IGL
Magixx
Side:
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.37/100
- Kills per round 0.64
- Kills per round win 0.85
- Damage per round 70.0
- Damage per round win 87.7
- Rounds with a kill 44.3%
- Rating 2.0 1.06
- Rounds with a multi-kill 14.8%
- Pistol round rating 1.12
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.61/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 23.1%
- Opening deaths traded percentage 29.0%
- Assists per round 0.14
- Support rounds 21.8%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.40/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 19.9%
- Assisted kills percentage 19.5%
- Damage per kill 110
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.39/100
- Opening kills per round 0.09
- Opening deaths per round 0.09
- Opening attempts 17.5%
- Opening success 50.4%
- Win% after opening kill 76.2%
- Attacks per round 2.66
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.50/100
- Clutch points per round 0.02
- Last alive percentage 9.4%
- 1on1 win percentage 61.7%
- Time alive per round 72 s
- Saves per round loss 10.0%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.3/100
- Sniper kills per round 0.02
- Sniper kills percentage 3.1%
- Rounds with sniper kills percentage 1.7%
- Sniper multi-kill rounds 0.004
- Sniper opening kills per round 0.003
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.51/100
- Utility damage per round 4.42
- Utility kills per 100 rounds 0.79
- Flashes thrown per round 0.54
- Flash assists per round 0.03
- Time opponent flashed per round 2.25 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.35/100
- Kills per round 0.66
- Kills per round win 0.87
- Damage per round 73.1
- Damage per round win 90.4
- Rounds with a kill 46.0%
- Rating 2.0 1.05
- Rounds with a multi-kill 15.5%
- Pistol round rating 1.09
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.55/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.12
- Traded deaths percentage 21.1%
- Opening deaths traded percentage 24.7%
- Assists per round 0.15
- Support rounds 25.5%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.34/100
- Saved teammate per round 0.08
- Trade kills per round 0.11
- Trade kills percentage 16.2%
- Assisted kills percentage 21.0%
- Damage per kill 110
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.33/100
- Opening kills per round 0.09
- Opening deaths per round 0.07
- Opening attempts 16.1%
- Opening success 56.0%
- Win% after opening kill 74.8%
- Attacks per round 2.77
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.53/100
- Clutch points per round 0.02
- Last alive percentage 8.6%
- 1on1 win percentage 59.9%
- Time alive per round 71 s
- Saves per round loss 15.3%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.4/100
- Sniper kills per round 0.03
- Sniper kills percentage 4.7%
- Rounds with sniper kills percentage 2.5%
- Sniper multi-kill rounds 0.007
- Sniper opening kills per round 0.004
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.49/100
- Utility damage per round 5.86
- Utility kills per 100 rounds 0.90
- Flashes thrown per round 0.40
- Flash assists per round 0.02
- Time opponent flashed per round 2.11 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.38/100
- Kills per round 0.61
- Kills per round win 0.82
- Damage per round 66.9
- Damage per round win 85.0
- Rounds with a kill 42.6%
- Rating 2.0 1.06
- Rounds with a multi-kill 14.0%
- Pistol round rating 1.15
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.67/100
- Saved by teammate per round 0.13
- Traded deaths per round 0.17
- Traded deaths percentage 25.0%
- Opening deaths traded percentage 33.2%
- Assists per round 0.12
- Support rounds 18.1%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.45/100
- Saved teammate per round 0.12
- Trade kills per round 0.14
- Trade kills percentage 23.5%
- Assisted kills percentage 17.9%
- Damage per kill 110
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.45/100
- Opening kills per round 0.08
- Opening deaths per round 0.10
- Opening attempts 18.8%
- Opening success 44.8%
- Win% after opening kill 77.5%
- Attacks per round 2.54
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.46/100
- Clutch points per round 0.02
- Last alive percentage 10.1%
- 1on1 win percentage 63.4%
- Time alive per round 72 s
- Saves per round loss 4.6%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.5%
- Rounds with sniper kills percentage 0.9%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.002
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.53/100
- Utility damage per round 2.97
- Utility kills per 100 rounds 0.67
- Flashes thrown per round 0.67
- Flash assists per round 0.04
- Time opponent flashed per round 2.39 s
Statistics
- Total kills 17601
- Headshot % 55.3%
- Total deaths 16986
- K/D Ratio 1.04
- Damage / Round 70.0
- Grenade dmg / Round 4.4
- Maps played 1097
- Rounds played 27658
- Kills / Round 0.64
- Assists / Round 0.13
- Deaths / Round 0.61
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.10
- Rating 2.0 0.96
Gears
Monitor
ZOWIE XL2566X+
Mouse
Logitech G Pro X Superlight 2 Black
Keyboard
Razer Huntsman V3 Pro TKL White
Headset
HyperX Cloud II Pink
Mousepad
VAXEE PD150
Headset
Sennheiser IE 60
Mouse settings
- eDPI 600
- Sensitivity 1.5
- DPI 400
- Zoom Sensitivity 1
- Hz 2000
- Windows Sensitivity 6
sensitivity 1.5; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1
- Gap -4
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 255
- Green 255
- Blue 255
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 7
- Fixed Gap -4
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-kpFkM-SSH7T-DQQBn-G2VSC-kPOpP
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 600
- Multisampling Anti Aliasing Mode 8x MSAA
- Global Shadow Quality Very High
- Dynamic Shadows All
- Model Texture Detail Medium
- Texture Filtering Mode Anisotropic 4x
- Shader Detail High
- Particle Detail High
- Ambient Occlusion Medium
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Sergey Shavayev