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karrigan

CS2 Logo CS2 Finn Andersen
Denmark Flag Denmark Country
April 14, 1990 (age 36) Born
FaZe Current team
$2,162,452 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    28/100
    • Kills per round 0.61
    • Kills per round win 0.84
    • Damage per round 67.3
    • Damage per round win 65.0
    • Rounds with a kill 42.3%
    • Rating 2.0 0.90
    • Rounds with a multi-kill 14.3%
    • Pistol round rating 0.85
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    15/100
    • Saved by teammate per round 0.07
    • Traded deaths per round 0.11
    • Traded deaths percentage 15.5%
    • Opening deaths traded percentage 17.5%
    • Assists per round 0.14
    • Support rounds 14.4%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    6/100
    • Saved teammate per round 0.05
    • Trade kills per round 0.08
    • Trade kills percentage 12.4%
    • Assisted kills percentage 18.9%
    • Damage per kill 84
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    52/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.13
    • Opening attempts 22.5%
    • Opening success 44.3%
    • Win% after opening kill 73.7%
    • Attacks per round 1.97
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    32/100
    • Clutch points per round 0.02
    • Last alive percentage 5.3%
    • 1on1 win percentage 62.6%
    • Time alive per round 47 s
    • Saves per round loss 3.5%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    8/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 5.2%
    • Rounds with sniper kills percentage 4.1%
    • Sniper multi-kill rounds 0.014
    • Sniper opening kills per round 0.014
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    60/100
    • Utility damage per round 5.04
    • Utility kills per 100 rounds 0.59
    • Flashes thrown per round 0.64
    • Flash assists per round 0.04
    • Time opponent flashed per round 1.96 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    41/100
    • Kills per round 0.68
    • Kills per round win 0.90
    • Damage per round 74.1
    • Damage per round win 67.6
    • Rounds with a kill 46.3%
    • Rating 2.0 1.02
    • Rounds with a multi-kill 16.4%
    • Pistol round rating 0.96
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    12/100
    • Saved by teammate per round 0.05
    • Traded deaths per round 0.09
    • Traded deaths percentage 14.1%
    • Opening deaths traded percentage 14.6%
    • Assists per round 0.16
    • Support rounds 16.8%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    5/100
    • Saved teammate per round 0.04
    • Trade kills per round 0.07
    • Trade kills percentage 10.1%
    • Assisted kills percentage 20.7%
    • Damage per kill 82
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    50/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.10
    • Opening attempts 20.5%
    • Opening success 52.5%
    • Win% after opening kill 73.0%
    • Attacks per round 2.22
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    37/100
    • Clutch points per round 0.01
    • Last alive percentage 4.7%
    • 1on1 win percentage 59.5%
    • Time alive per round 48 s
    • Saves per round loss 6.2%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    9/100
    • Sniper kills per round 0.03
    • Sniper kills percentage 7.0%
    • Rounds with sniper kills percentage 5.8%
    • Sniper multi-kill rounds 0.02
    • Sniper opening kills per round 0.02
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    60/100
    • Utility damage per round 6.78
    • Utility kills per 100 rounds 0.82
    • Flashes thrown per round 0.43
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.13 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    15/100
    • Kills per round 0.54
    • Kills per round win 0.77
    • Damage per round 60.4
    • Damage per round win 62.4
    • Rounds with a kill 38.2%
    • Rating 2.0 0.77
    • Rounds with a multi-kill 12.1%
    • Pistol round rating 0.73
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    18/100
    • Saved by teammate per round 0.09
    • Traded deaths per round 0.13
    • Traded deaths percentage 16.9%
    • Opening deaths traded percentage 20.4%
    • Assists per round 0.12
    • Support rounds 12.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    7/100
    • Saved teammate per round 0.06
    • Trade kills per round 0.08
    • Trade kills percentage 14.7%
    • Assisted kills percentage 17.0%
    • Damage per kill 86
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    53/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.16
    • Opening attempts 24.5%
    • Opening success 36.0%
    • Win% after opening kill 74.4%
    • Attacks per round 1.72
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    26/100
    • Clutch points per round 0.02
    • Last alive percentage 5.9%
    • 1on1 win percentage 65.7%
    • Time alive per round 46 s
    • Saves per round loss 0.8%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    6/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 3.3%
    • Rounds with sniper kills percentage 2.4%
    • Sniper multi-kill rounds 0.007
    • Sniper opening kills per round 0.007
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    59/100
    • Utility damage per round 3.30
    • Utility kills per 100 rounds 0.35
    • Flashes thrown per round 0.84
    • Flash assists per round 0.04
    • Time opponent flashed per round 1.79 s
Statistics
  • Total kills 40996
  • Headshot % 44.8%
  • Total deaths 46898
  • K/D Ratio 0.87
  • Damage / Round 67.3
  • Grenade dmg / Round 5.1
  • Maps played 2638
  • Rounds played 67563
  • Kills / Round 0.61
  • Assists / Round 0.14
  • Deaths / Round 0.69
  • Saved by teammate / Round 0.09
  • Saved teammates / Round 0.07
  • Rating 2.0 0.91
Gears
Monitor ZOWIE XL2566K
ZOWIE XL2566K
Mouse Razer DeathAdder V3 HyperSpeed
Razer DeathAdder V3 HyperSpeed
Keyboard SteelSeries Apex Pro TKL Gen 3 White
SteelSeries Apex Pro TKL Gen 3 White
Headset SteelSeries Arctis Nova Pro Wireless White
SteelSeries Arctis Nova Pro Wireless White
Mousepad SteelSeries QcK Large
SteelSeries QcK Large
Headset Sennheiser IE 200
Sennheiser IE 200
Mouse settings
  • eDPI 720
  • Sensitivity 1.8
  • DPI 400
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 4
sensitivity 1.8; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 1
  • Gap -4
  • Thickness 1
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 0
  • Blue 0
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Green
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap -2
  • Inner Split Alpha 0
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-XV8kz-EwWEX-7pMiy-oCoTn-J9T8N
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 8x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows All
  • Model Texture Detail Low
  • Texture Filtering Mode Anisotropic 8x
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Medium
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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