kills per round 0.06
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    65/100
    • Utility damage per round 3.55
    • Utility kills per 100 rounds 0.72
    • Flashes thrown per round 0.87
    • Flash assists per round 0.07
    • Time opponent flashed per round 2.20 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    66/100
    • Kills per round 0.76
    • Kills per round win 1.02
    • Damage per round 76.8
    • Damage per round win 97.6
    • Rounds with a kill 51.5%
    • Rating 2.0 1.16
    • Rounds with a multi-kill 18.8%
    • Pistol round rating 1.16
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    44/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.11
    • Traded deaths percentage 19.8%
    • Opening deaths traded percentage 25.5%
    • Assists per round 0.12
    • Support rounds 22.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    45/100
    • Saved teammate per round 0.08
    • Trade kills per round 0.13
    • Trade kills percentage 16.8%
    • Assisted kills percentage 21.7%
    • Damage per kill 101
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    47/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.05
    • Opening attempts 16.0%
    • Opening success 67.8%
    • Win% after opening kill 74.1%
    • Attacks per round 2.15
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    63/100
    • Clutch points per round 0.02
    • Last alive percentage 9.9%
    • 1on1 win percentage 58.2%
    • Time alive per round 73 s
    • Saves per round loss 19.7%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    91/100
    • Sniper kills per round 0.37
    • Sniper kills percentage 49.0%
    • Rounds with sniper kills percentage 29.4%
    • Sniper multi-kill rounds 0.10
    • Sniper opening kills per round 0.08
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    62/100
    • Utility damage per round 4.26
    • Utility kills per 100 rounds 0.87
    • Flashes thrown per round 0.60
    • Flash assists per round 0.05
    • Time opponent flashed per round 2.32 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    53/100
    • Kills per round 0.65
    • Kills per round win 0.88
    • Damage per round 68.9
    • Damage per round win 89.6
    • Rounds with a kill 44.9%
    • Rating 2.0 1.06
    • Rounds with a multi-kill 15.5%
    • Pistol round rating 1.17
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    44/100
    • Saved by teammate per round 0.12
    • Traded deaths per round 0.14
    • Traded deaths percentage 20.4%
    • Opening deaths traded percentage 31.4%
    • Assists per round 0.11
    • Support rounds 17.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    72/100
    • Saved teammate per round 0.13
    • Trade kills per round 0.18
    • Trade kills percentage 28.0%
    • Assisted kills percentage 20.9%
    • Damage per kill 106
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    30/100
    • Opening kills per round 0.07
    • Opening deaths per round 0.06
    • Opening attempts 12.3%
    • Opening success 53.4%
    • Win% after opening kill 76.7%
    • Attacks per round 2.14
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    72/100
    • Clutch points per round 0.03
    • Last alive percentage 15.8%
    • 1on1 win percentage 71.3%
    • Time alive per round 73 s
    • Saves per round loss 3.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    77/100
    • Sniper kills per round 0.19
    • Sniper kills percentage 28.8%
    • Rounds with sniper kills percentage 15.0%
    • Sniper multi-kill rounds 0.04
    • Sniper opening kills per round 0.03
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    67/100
    • Utility damage per round 2.84
    • Utility kills per 100 rounds 0.57
    • Flashes thrown per round 1.13
    • Flash assists per round 0.08
    • Time opponent flashed per round 2.08 s
Statistics
  • Total kills 23278
  • Headshot % 36.7%
  • Total deaths 20099
  • K/D Ratio 1.16
  • Damage / Round 72.9
  • Grenade dmg / Round 3.5
  • Maps played 1304
  • Rounds played 32996
  • Kills / Round 0.71
  • Assists / Round 0.11
  • Deaths / Round 0.61
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.11
  • Rating 2.0 1.03
Gears
Monitor ZOWIE XL2566K
ZOWIE XL2566K
Mouse WLMouse x DRG Beast X Max Green
WLMouse x DRG Beast X Max Green
Keyboard WLMouse Ying75
WLMouse Ying75
Headset SteelSeries Arctis Nova Pro Wireless
SteelSeries Arctis Nova Pro Wireless
Mousepad Artisan Ninja FX Zero Soft Black
Artisan Ninja FX Zero Soft Black
Headset Bose QuietComfort 20
Bose QuietComfort 20
Mouse settings
  • eDPI 1028
  • Sensitivity 2.57
  • DPI 400
  • Zoom Sensitivity 1
  • Hz 8000
  • Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 2.57
Crosshair
  • Center Dot No
  • Length 3
  • Gap -3
  • Thickness 1
  • Outline No
  • Outline Thickness 0
  • Red 255
  • Green 255
  • Blue 255
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Yellow
  • Follow Recoil No
  • Split Distance 4
  • Fixed Gap -9
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
CSGO-FedWa-5kN7Z-TLUss-ic8TS-YJeFO
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-novid -refresh 240 +exec autoexec +fps_max 500
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 999
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows All
  • Model Texture Detail Medium
  • Texture Filtering Mode Anisotropic 4x
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion High
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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