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NAF

CS2 Logo CS2 Keith Markovic
Canada Flag Canada Country
November 24, 1997 (age 28) Born
Liquid Current team
$1,347,939 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    73/100
    • Kills per round 0.72
    • Kills per round win 0.96
    • Damage per round 80.4
    • Damage per round win 89.2
    • Rounds with a kill 48.4%
    • Rating 2.0 1.08
    • Rounds with a multi-kill 17.7%
    • Pistol round rating 1.05
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    25/100
    • Saved by teammate per round 0.09
    • Traded deaths per round 0.11
    • Traded deaths percentage 17.6%
    • Opening deaths traded percentage 21.0%
    • Assists per round 0.16
    • Support rounds 18.2%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    41/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.14
    • Trade kills percentage 19.0%
    • Assisted kills percentage 20.7%
    • Damage per kill 100
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    38/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.08
    • Opening attempts 15.8%
    • Opening success 55.0%
    • Win% after opening kill 75.1%
    • Attacks per round 2.82
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    58/100
    • Clutch points per round 0.03
    • Last alive percentage 11.1%
    • 1on1 win percentage 59.8%
    • Time alive per round 62 s
    • Saves per round loss 8.8%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    9/100
    • Sniper kills per round 0.06
    • Sniper kills percentage 8.6%
    • Rounds with sniper kills percentage 4.8%
    • Sniper multi-kill rounds 0.013
    • Sniper opening kills per round 0.012
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    70/100
    • Utility damage per round 5.86
    • Utility kills per 100 rounds 1.03
    • Flashes thrown per round 0.62
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.01 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    71/100
    • Kills per round 0.74
    • Kills per round win 0.99
    • Damage per round 83.3
    • Damage per round win 91.2
    • Rounds with a kill 49.6%
    • Rating 2.0 1.14
    • Rounds with a multi-kill 18.5%
    • Pistol round rating 1.07
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    28/100
    • Saved by teammate per round 0.07
    • Traded deaths per round 0.10
    • Traded deaths percentage 17.2%
    • Opening deaths traded percentage 18.1%
    • Assists per round 0.18
    • Support rounds 20.5%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    37/100
    • Saved teammate per round 0.08
    • Trade kills per round 0.12
    • Trade kills percentage 15.8%
    • Assisted kills percentage 21.8%
    • Damage per kill 100
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    41/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.07
    • Opening attempts 16.6%
    • Opening success 60.3%
    • Win% after opening kill 73.3%
    • Attacks per round 2.92
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    51/100
    • Clutch points per round 0.02
    • Last alive percentage 9.0%
    • 1on1 win percentage 54.4%
    • Time alive per round 63 s
    • Saves per round loss 14.3%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    13/100
    • Sniper kills per round 0.09
    • Sniper kills percentage 13.4%
    • Rounds with sniper kills percentage 7.5%
    • Sniper multi-kill rounds 0.02
    • Sniper opening kills per round 0.02
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    69/100
    • Utility damage per round 6.99
    • Utility kills per 100 rounds 1.03
    • Flashes thrown per round 0.48
    • Flash assists per round 0.04
    • Time opponent flashed per round 2.15 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    75/100
    • Kills per round 0.69
    • Kills per round win 0.93
    • Damage per round 77.5
    • Damage per round win 87.1
    • Rounds with a kill 47.2%
    • Rating 2.0 1.01
    • Rounds with a multi-kill 16.8%
    • Pistol round rating 1.03
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    21/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.12
    • Traded deaths percentage 18.0%
    • Opening deaths traded percentage 23.9%
    • Assists per round 0.14
    • Support rounds 15.8%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    45/100
    • Saved teammate per round 0.11
    • Trade kills per round 0.15
    • Trade kills percentage 22.2%
    • Assisted kills percentage 19.5%
    • Damage per kill 100
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    35/100
    • Opening kills per round 0.07
    • Opening deaths per round 0.08
    • Opening attempts 14.9%
    • Opening success 49.6%
    • Win% after opening kill 76.9%
    • Attacks per round 2.72
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    64/100
    • Clutch points per round 0.03
    • Last alive percentage 13.2%
    • 1on1 win percentage 65.1%
    • Time alive per round 61 s
    • Saves per round loss 3.3%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    5/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 3.7%
    • Rounds with sniper kills percentage 2.0%
    • Sniper multi-kill rounds 0.005
    • Sniper opening kills per round 0.003
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    71/100
    • Utility damage per round 4.73
    • Utility kills per 100 rounds 1.02
    • Flashes thrown per round 0.76
    • Flash assists per round 0.04
    • Time opponent flashed per round 1.86 s
Statistics
  • Total kills 38714
  • Headshot % 42.8%
  • Total deaths 33798
  • K/D Ratio 1.15
  • Damage / Round 80.4
  • Grenade dmg / Round 5.9
  • Maps played 2117
  • Rounds played 54053
  • Kills / Round 0.72
  • Assists / Round 0.16
  • Deaths / Round 0.63
  • Saved by teammate / Round 0.09
  • Saved teammates / Round 0.11
  • Rating 2.0 1.07
Gears
Monitor ZOWIE XL2566K
ZOWIE XL2566K
Mouse Logitech G Pro X Superlight White
Logitech G Pro X Superlight 2 White
Keyboard Custom Keyboard
Custom Keyboard
Headset HyperX Cloud II
HyperX Cloud II
Mousepad SteelSeries QcK Heavy
SteelSeries QcK Heavy
Headset Bose QuietComfort 20
Bose QuietComfort 20
Mouse settings
  • eDPI 640
  • Sensitivity 0.8
  • DPI 800
  • Zoom Sensitivity 0.80
  • Hz 4000
  • Windows Sensitivity 6
sensitivity 0.8; zoom_sensitivity 0.80
Crosshair
  • Center Dot No
  • Length 2
  • Gap -3
  • Thickness 0.5
  • Outline No
  • Outline Thickness 0
  • Red 0
  • Green 255
  • Blue 145
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap -9
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
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Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Unknown
  • NVIDIA G Sync Unknown
  • Maximum FPS In Game 0
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality Medium
  • Dynamic Shadows Unknown
  • Model Texture Detail Low
  • Texture Filtering Mode Anisotropic 4x
  • Shader Detail Unknown
  • Particle Detail Unknown
  • Ambient Occlusion Unknown
  • High Dynamic Range Unknown
  • Fidelity FX Super Resolution Unknown

Team

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