yuurih
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.78/100
- Kills per round 0.73
- Kills per round win 0.98
- Damage per round 82.2
- Damage per round win 102.8
- Rounds with a kill 49.1%
- Rating 2.0 1.16
- Rounds with a multi-kill 18.0%
- Pistol round rating 1.17
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.36/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.12
- Traded deaths percentage 19.3%
- Opening deaths traded percentage 24.7%
- Assists per round 0.17
- Support rounds 19.9%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.53/100
- Saved teammate per round 0.11
- Trade kills per round 0.15
- Trade kills percentage 20.4%
- Assisted kills percentage 20.7%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.44/100
- Opening kills per round 0.10
- Opening deaths per round 0.07
- Opening attempts 16.5%
- Opening success 56.5%
- Win% after opening kill 75.9%
- Attacks per round 3.25
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.54/100
- Clutch points per round 0.03
- Last alive percentage 10.7%
- 1on1 win percentage 57.4%
- Time alive per round 71 s
- Saves per round loss 9.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.02
- Sniper kills percentage 1.7%
- Rounds with sniper kills percentage 1.1%
- Sniper multi-kill rounds 0.003
- Sniper opening kills per round 0.0017
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.73/100
- Utility damage per round 5.04
- Utility kills per 100 rounds 0.95
- Flashes thrown per round 0.78
- Flash assists per round 0.04
- Time opponent flashed per round 2.27 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.77/100
- Kills per round 0.76
- Kills per round win 1.02
- Damage per round 86.0
- Damage per round win 106.9
- Rounds with a kill 50.8%
- Rating 2.0 1.17
- Rounds with a multi-kill 18.8%
- Pistol round rating 1.10
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.38/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.11
- Traded deaths percentage 18.8%
- Opening deaths traded percentage 20.3%
- Assists per round 0.18
- Support rounds 22.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.42/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 16.0%
- Assisted kills percentage 20.7%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.51/100
- Opening kills per round 0.11
- Opening deaths per round 0.06
- Opening attempts 17.5%
- Opening success 63.5%
- Win% after opening kill 74.3%
- Attacks per round 3.51
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.52/100
- Clutch points per round 0.02
- Last alive percentage 9.2%
- 1on1 win percentage 50.4%
- Time alive per round 69 s
- Saves per round loss 14.8%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.2%
- Rounds with sniper kills percentage 1.4%
- Sniper multi-kill rounds 0.004
- Sniper opening kills per round 0.003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.74/100
- Utility damage per round 6.15
- Utility kills per 100 rounds 1.08
- Flashes thrown per round 0.63
- Flash assists per round 0.03
- Time opponent flashed per round 2.53 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.78/100
- Kills per round 0.70
- Kills per round win 0.94
- Damage per round 78.3
- Damage per round win 98.7
- Rounds with a kill 47.3%
- Rating 2.0 1.15
- Rounds with a multi-kill 17.2%
- Pistol round rating 1.23
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.34/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.13
- Traded deaths percentage 19.7%
- Opening deaths traded percentage 29.1%
- Assists per round 0.15
- Support rounds 17.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.63/100
- Saved teammate per round 0.13
- Trade kills per round 0.17
- Trade kills percentage 24.7%
- Assisted kills percentage 20.7%
- Damage per kill 112
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.37/100
- Opening kills per round 0.08
- Opening deaths per round 0.08
- Opening attempts 15.4%
- Opening success 49.5%
- Win% after opening kill 77.4%
- Attacks per round 2.98
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.55/100
- Clutch points per round 0.03
- Last alive percentage 12.1%
- 1on1 win percentage 64.4%
- Time alive per round 72 s
- Saves per round loss 3.2%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.2%
- Rounds with sniper kills percentage 0.7%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.0004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.71/100
- Utility damage per round 3.92
- Utility kills per 100 rounds 0.81
- Flashes thrown per round 0.93
- Flash assists per round 0.04
- Time opponent flashed per round 2.01 s
Statistics
- Total kills 28648
- Headshot % 44.9%
- Total deaths 24827
- K/D Ratio 1.15
- Damage / Round 82.1
- Grenade dmg / Round 5.0
- Maps played 1573
- Rounds played 39246
- Kills / Round 0.73
- Assists / Round 0.17
- Deaths / Round 0.63
- Saved by teammate / Round 0.09
- Saved teammates / Round 0.11
- Rating 2.0 1.12
Gears
Monitor
ZOWIE XL2566K
Mouse
Razer Viper V3 Pro White
Keyboard
Logitech G Pro X TKL RAPID Black
Headset
Logitech G PRO X 2 Headset Magenta
Mousepad
SteelSeries QcK Heavy
Headset
Bose QuietComfort 20
Mouse settings
- eDPI 1000
- Sensitivity 1.25
- DPI 800
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 1.25; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 3
- Gap -3
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 0
- Green 255
- Blue 0
- Alpha Enabled Yes
- Alpha 200
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 3
- Fixed Gap -3
- Inner Split Alpha 0
- Outer Split Alpha 1
- Split Size Ratio 1
CSGO-sWedv-tMPzY-FFN6Z-MzLTr-zYYwP
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 1
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 1;
Launch Options
-console -freq 360 -novid -high -tickrate 128 +rate 786432 +fps_max 0
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Anisotropic 4x
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Sidnei Macedo