jcobbb

CS2 Logo CS2 Jakub Pietruszewski
Poland Flag Poland Country
January 27, 2004 (age 22) Born
FaZe Current team
$50,696 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    69/100
    • Kills per round 0.72
    • Kills per round win 0.99
    • Damage per round 78.7
    • Damage per round win 103.8
    • Rounds with a kill 48.1%
    • Rating 2.0 1.11
    • Rounds with a multi-kill 17.1%
    • Pistol round rating 1.34
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    73/100
    • Saved by teammate per round 0.13
    • Traded deaths per round 0.16
    • Traded deaths percentage 22.8%
    • Opening deaths traded percentage 27.1%
    • Assists per round 0.20
    • Support rounds 18.9%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    69/100
    • Saved teammate per round 0.13
    • Trade kills per round 0.16
    • Trade kills percentage 22.3%
    • Assisted kills percentage 24.2%
    • Damage per kill 111
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    71/100
    • Opening kills per round 0.12
    • Opening deaths per round 0.12
    • Opening attempts 24.1%
    • Opening success 50.0%
    • Win% after opening kill 72.3%
    • Attacks per round 2.50
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    36/100
    • Clutch points per round 0.02
    • Last alive percentage 8.2%
    • 1on1 win percentage 53.6%
    • Time alive per round 63 s
    • Saves per round loss 6.0%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0
    • Sniper kills percentage 0.3%
    • Rounds with sniper kills percentage 0.2%
    • Sniper multi-kill rounds 0.0003
    • Sniper opening kills per round 0.0002
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    31/100
    • Utility damage per round 3.11
    • Utility kills per 100 rounds 0.60
    • Flashes thrown per round 0.40
    • Flash assists per round 0.02
    • Time opponent flashed per round 2.23 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    63/100
    • Kills per round 0.73
    • Kills per round win 1.02
    • Damage per round 81.0
    • Damage per round win 108.0
    • Rounds with a kill 48.8%
    • Rating 2.0 1.09
    • Rounds with a multi-kill 17.7%
    • Pistol round rating 1.36
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    70/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.14
    • Traded deaths percentage 21.2%
    • Opening deaths traded percentage 22.8%
    • Assists per round 0.21
    • Support rounds 21.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    61/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.13
    • Trade kills percentage 18.2%
    • Assisted kills percentage 24.9%
    • Damage per kill 112
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    74/100
    • Opening kills per round 0.13
    • Opening deaths per round 0.11
    • Opening attempts 24.7%
    • Opening success 54.4%
    • Win% after opening kill 72.7%
    • Attacks per round 2.63
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    40/100
    • Clutch points per round 0.01
    • Last alive percentage 7.9%
    • 1on1 win percentage 39.5%
    • Time alive per round 63 s
    • Saves per round loss 10.8%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.3%
    • Rounds with sniper kills percentage 0.1%
    • Sniper multi-kill rounds 0.0006
    • Sniper opening kills per round 0.0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    31/100
    • Utility damage per round 3.43
    • Utility kills per 100 rounds 0.66
    • Flashes thrown per round 0.37
    • Flash assists per round 0.02
    • Time opponent flashed per round 2.39 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    74/100
    • Kills per round 0.70
    • Kills per round win 0.95
    • Damage per round 76.4
    • Damage per round win 99.6
    • Rounds with a kill 47.3%
    • Rating 2.0 1.13
    • Rounds with a multi-kill 16.5%
    • Pistol round rating 1.31
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    76/100
    • Saved by teammate per round 0.15
    • Traded deaths per round 0.18
    • Traded deaths percentage 24.3%
    • Opening deaths traded percentage 31.4%
    • Assists per round 0.19
    • Support rounds 16.8%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    76/100
    • Saved teammate per round 0.16
    • Trade kills per round 0.18
    • Trade kills percentage 26.3%
    • Assisted kills percentage 23.5%
    • Damage per kill 110
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    67/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.13
    • Opening attempts 23.5%
    • Opening success 45.6%
    • Win% after opening kill 71.8%
    • Attacks per round 2.37
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    32/100
    • Clutch points per round 0.02
    • Last alive percentage 8.4%
    • 1on1 win percentage 67.6%
    • Time alive per round 62 s
    • Saves per round loss 1.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.2%
    • Rounds with sniper kills percentage 0.2%
    • Sniper multi-kill rounds 0.0
    • Sniper opening kills per round 0.0003
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    31/100
    • Utility damage per round 2.78
    • Utility kills per 100 rounds 0.54
    • Flashes thrown per round 0.43
    • Flash assists per round 0.02
    • Time opponent flashed per round 2.07 s
Statistics
  • Total kills 4735
  • Headshot % 65.6%
  • Total deaths 4620
  • K/D Ratio 1.02
  • Damage / Round 78.7
  • Grenade dmg / Round 3.1
  • Maps played 299
  • Rounds played 6658
  • Kills / Round 0.71
  • Assists / Round 0.20
  • Deaths / Round 0.69
  • Saved by teammate / Round 0.12
  • Saved teammates / Round 0.13
  • Rating 2.0 1.18
Gears
Monitor AOC AG246FK
AOC AG246FK
Mouse Finalmouse Ultralight X Prophecy ScreaM Classic
Finalmouse Ultralight X Prophecy ScreaM Classic
Keyboard Razer Blackwidow V4 75%
Razer Blackwidow V4 75%
Headset HyperX Cloud II Gun Metal
HyperX Cloud II Gun Metal
Mousepad Razer Strider
Razer Strider
Headset Sennheiser IE 200
Sennheiser IE 200
Mouse settings
  • eDPI 896
  • Sensitivity 1.12
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1.12
Crosshair
  • Center Dot No
  • Length 1
  • Gap -4
  • Thickness 1
  • Outline No
  • Outline Thickness 0
  • Red 255
  • Green 255
  • Blue 255
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 2
  • Style Classic Static
  • Color Cyan
  • Follow Recoil No
  • Split Distance 0
  • Fixed Gap 0
  • Inner Split Alpha 0
  • Outer Split Alpha 0
  • Split Size Ratio 0
CSGO-p5kxz-zRffc-DPMzZ-MUjoq-3oAQL
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Disabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 2x MSAA
  • Global Shadow Quality Low
  • Dynamic Shadows All
  • Model Texture Detail Low
  • Texture Filtering Mode Bilinear
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Disabled
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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