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Twistzz

CS2 Logo CS2 Russel Van Dulken
Canada Flag Canada Country
November 14, 1999 (age 26) Born
FaZe Current team
$1,824,856 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    72/100
    • Kills per round 0.73
    • Kills per round win 0.98
    • Damage per round 77.1
    • Damage per round win 97.0
    • Rounds with a kill 48.0%
    • Rating 2.0 1.11
    • Rounds with a multi-kill 18.2%
    • Pistol round rating 1.22
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    56/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.14
    • Traded deaths percentage 22.1%
    • Opening deaths traded percentage 29.4%
    • Assists per round 0.13
    • Support rounds 19.7%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    66/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.17
    • Trade kills percentage 22.5%
    • Assisted kills percentage 20.5%
    • Damage per kill 106
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    39/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.09
    • Opening attempts 17.1%
    • Opening success 51.9%
    • Win% after opening kill 74.2%
    • Attacks per round 2.67
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    59/100
    • Clutch points per round 0.03
    • Last alive percentage 10.3%
    • 1on1 win percentage 61.5%
    • Time alive per round 69 s
    • Saves per round loss 8.7%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    3/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 2.5%
    • Rounds with sniper kills percentage 1.5%
    • Sniper multi-kill rounds 0.005
    • Sniper opening kills per round 0.0029
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    58/100
    • Utility damage per round 3.83
    • Utility kills per 100 rounds 0.71
    • Flashes thrown per round 0.74
    • Flash assists per round 0.03
    • Time opponent flashed per round 1.85 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    73/100
    • Kills per round 0.76
    • Kills per round win 1.01
    • Damage per round 80.8
    • Damage per round win 99.6
    • Rounds with a kill 50.2%
    • Rating 2.0 1.19
    • Rounds with a multi-kill 19.3%
    • Pistol round rating 1.28
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    54/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.12
    • Traded deaths percentage 21.0%
    • Opening deaths traded percentage 26.2%
    • Assists per round 0.15
    • Support rounds 23.1%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    58/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.14
    • Trade kills percentage 17.9%
    • Assisted kills percentage 21.7%
    • Damage per kill 105
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    40/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.07
    • Opening attempts 16.7%
    • Opening success 59.2%
    • Win% after opening kill 73.5%
    • Attacks per round 2.93
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    58/100
    • Clutch points per round 0.02
    • Last alive percentage 9.4%
    • 1on1 win percentage 53.9%
    • Time alive per round 69 s
    • Saves per round loss 15.4%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    3/100
    • Sniper kills per round 0.03
    • Sniper kills percentage 3.5%
    • Rounds with sniper kills percentage 2.1%
    • Sniper multi-kill rounds 0.007
    • Sniper opening kills per round 0.005
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    61/100
    • Utility damage per round 4.91
    • Utility kills per 100 rounds 0.79
    • Flashes thrown per round 0.60
    • Flash assists per round 0.03
    • Time opponent flashed per round 1.92 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    71/100
    • Kills per round 0.69
    • Kills per round win 0.94
    • Damage per round 73.3
    • Damage per round win 94.4
    • Rounds with a kill 45.8%
    • Rating 2.0 1.02
    • Rounds with a multi-kill 17.0%
    • Pistol round rating 1.16
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    57/100
    • Saved by teammate per round 0.12
    • Traded deaths per round 0.16
    • Traded deaths percentage 23.1%
    • Opening deaths traded percentage 32.6%
    • Assists per round 0.11
    • Support rounds 16.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    73/100
    • Saved teammate per round 0.14
    • Trade kills per round 0.19
    • Trade kills percentage 27.0%
    • Assisted kills percentage 19.2%
    • Damage per kill 106
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    38/100
    • Opening kills per round 0.08
    • Opening deaths per round 0.10
    • Opening attempts 17.5%
    • Opening success 44.6%
    • Win% after opening kill 74.9%
    • Attacks per round 2.41
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    59/100
    • Clutch points per round 0.03
    • Last alive percentage 11.2%
    • 1on1 win percentage 69.1%
    • Time alive per round 68 s
    • Saves per round loss 1.9%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    2/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.4%
    • Rounds with sniper kills percentage 0.8%
    • Sniper multi-kill rounds 0.002
    • Sniper opening kills per round 0.0008
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    55/100
    • Utility damage per round 2.75
    • Utility kills per 100 rounds 0.62
    • Flashes thrown per round 0.87
    • Flash assists per round 0.03
    • Time opponent flashed per round 1.78 s
Statistics
  • Total kills 36652
  • Headshot % 61.1%
  • Total deaths 31468
  • K/D Ratio 1.16
  • Damage / Round 77.1
  • Grenade dmg / Round 3.8
  • Maps played 1989
  • Rounds played 50460
  • Kills / Round 0.73
  • Assists / Round 0.13
  • Deaths / Round 0.62
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.12
  • Rating 2.0 1.09
Gears
Monitor BenQ ZOWIE XL2546K 24.5-inch 240Hz Gaming Monitor | 1080P 1ms DyAc Smaller Base Flexible height
ZOWIE XL2546K
Mouse Endgame Gear XM2w 4k v2 White
Endgame Gear XM2w 4k v2 White
Keyboard Wooting 60HE+
Wooting 60HE+
Headset SteelSeries Arctis Nova Pro Wireless
SteelSeries Arctis Nova Pro Wireless
Mousepad Artisan Ninja FX Zero XSoft Black
Artisan Ninja FX Zero XSoft Black
Headset Simgot SuperMix 4
Simgot SuperMix 4
Mouse settings
  • eDPI 680
  • Sensitivity 1.7
  • DPI 400
  • Zoom Sensitivity 1
  • Hz 4000
  • Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1.7
Crosshair
  • Center Dot No
  • Length 2
  • Gap -7
  • Thickness 0
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 255
  • Blue 135
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap Yes
  • Sniper Width 0
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap 0
  • Inner Split Alpha 0
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-OComx-ewftc-UrLZC-JDPjx-Pd74E
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 3
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3;
Launch Options
-novid -tickrate 128 -allow_third_party_software -noreflex
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Disabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality Low
  • Dynamic Shadows All
  • Model Texture Detail Low
  • Texture Filtering Mode Anisotropic 16x
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Medium
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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