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CS2 Logo CS2 Jakob Nygaard
Denmark Flag Denmark Country
July 23, 2003 (age 22) Born
Astralis Current team
$447,548 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    50/100
    • Kills per round 0.67
    • Kills per round win 0.93
    • Damage per round 71.7
    • Damage per round win 93.7
    • Rounds with a kill 46.0%
    • Rating 2.0 1.05
    • Rounds with a multi-kill 16.3%
    • Pistol round rating 1.07
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    54/100
    • Saved by teammate per round 0.11
    • Traded deaths per round 0.14
    • Traded deaths percentage 21.1%
    • Opening deaths traded percentage 27.6%
    • Assists per round 0.13
    • Support rounds 18.3%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    44/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.14
    • Trade kills percentage 19.7%
    • Assisted kills percentage 19.9%
    • Damage per kill 107
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    47/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.10
    • Opening attempts 19.5%
    • Opening success 49.9%
    • Win% after opening kill 73.2%
    • Attacks per round 2.47
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    54/100
    • Clutch points per round 0.03
    • Last alive percentage 9.5%
    • 1on1 win percentage 64.4%
    • Time alive per round 68 s
    • Saves per round loss 6.9%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    1/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.4%
    • Rounds with sniper kills percentage 0.8%
    • Sniper multi-kill rounds 0.0024
    • Sniper opening kills per round 0.0017
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    54/100
    • Utility damage per round 4.27
    • Utility kills per 100 rounds 0.75
    • Flashes thrown per round 0.57
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.38 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    53/100
    • Kills per round 0.71
    • Kills per round win 0.96
    • Damage per round 75.5
    • Damage per round win 96.0
    • Rounds with a kill 48.0%
    • Rating 2.0 1.07
    • Rounds with a multi-kill 17.6%
    • Pistol round rating 1.04
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    55/100
    • Saved by teammate per round 0.09
    • Traded deaths per round 0.12
    • Traded deaths percentage 20.2%
    • Opening deaths traded percentage 26.8%
    • Assists per round 0.15
    • Support rounds 21.9%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    42/100
    • Saved teammate per round 0.08
    • Trade kills per round 0.12
    • Trade kills percentage 16.5%
    • Assisted kills percentage 22.2%
    • Damage per kill 106
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    46/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.08
    • Opening attempts 18.5%
    • Opening success 56.6%
    • Win% after opening kill 72.5%
    • Attacks per round 2.72
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    53/100
    • Clutch points per round 0.02
    • Last alive percentage 8.3%
    • 1on1 win percentage 53.8%
    • Time alive per round 68 s
    • Saves per round loss 11.8%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    1/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 2.1%
    • Rounds with sniper kills percentage 1.2%
    • Sniper multi-kill rounds 0.004
    • Sniper opening kills per round 0.003
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    55/100
    • Utility damage per round 5.53
    • Utility kills per 100 rounds 0.88
    • Flashes thrown per round 0.44
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.52 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    47/100
    • Kills per round 0.63
    • Kills per round win 0.89
    • Damage per round 67.9
    • Damage per round win 91.3
    • Rounds with a kill 43.9%
    • Rating 2.0 1.02
    • Rounds with a multi-kill 15.0%
    • Pistol round rating 1.09
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    53/100
    • Saved by teammate per round 0.12
    • Traded deaths per round 0.16
    • Traded deaths percentage 22.0%
    • Opening deaths traded percentage 28.3%
    • Assists per round 0.11
    • Support rounds 14.7%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    45/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.15
    • Trade kills percentage 22.9%
    • Assisted kills percentage 17.5%
    • Damage per kill 107
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    48/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.12
    • Opening attempts 20.4%
    • Opening success 43.1%
    • Win% after opening kill 73.8%
    • Attacks per round 2.22
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    54/100
    • Clutch points per round 0.03
    • Last alive percentage 10.7%
    • 1on1 win percentage 74.9%
    • Time alive per round 67 s
    • Saves per round loss 2.0%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.7%
    • Rounds with sniper kills percentage 0.4%
    • Sniper multi-kill rounds 0.0007
    • Sniper opening kills per round 0.0004
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    53/100
    • Utility damage per round 3.00
    • Utility kills per 100 rounds 0.62
    • Flashes thrown per round 0.69
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.23 s
Statistics
  • Total kills 22563
  • Headshot % 59.5%
  • Total deaths 22198
  • K/D Ratio 1.02
  • Damage / Round 71.7
  • Grenade dmg / Round 4.3
  • Maps played 1317
  • Rounds played 33574
  • Kills / Round 0.67
  • Assists / Round 0.13
  • Deaths / Round 0.66
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.10
  • Rating 2.0 1.03
Gears
Monitor ZOWIE XL2566X+
ZOWIE XL2566X+
Mouse ZOWIE EC2-DW Glossy
ZOWIE EC2-DW Glossy
Keyboard Wooting 80HE Black
Wooting 80HE Black
Headset Logitech G PRO X 2 Headset Black
Logitech G PRO X 2 Headset Black
Mousepad Artisan Ninja FX Zero XSoft Black
Artisan Ninja FX Zero XSoft Black
Mouse settings
  • eDPI 720
  • Sensitivity 0.90
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
sensitivity 0.90; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 1.1
  • Gap -3.9
  • Thickness 0.9
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 255
  • Blue 145
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap 3
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
CSGO-2iS5N-77Zdo-UjdRV-vPshA-ZbmbN
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-tickrate 128 -freq 240 -novid +cl_forcepreload 1 -console
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 668
  • Multisampling Anti Aliasing Mode 8x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows All
  • Model Texture Detail Medium
  • Texture Filtering Mode Anisotropic 2x
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Medium
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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