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zont1x

CS2 Logo CS2 Myroslav Plakhotia
Ukraine Flag Ukraine Country
July 20, 2005 (age 20) Born
Team Spirit Current team
$779,321 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    57/100
    • Kills per round 0.67
    • Kills per round win 0.90
    • Damage per round 76.8
    • Damage per round win 95.6
    • Rounds with a kill 45.9%
    • Rating 2.0 1.10
    • Rounds with a multi-kill 16.1%
    • Pistol round rating 1.09
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    42/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.13
    • Traded deaths percentage 19.9%
    • Opening deaths traded percentage 21.3%
    • Assists per round 0.17
    • Support rounds 22.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    36/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.12
    • Trade kills percentage 18.5%
    • Assisted kills percentage 20.5%
    • Damage per kill 115
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    53/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.10
    • Opening attempts 19.8%
    • Opening success 51.9%
    • Win% after opening kill 72.8%
    • Attacks per round 3.04
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    51/100
    • Clutch points per round 0.02
    • Last alive percentage 8.5%
    • 1on1 win percentage 70.1%
    • Time alive per round 69 s
    • Saves per round loss 7.7%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.0%
    • Rounds with sniper kills percentage 0.7%
    • Sniper multi-kill rounds 0.0012
    • Sniper opening kills per round 0.001
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    52/100
    • Utility damage per round 5.60
    • Utility kills per 100 rounds 1.18
    • Flashes thrown per round 0.44
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.30 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    63/100
    • Kills per round 0.72
    • Kills per round win 0.95
    • Damage per round 81.9
    • Damage per round win 100.7
    • Rounds with a kill 48.3%
    • Rating 2.0 1.12
    • Rounds with a multi-kill 17.6%
    • Pistol round rating 1.04
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    42/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.11
    • Traded deaths percentage 18.9%
    • Opening deaths traded percentage 19.6%
    • Assists per round 0.20
    • Support rounds 24.6%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    37/100
    • Saved teammate per round 0.08
    • Trade kills per round 0.11
    • Trade kills percentage 15.8%
    • Assisted kills percentage 22.1%
    • Damage per kill 114
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    50/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.08
    • Opening attempts 18.9%
    • Opening success 58.0%
    • Win% after opening kill 71.0%
    • Attacks per round 3.36
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    60/100
    • Clutch points per round 0.02
    • Last alive percentage 7.8%
    • 1on1 win percentage 67.9%
    • Time alive per round 67 s
    • Saves per round loss 11.8%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.3%
    • Rounds with sniper kills percentage 0.9%
    • Sniper multi-kill rounds 0.002
    • Sniper opening kills per round 0.002
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    53/100
    • Utility damage per round 7.62
    • Utility kills per 100 rounds 1.46
    • Flashes thrown per round 0.31
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.33 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    50/100
    • Kills per round 0.62
    • Kills per round win 0.84
    • Damage per round 71.6
    • Damage per round win 90.4
    • Rounds with a kill 43.5%
    • Rating 2.0 1.08
    • Rounds with a multi-kill 14.6%
    • Pistol round rating 1.14
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    41/100
    • Saved by teammate per round 0.12
    • Traded deaths per round 0.14
    • Traded deaths percentage 20.9%
    • Opening deaths traded percentage 22.9%
    • Assists per round 0.14
    • Support rounds 19.4%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    34/100
    • Saved teammate per round 0.11
    • Trade kills per round 0.13
    • Trade kills percentage 21.2%
    • Assisted kills percentage 18.8%
    • Damage per kill 115
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    55/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.11
    • Opening attempts 20.6%
    • Opening success 45.8%
    • Win% after opening kill 74.5%
    • Attacks per round 2.71
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    41/100
    • Clutch points per round 0.02
    • Last alive percentage 9.2%
    • 1on1 win percentage 72.3%
    • Time alive per round 70 s
    • Saves per round loss 3.6%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.6%
    • Rounds with sniper kills percentage 0.4%
    • Sniper multi-kill rounds 0.0004
    • Sniper opening kills per round 0.0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    51/100
    • Utility damage per round 3.57
    • Utility kills per 100 rounds 0.90
    • Flashes thrown per round 0.56
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.26 s
Statistics
  • Total kills 12196
  • Headshot % 41.4%
  • Total deaths 11596
  • K/D Ratio 1.05
  • Damage / Round 76.8
  • Grenade dmg / Round 5.6
  • Maps played 746
  • Rounds played 18175
  • Kills / Round 0.67
  • Assists / Round 0.17
  • Deaths / Round 0.64
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.09
  • Rating 2.0 1.07
Gears
Monitor ZOWIE XL2586X+
ZOWIE XL2586X+
Mouse Logitech G Pro X Superlight Magenta
Logitech G Pro X Superlight Magenta
Keyboard Logitech G715
Logitech G715
Headset HyperX Cloud III Wireless Black
HyperX Cloud III Black
Mousepad Xtrfy GP4 Cloud White
Xtrfy GP4 Cloud White
Headset Shure SE215 Black
Shure SE215 Black
Mouse settings
  • eDPI 840
  • Sensitivity 1.05
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
sensitivity 1.05; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 2.5
  • Gap -2.5
  • Thickness 0
  • Outline No
  • Outline Thickness 0
  • Red 255
  • Green 255
  • Blue 255
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap 3
  • Inner Split Alpha 0.1
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-zAFJJ-WcpkF-Enm97-GQxrp-oXXTB
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 2
  • Offset Z -2
  • Preset Pos 0
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Video Settings
Video
  • Resolution 1024x768
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled + Boost
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 8x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows All
  • Model Texture Detail Low
  • Texture Filtering Mode Bilinear
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Disabled
  • High Dynamic Range Performance
  • Fidelity FX Super Resolution Disabled (Highest Quality)

Team

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