IGL
siuhy
Side:
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.49/100
- Kills per round 0.66
- Kills per round win 0.92
- Damage per round 74.0
- Damage per round win 96.7
- Rounds with a kill 45.2%
- Rating 2.0 1.02
- Rounds with a multi-kill 15.8%
- Pistol round rating 0.97
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.55/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.15
- Traded deaths percentage 20.9%
- Opening deaths traded percentage 24.5%
- Assists per round 0.15
- Support rounds 17.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.32/100
- Saved teammate per round 0.08
- Trade kills per round 0.12
- Trade kills percentage 18.6%
- Assisted kills percentage 20.2%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.59/100
- Opening kills per round 0.11
- Opening deaths per round 0.12
- Opening attempts 22.8%
- Opening success 47.3%
- Win% after opening kill 76.0%
- Attacks per round 2.78
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.41/100
- Clutch points per round 0.02
- Last alive percentage 8.0%
- 1on1 win percentage 57.8%
- Time alive per round 63 s
- Saves per round loss 4.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 0.8%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.0006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.71/100
- Utility damage per round 4.62
- Utility kills per 100 rounds 0.65
- Flashes thrown per round 0.83
- Flash assists per round 0.05
- Time opponent flashed per round 2.30 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.62/100
- Kills per round 0.72
- Kills per round win 0.99
- Damage per round 81.0
- Damage per round win 103.6
- Rounds with a kill 48.5%
- Rating 2.0 1.06
- Rounds with a multi-kill 17.6%
- Pistol round rating 0.98
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.53/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.13
- Traded deaths percentage 19.7%
- Opening deaths traded percentage 21.7%
- Assists per round 0.18
- Support rounds 19.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.35/100
- Saved teammate per round 0.07
- Trade kills per round 0.11
- Trade kills percentage 16.0%
- Assisted kills percentage 21.4%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.56/100
- Opening kills per round 0.11
- Opening deaths per round 0.09
- Opening attempts 20.8%
- Opening success 54.6%
- Win% after opening kill 76.2%
- Attacks per round 3.17
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.43/100
- Clutch points per round 0.02
- Last alive percentage 6.7%
- 1on1 win percentage 55.2%
- Time alive per round 63 s
- Saves per round loss 7.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.7%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.0009
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.80/100
- Utility damage per round 6.41
- Utility kills per 100 rounds 0.83
- Flashes thrown per round 0.65
- Flash assists per round 0.05
- Time opponent flashed per round 2.64 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.36/100
- Kills per round 0.60
- Kills per round win 0.85
- Damage per round 66.9
- Damage per round win 89.7
- Rounds with a kill 41.8%
- Rating 2.0 0.98
- Rounds with a multi-kill 14.0%
- Pistol round rating 0.96
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.56/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.16
- Traded deaths percentage 22.0%
- Opening deaths traded percentage 27.2%
- Assists per round 0.12
- Support rounds 14.9%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.29/100
- Saved teammate per round 0.09
- Trade kills per round 0.13
- Trade kills percentage 21.2%
- Assisted kills percentage 19.0%
- Damage per kill 111
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.62/100
- Opening kills per round 0.10
- Opening deaths per round 0.15
- Opening attempts 24.7%
- Opening success 39.9%
- Win% after opening kill 75.7%
- Attacks per round 2.39
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.38/100
- Clutch points per round 0.02
- Last alive percentage 9.2%
- 1on1 win percentage 60.4%
- Time alive per round 62 s
- Saves per round loss 1.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 0.9%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.0003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.62/100
- Utility damage per round 2.83
- Utility kills per 100 rounds 0.46
- Flashes thrown per round 1.00
- Flash assists per round 0.05
- Time opponent flashed per round 1.95 s
Statistics
- Total kills 17550
- Headshot % 52.8%
- Total deaths 18470
- K/D Ratio 0.95
- Damage / Round 74.0
- Grenade dmg / Round 4.6
- Maps played 1056
- Rounds played 26603
- Kills / Round 0.66
- Assists / Round 0.15
- Deaths / Round 0.69
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.08
- Rating 2.0 1.05
Gears
Monitor
ZOWIE XL2566K
Mouse
ZOWIE EC2-DW Glossy
Keyboard
Wooting 80HE Ghost
Headset
Razer BlackShark V2 Pro White
Mousepad
Razer Strider
Headset
Razer Hammerhead Pro V2
Mouse settings
- eDPI 800
- Sensitivity 2
- DPI 400
- Zoom Sensitivity 1
- Hz 4000
- Windows Sensitivity 6
sensitivity 2; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 2
- Gap -2.2
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 0
- Green 255
- Blue 0
- Alpha Enabled Yes
- Alpha 200
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 3
- Fixed Gap 3
- Inner Split Alpha 0
- Outer Split Alpha 1
- Split Size Ratio 1
CSGO-aKpUB-NfaAO-nMvLu-MvAum-wSOpP
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-freq 360 -novid -console -tickrate 128 -allow_third_party_software
Video Settings
Video
- Resolution 1920x1080
- Aspect Ratio 16:9
- Display Mode Fullscreen
- Scaling Mode Native
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode CMAA2
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Medium
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Viktor Tamás Bea