ultimate
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.54/100
- Kills per round 0.70
- Kills per round win 0.97
- Damage per round 71.0
- Damage per round win 95.4
- Rounds with a kill 47.3%
- Rating 2.0 1.08
- Rounds with a multi-kill 16.8%
- Pistol round rating 1.04
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.38/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.12
- Traded deaths percentage 19.2%
- Opening deaths traded percentage 22.9%
- Assists per round 0.12
- Support rounds 17.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.45/100
- Saved teammate per round 0.10
- Trade kills per round 0.14
- Trade kills percentage 20.2%
- Assisted kills percentage 23.2%
- Damage per kill 102
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.63/100
- Opening kills per round 0.12
- Opening deaths per round 0.10
- Opening attempts 21.4%
- Opening success 54.2%
- Win% after opening kill 70.4%
- Attacks per round 1.87
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.56/100
- Clutch points per round 0.02
- Last alive percentage 11.9%
- 1on1 win percentage 54.4%
- Time alive per round 67 s
- Saves per round loss 8.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.91/100
- Sniper kills per round 0.33
- Sniper kills percentage 45.6%
- Rounds with sniper kills percentage 25.5%
- Sniper multi-kill rounds 0.09
- Sniper opening kills per round 0.09
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.44/100
- Utility damage per round 2.48
- Utility kills per 100 rounds 0.57
- Flashes thrown per round 0.59
- Flash assists per round 0.07
- Time opponent flashed per round 2.32 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.64/100
- Kills per round 0.76
- Kills per round win 1.07
- Damage per round 75.7
- Damage per round win 102.7
- Rounds with a kill 50.2%
- Rating 2.0 1.11
- Rounds with a multi-kill 18.9%
- Pistol round rating 1.07
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.42/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.11
- Traded deaths percentage 18.7%
- Opening deaths traded percentage 19.0%
- Assists per round 0.12
- Support rounds 18.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.35/100
- Saved teammate per round 0.07
- Trade kills per round 0.12
- Trade kills percentage 15.6%
- Assisted kills percentage 23.1%
- Damage per kill 100
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.82/100
- Opening kills per round 0.15
- Opening deaths per round 0.11
- Opening attempts 25.5%
- Opening success 58.9%
- Win% after opening kill 70.2%
- Attacks per round 1.86
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.45/100
- Clutch points per round 0.01
- Last alive percentage 8.6%
- 1on1 win percentage 46.0%
- Time alive per round 66 s
- Saves per round loss 13.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.92/100
- Sniper kills per round 0.43
- Sniper kills percentage 56.9%
- Rounds with sniper kills percentage 33.2%
- Sniper multi-kill rounds 0.12
- Sniper opening kills per round 0.12
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.31/100
- Utility damage per round 2.92
- Utility kills per 100 rounds 0.64
- Flashes thrown per round 0.35
- Flash assists per round 0.04
- Time opponent flashed per round 2.38 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.44/100
- Kills per round 0.64
- Kills per round win 0.87
- Damage per round 66.2
- Damage per round win 88.0
- Rounds with a kill 44.4%
- Rating 2.0 1.04
- Rounds with a multi-kill 14.7%
- Pistol round rating 1.00
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.33/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.13
- Traded deaths percentage 19.6%
- Opening deaths traded percentage 26.8%
- Assists per round 0.11
- Support rounds 15.6%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.55/100
- Saved teammate per round 0.12
- Trade kills per round 0.16
- Trade kills percentage 24.7%
- Assisted kills percentage 23.2%
- Damage per kill 103
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.43/100
- Opening kills per round 0.09
- Opening deaths per round 0.09
- Opening attempts 17.3%
- Opening success 49.4%
- Win% after opening kill 70.5%
- Attacks per round 1.87
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.66/100
- Clutch points per round 0.03
- Last alive percentage 15.1%
- 1on1 win percentage 62.8%
- Time alive per round 67 s
- Saves per round loss 2.8%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.90/100
- Sniper kills per round 0.22
- Sniper kills percentage 34.2%
- Rounds with sniper kills percentage 17.7%
- Sniper multi-kill rounds 0.05
- Sniper opening kills per round 0.05
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.57/100
- Utility damage per round 2.04
- Utility kills per 100 rounds 0.49
- Flashes thrown per round 0.83
- Flash assists per round 0.09
- Time opponent flashed per round 2.26 s
Statistics
- Total kills 8037
- Headshot % 36.8%
- Total deaths 7432
- K/D Ratio 1.08
- Damage / Round 70.9
- Grenade dmg / Round 2.5
- Maps played 493
- Rounds played 11517
- Kills / Round 0.70
- Assists / Round 0.12
- Deaths / Round 0.65
- Saved by teammate / Round 0.09
- Saved teammates / Round 0.10
- Rating 2.0 1.11
Gears
Monitor
ZOWIE XL2546K
Mouse
Logitech G Pro X Superlight 2 Black
Keyboard
Pulsar PCMK 2 HE TKL White
Headset
HyperX Cloud III Black
Mousepad
Artisan Ninja FX Zero Soft Orange
Headset
KZ ZS10 Pro X
Mouse settings
- eDPI 724
- Sensitivity 1.81
- DPI 400
- Zoom Sensitivity 1
- Hz 4000
- Windows Sensitivity 6
sensitivity 1.81; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1.5
- Gap -3
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 0
- Green 0
- Blue 0
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 3
- Fixed Gap -3
- Inner Split Alpha 0
- Outer Split Alpha 1
- Split Size Ratio 1
CSGO-TxJbc-oh6kN-AEfJZ-KWtPB-tLXoN
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-tickrate 128
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 999
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail High
- Texture Filtering Mode Bilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion High
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Viktor Tamás Bea