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HooXi

CS2 Logo CS2 Rasmus Nielsen
Denmark Flag Denmark Country
May 21, 1995 (age 30) Born
Astralis Current team
$509,895 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    18/100
    • Kills per round 0.57
    • Kills per round win 0.78
    • Damage per round 66.2
    • Damage per round win 83.7
    • Rounds with a kill 40.3%
    • Rating 2.0 0.85
    • Rounds with a multi-kill 12.8%
    • Pistol round rating 0.84
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    51/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.14
    • Traded deaths percentage 20.6%
    • Opening deaths traded percentage 24.8%
    • Assists per round 0.15
    • Support rounds 19.8%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    23/100
    • Saved teammate per round 0.07
    • Trade kills per round 0.11
    • Trade kills percentage 18.4%
    • Assisted kills percentage 19.6%
    • Damage per kill 117
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    39/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.12
    • Opening attempts 20.3%
    • Opening success 43%
    • Win% after opening kill 73.4%
    • Attacks per round 2.69
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    42/100
    • Clutch points per round 0.02
    • Last alive percentage 9.1%
    • 1on1 win percentage 58.8%
    • Time alive per round 69 s
    • Saves per round loss 4.6%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    3/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 3.2%
    • Rounds with sniper kills percentage 1.4%
    • Sniper multi-kill rounds 0.005
    • Sniper opening kills per round 0.0023
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    84/100
    • Utility damage per round 5.77
    • Utility kills per 100 rounds 1.09
    • Flashes thrown per round 0.83
    • Flash assists per round 0.08
    • Time opponent flashed per round 2.59 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    23/100
    • Kills per round 0.61
    • Kills per round win 0.82
    • Damage per round 71.3
    • Damage per round win 88.1
    • Rounds with a kill 42.9%
    • Rating 2.0 0.95
    • Rounds with a multi-kill 14.3%
    • Pistol round rating 0.90
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    47/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.12
    • Traded deaths percentage 19.3%
    • Opening deaths traded percentage 22.1%
    • Assists per round 0.17
    • Support rounds 23.5%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    23/100
    • Saved teammate per round 0.06
    • Trade kills per round 0.10
    • Trade kills percentage 15.5%
    • Assisted kills percentage 22.0%
    • Damage per kill 116
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    32/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.09
    • Opening attempts 18.1%
    • Opening success 49.0%
    • Win% after opening kill 71.1%
    • Attacks per round 2.96
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    42/100
    • Clutch points per round 0.01
    • Last alive percentage 8.0%
    • 1on1 win percentage 50.3%
    • Time alive per round 66 s
    • Saves per round loss 8.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    3/100
    • Sniper kills per round 0.03
    • Sniper kills percentage 4.5%
    • Rounds with sniper kills percentage 2.0%
    • Sniper multi-kill rounds 0.007
    • Sniper opening kills per round 0.004
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    88/100
    • Utility damage per round 7.63
    • Utility kills per 100 rounds 1.35
    • Flashes thrown per round 0.61
    • Flash assists per round 0.07
    • Time opponent flashed per round 2.85 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    13/100
    • Kills per round 0.52
    • Kills per round win 0.73
    • Damage per round 61.0
    • Damage per round win 79.2
    • Rounds with a kill 37.7%
    • Rating 2.0 0.75
    • Rounds with a multi-kill 11.3%
    • Pistol round rating 0.77
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    54/100
    • Saved by teammate per round 0.12
    • Traded deaths per round 0.16
    • Traded deaths percentage 21.9%
    • Opening deaths traded percentage 27.5%
    • Assists per round 0.12
    • Support rounds 16.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    22/100
    • Saved teammate per round 0.08
    • Trade kills per round 0.11
    • Trade kills percentage 21.2%
    • Assisted kills percentage 17.2%
    • Damage per kill 117
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    45/100
    • Opening kills per round 0.08
    • Opening deaths per round 0.14
    • Opening attempts 22.4%
    • Opening success 36.0%
    • Win% after opening kill 75.7%
    • Attacks per round 2.42
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    42/100
    • Clutch points per round 0.02
    • Last alive percentage 10.2%
    • 1on1 win percentage 67.2%
    • Time alive per round 71 s
    • Saves per round loss 1.0%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    2/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.8%
    • Rounds with sniper kills percentage 0.8%
    • Sniper multi-kill rounds 0.002
    • Sniper opening kills per round 0.0005
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    80/100
    • Utility damage per round 3.90
    • Utility kills per 100 rounds 0.82
    • Flashes thrown per round 1.05
    • Flash assists per round 0.08
    • Time opponent flashed per round 2.33 s
Statistics
  • Total kills 17342
  • Headshot % 50.7%
  • Total deaths 21009
  • K/D Ratio 0.83
  • Damage / Round 66.2
  • Grenade dmg / Round 5.8
  • Maps played 1195
  • Rounds played 30598
  • Kills / Round 0.57
  • Assists / Round 0.14
  • Deaths / Round 0.69
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.07
  • Rating 2.0 0.87
Gears
Monitor ZOWIE XL2566K
ZOWIE XL2566K
Mouse Razer Viper V3 Pro White
Razer Viper V3 Pro White
Keyboard Wooting 80HE Black
Wooting 80HE Black
Headset Logitech G Pro X Headset
Logitech G Pro X Headset
Mousepad Artisan Key-83 XSoft
Artisan Key-83 XSoft
Headset Linsoul 7HZ Timeless
Linsoul 7HZ Timeless
Mouse settings
  • eDPI 720
  • Sensitivity 0.9
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 2000
  • Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 0.9
Crosshair
  • Center Dot No
  • Length 1.5
  • Gap -3
  • Thickness 0
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 255
  • Blue 0
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Green
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap -2
  • Inner Split Alpha 0
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-8HsPu-OcpEY-rnXjG-5B5Kc-3QqNO
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 2
  • Offset Z -2
  • Preset Pos 4
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 4;
Launch Options
-novid -no-browser -nojoy -tickrate 128 -high -allow_third_party_software
Video Settings
Video
  • Resolution 1280x768
  • Aspect Ratio 16:10
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Unknown
  • NVIDIA G Sync Unknown
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality Unknown
  • Dynamic Shadows Unknown
  • Model Texture Detail Low
  • Texture Filtering Mode Bilinear
  • Shader Detail Low
  • Particle Detail Unknown
  • Ambient Occlusion Unknown
  • High Dynamic Range Unknown
  • Fidelity FX Super Resolution Unknown

Team

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