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Staehr

CS2 Logo CS2 Victor Staehr
Denmark Flag Denmark Country
July 19, 2004 (age 21) Born
Astralis Current team
$220,966 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    61/100
    • Kills per round 0.69
    • Kills per round win 0.95
    • Damage per round 77.4
    • Damage per round win 101.7
    • Rounds with a kill 46.5%
    • Rating 2.0 1.09
    • Rounds with a multi-kill 16.5%
    • Pistol round rating 1.15
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    41/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.13
    • Traded deaths percentage 19.4%
    • Opening deaths traded percentage 22.9%
    • Assists per round 0.17
    • Support rounds 18.8%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    45/100
    • Saved teammate per round 0.11
    • Trade kills per round 0.13
    • Trade kills percentage 19.6%
    • Assisted kills percentage 20.7%
    • Damage per kill 113
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    61/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.12
    • Opening attempts 22.2%
    • Opening success 50.4%
    • Win% after opening kill 71.7%
    • Attacks per round 2.96
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    47/100
    • Clutch points per round 0.02
    • Last alive percentage 9.8%
    • 1on1 win percentage 62.4%
    • Time alive per round 68 s
    • Saves per round loss 8.3%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0
    • Sniper kills percentage 0.7%
    • Rounds with sniper kills percentage 0.5%
    • Sniper multi-kill rounds 0.0007
    • Sniper opening kills per round 0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    82/100
    • Utility damage per round 6.64
    • Utility kills per 100 rounds 0.78
    • Flashes thrown per round 0.76
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.36 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    64/100
    • Kills per round 0.72
    • Kills per round win 0.98
    • Damage per round 81.7
    • Damage per round win 104.2
    • Rounds with a kill 48.2%
    • Rating 2.0 1.11
    • Rounds with a multi-kill 17.8%
    • Pistol round rating 1.11
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    41/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.11
    • Traded deaths percentage 18.5%
    • Opening deaths traded percentage 20.4%
    • Assists per round 0.18
    • Support rounds 22.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    44/100
    • Saved teammate per round 0.09
    • Trade kills per round 0.12
    • Trade kills percentage 16.7%
    • Assisted kills percentage 21.5%
    • Damage per kill 113
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    52/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.09
    • Opening attempts 19.8%
    • Opening success 56.5%
    • Win% after opening kill 71.3%
    • Attacks per round 3.25
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    48/100
    • Clutch points per round 0.01
    • Last alive percentage 8.9%
    • 1on1 win percentage 54.1%
    • Time alive per round 69 s
    • Saves per round loss 14.5%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.6%
    • Rounds with sniper kills percentage 0.4%
    • Sniper multi-kill rounds 0.0009
    • Sniper opening kills per round 0.00
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    89/100
    • Utility damage per round 8.56
    • Utility kills per 100 rounds 0.97
    • Flashes thrown per round 0.65
    • Flash assists per round 0.05
    • Time opponent flashed per round 2.75 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    57/100
    • Kills per round 0.65
    • Kills per round win 0.92
    • Damage per round 73.0
    • Damage per round win 99.2
    • Rounds with a kill 44.7%
    • Rating 2.0 1.06
    • Rounds with a multi-kill 15.2%
    • Pistol round rating 1.19
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    40/100
    • Saved by teammate per round 0.11
    • Traded deaths per round 0.15
    • Traded deaths percentage 20.2%
    • Opening deaths traded percentage 25.3%
    • Assists per round 0.15
    • Support rounds 15.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    45/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.14
    • Trade kills percentage 22.4%
    • Assisted kills percentage 19.8%
    • Damage per kill 113
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    69/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.14
    • Opening attempts 24.6%
    • Opening success 44.3%
    • Win% after opening kill 72.0%
    • Attacks per round 2.67
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    46/100
    • Clutch points per round 0.02
    • Last alive percentage 10.6%
    • 1on1 win percentage 70.7%
    • Time alive per round 66 s
    • Saves per round loss 2.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.8%
    • Rounds with sniper kills percentage 0.5%
    • Sniper multi-kill rounds 0.0005
    • Sniper opening kills per round 0.00
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    74/100
    • Utility damage per round 4.71
    • Utility kills per 100 rounds 0.58
    • Flashes thrown per round 0.87
    • Flash assists per round 0.03
    • Time opponent flashed per round 1.96 s
Statistics
  • Total kills 15147
  • Headshot % 51.8%
  • Total deaths 14731
  • K/D Ratio 1.03
  • Damage / Round 77.4
  • Grenade dmg / Round 6.7
  • Maps played 886
  • Rounds played 22163
  • Kills / Round 0.68
  • Assists / Round 0.16
  • Deaths / Round 0.66
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.10
  • Rating 2.0 1.11
Gears
Monitor ZOWIE XL2566X+
ZOWIE XL2566X+
Mouse Logitech - G PRO X Superlight 2 Black
Logitech G Pro X Superlight 2 Black
Keyboard Wooting 80HE Black
Wooting 80HE Black
Headset Logitech G PRO X 2 Headset Black
Logitech G PRO X 2 Headset Black
Mousepad Logitech G740
Logitech G740
Mouse settings
  • eDPI 800
  • Sensitivity 1
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
sensitivity 1; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 1.1
  • Gap -3.9
  • Thickness 0.9
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 255
  • Blue 145
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap 3
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
CSGO-2iS5N-77Zdo-UjdRV-vPshA-ZbmbN
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-console -novid +exec autoexec.cfg
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen Windowed
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 400
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows All
  • Model Texture Detail High
  • Texture Filtering Mode Bilinear
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Disabled
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

Team

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