YEKINDAR
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.78/100
- Kills per round 0.73
- Kills per round win 1.03
- Damage per round 81.3
- Damage per round win 108.3
- Rounds with a kill 47.8%
- Rating 2.0 1.13
- Rounds with a multi-kill 18.5%
- Pistol round rating 1.10
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.40/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.14
- Traded deaths percentage 19.4%
- Opening deaths traded percentage 20.6%
- Assists per round 0.15
- Support rounds 15.7%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.23/100
- Saved teammate per round 0.09
- Trade kills per round 0.11
- Trade kills percentage 15.5%
- Assisted kills percentage 16.9%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.86/100
- Opening kills per round 0.16
- Opening deaths per round 0.15
- Opening attempts 30.0%
- Opening success 51.0%
- Win% after opening kill 73.6%
- Attacks per round 2.80
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.39/100
- Clutch points per round 0.02
- Last alive percentage 7.2%
- 1on1 win percentage 66.4%
- Time alive per round 69 s
- Saves per round loss 6.6%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.5/100
- Sniper kills per round 0.04
- Sniper kills percentage 4.5%
- Rounds with sniper kills percentage 2.6%
- Sniper multi-kill rounds 0.006
- Sniper opening kills per round 0.011
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.53/100
- Utility damage per round 4.30
- Utility kills per 100 rounds 0.74
- Flashes thrown per round 0.54
- Flash assists per round 0.04
- Time opponent flashed per round 2.52 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.82/100
- Kills per round 0.78
- Kills per round win 1.07
- Damage per round 86.6
- Damage per round win 111.8
- Rounds with a kill 50.6%
- Rating 2.0 1.15
- Rounds with a multi-kill 19.9%
- Pistol round rating 1.09
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.36/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.12
- Traded deaths percentage 17.7%
- Opening deaths traded percentage 17.0%
- Assists per round 0.17
- Support rounds 18.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.24/100
- Saved teammate per round 0.07
- Trade kills per round 0.10
- Trade kills percentage 13.4%
- Assisted kills percentage 18.7%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.85/100
- Opening kills per round 0.16
- Opening deaths per round 0.12
- Opening attempts 28.3%
- Opening success 56.0%
- Win% after opening kill 71.8%
- Attacks per round 3.12
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.43/100
- Clutch points per round 0.01
- Last alive percentage 6.8%
- 1on1 win percentage 60.0%
- Time alive per round 74 s
- Saves per round loss 10.6%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.8/100
- Sniper kills per round 0.06
- Sniper kills percentage 7.4%
- Rounds with sniper kills percentage 4.3%
- Sniper multi-kill rounds 0.01
- Sniper opening kills per round 0.02
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.56/100
- Utility damage per round 5.81
- Utility kills per 100 rounds 0.97
- Flashes thrown per round 0.39
- Flash assists per round 0.04
- Time opponent flashed per round 2.87 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.73/100
- Kills per round 0.68
- Kills per round win 0.99
- Damage per round 75.9
- Damage per round win 104.7
- Rounds with a kill 45.0%
- Rating 2.0 1.11
- Rounds with a multi-kill 17.0%
- Pistol round rating 1.10
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.43/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.16
- Traded deaths percentage 21.1%
- Opening deaths traded percentage 24.1%
- Assists per round 0.13
- Support rounds 12.9%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.21/100
- Saved teammate per round 0.10
- Trade kills per round 0.12
- Trade kills percentage 17.6%
- Assisted kills percentage 15.1%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.87/100
- Opening kills per round 0.15
- Opening deaths per round 0.17
- Opening attempts 31.7%
- Opening success 45.9%
- Win% after opening kill 75.3%
- Attacks per round 2.47
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.35/100
- Clutch points per round 0.02
- Last alive percentage 7.5%
- 1on1 win percentage 72.7%
- Time alive per round 63 s
- Saves per round loss 2.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.6%
- Rounds with sniper kills percentage 0.9%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.49/100
- Utility damage per round 2.78
- Utility kills per 100 rounds 0.50
- Flashes thrown per round 0.68
- Flash assists per round 0.04
- Time opponent flashed per round 2.16 s
Statistics
- Total kills 30710
- Headshot % 59.5%
- Total deaths 29273
- K/D Ratio 1.05
- Damage / Round 81.3
- Grenade dmg / Round 4.3
- Maps played 1651
- Rounds played 42238
- Kills / Round 0.73
- Assists / Round 0.15
- Deaths / Round 0.69
- Saved by teammate / Round 0.09
- Saved teammates / Round 0.08
- Rating 2.0 1.28
Gears
Monitor
ZOWIE XL2566K
Mouse
ZOWIE EC2-DW Grey
Keyboard
Wooting 80HE Ghost
Headset
HyperX Cloud II
Mousepad
ZOWIE G-SR III
Headset
KZ ZS10 Pro X
Mouse settings
- eDPI 960
- Sensitivity 1.2
- DPI 800
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 1.2; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 2
- Gap -3
- Thickness 0.5
- Outline No
- Outline Thickness 0
- Red 0
- Green 0
- Blue 0
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap -3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-CBO9K-Nev5f-DkCEb-Hj7uY-OnMHA
Viewmodel
- FOV 65
- Offset X -0.5
- Offset Y 1
- Offset Z -2
- Preset Pos 0
viewmodel_fov 65; viewmodel_offset_x -0.5; viewmodel_offset_y 1; viewmodel_offset_z -2; viewmodel_presetpos 0;
Launch Options
-console -noreflex +autoexec
Video Settings
Video
- Resolution 1920x1080
- Aspect Ratio 16:9
- Display Mode Fullscreen
- Scaling Mode Native
Advanced Video
- Boost Player Contrast Disabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Disabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 999
- Multisampling Anti Aliasing Mode 8x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Anisotropic 4x
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion High
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Sidnei Macedo