NertZ
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.81/100
- Kills per round 0.75
- Kills per round win 1.05
- Damage per round 81.6
- Damage per round win 108.7
- Rounds with a kill 48.9%
- Rating 2.0 1.09
- Rounds with a multi-kill 18.8%
- Pistol round rating 1.11
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.32/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 18.1%
- Opening deaths traded percentage 21.7%
- Assists per round 0.16
- Support rounds 16.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.38/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 18%
- Assisted kills percentage 19.6%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.77/100
- Opening kills per round 0.13
- Opening deaths per round 0.11
- Opening attempts 24.1%
- Opening success 53.9%
- Win% after opening kill 73.3%
- Attacks per round 2.95
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.48/100
- Clutch points per round 0.02
- Last alive percentage 9.5%
- 1on1 win percentage 67.1%
- Time alive per round 65 s
- Saves per round loss 7.8%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.0%
- Rounds with sniper kills percentage 1.2%
- Sniper multi-kill rounds 0.004
- Sniper opening kills per round 0.0023
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.50/100
- Utility damage per round 4.42
- Utility kills per 100 rounds 0.73
- Flashes thrown per round 0.51
- Flash assists per round 0.03
- Time opponent flashed per round 2.40 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.84/100
- Kills per round 0.79
- Kills per round win 1.09
- Damage per round 85.6
- Damage per round win 111.8
- Rounds with a kill 50.9%
- Rating 2.0 1.17
- Rounds with a multi-kill 20.3%
- Pistol round rating 1.15
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.31/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.11
- Traded deaths percentage 16.9%
- Opening deaths traded percentage 18.5%
- Assists per round 0.17
- Support rounds 18.8%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.39/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 15.0%
- Assisted kills percentage 20.9%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.78/100
- Opening kills per round 0.14
- Opening deaths per round 0.10
- Opening attempts 23.9%
- Opening success 59.2%
- Win% after opening kill 73.1%
- Attacks per round 3.20
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.50/100
- Clutch points per round 0.02
- Last alive percentage 8.3%
- 1on1 win percentage 59.1%
- Time alive per round 65 s
- Saves per round loss 12.7%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.7%
- Rounds with sniper kills percentage 1.6%
- Sniper multi-kill rounds 0.005
- Sniper opening kills per round 0.004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.50/100
- Utility damage per round 5.59
- Utility kills per 100 rounds 0.94
- Flashes thrown per round 0.40
- Flash assists per round 0.02
- Time opponent flashed per round 2.58 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.78/100
- Kills per round 0.70
- Kills per round win 1.00
- Damage per round 77.6
- Damage per round win 105.5
- Rounds with a kill 46.8%
- Rating 2.0 1.00
- Rounds with a multi-kill 17.2%
- Pistol round rating 1.06
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.33/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.14
- Traded deaths percentage 19.2%
- Opening deaths traded percentage 24.9%
- Assists per round 0.14
- Support rounds 13.7%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.36/100
- Saved teammate per round 0.11
- Trade kills per round 0.14
- Trade kills percentage 20.0%
- Assisted kills percentage 18.2%
- Damage per kill 110
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.75/100
- Opening kills per round 0.12
- Opening deaths per round 0.12
- Opening attempts 24.2%
- Opening success 48.5%
- Win% after opening kill 73.5%
- Attacks per round 2.69
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.45/100
- Clutch points per round 0.02
- Last alive percentage 10.6%
- 1on1 win percentage 75.0%
- Time alive per round 64 s
- Saves per round loss 2.9%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.3%
- Rounds with sniper kills percentage 0.8%
- Sniper multi-kill rounds 0.003
- Sniper opening kills per round 0.0006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.49/100
- Utility damage per round 3.25
- Utility kills per 100 rounds 0.52
- Flashes thrown per round 0.61
- Flash assists per round 0.03
- Time opponent flashed per round 2.21 s
Statistics
- Total kills 15283
- Headshot % 51.9%
- Total deaths 13939
- K/D Ratio 1.10
- Damage / Round 81.6
- Grenade dmg / Round 4.4
- Maps played 844
- Rounds played 20549
- Kills / Round 0.74
- Assists / Round 0.15
- Deaths / Round 0.68
- Saved by teammate / Round 0.09
- Saved teammates / Round 0.10
- Rating 2.0 1.24
Gears
Monitor
ZOWIE XL2566K
Mouse
ZOWIE EC2-DW Grey
Keyboard
Wooting 80HE Frost
Headset
HyperX Cloud III Black
Mousepad
ZOWIE G-SR-SE BLUE II
Headset
Sennheiser IE 100 Pro
Mouse settings
- eDPI 800
- Sensitivity 2
- DPI 400
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 2; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 2
- Gap -3
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 0
- Green 255
- Blue 135
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-faeE8-z9pG7-HhCzr-pBEZP-yopJN
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-novid -tickrate 128
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 8x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Anisotropic 16x
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Medium
- High Dynamic Range Performance
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Viktor Tamás Bea