IGL
Brollan
Side:
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.65/100
- Kills per round 0.70
- Kills per round win 0.97
- Damage per round 77.3
- Damage per round win 100.4
- Rounds with a kill 46.7%
- Rating 2.0 1.09
- Rounds with a multi-kill 17.2%
- Pistol round rating 1.08
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.46/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.14
- Traded deaths percentage 20.3%
- Opening deaths traded percentage 23.7%
- Assists per round 0.15
- Support rounds 17.9%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.36/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 18.5%
- Assisted kills percentage 19.2%
- Damage per kill 111
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.71/100
- Opening kills per round 0.12
- Opening deaths per round 0.13
- Opening attempts 24.4%
- Opening success 50.2%
- Win% after opening kill 73.4%
- Attacks per round 2.94
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.49/100
- Clutch points per round 0.03
- Last alive percentage 7.9%
- 1on1 win percentage 68.9%
- Time alive per round 66 s
- Saves per round loss 5.5%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.0%
- Rounds with sniper kills percentage 0.6%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.0012
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.60/100
- Utility damage per round 5.01
- Utility kills per 100 rounds 1.00
- Flashes thrown per round 0.54
- Flash assists per round 0.04
- Time opponent flashed per round 2.42 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.70/100
- Kills per round 0.74
- Kills per round win 1.01
- Damage per round 82.0
- Damage per round win 103.6
- Rounds with a kill 49.0%
- Rating 2.0 1.11
- Rounds with a multi-kill 18.7%
- Pistol round rating 1.05
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.35/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.11
- Traded deaths percentage 18.0%
- Opening deaths traded percentage 19.9%
- Assists per round 0.17
- Support rounds 21.1%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.29/100
- Saved teammate per round 0.07
- Trade kills per round 0.11
- Trade kills percentage 14.7%
- Assisted kills percentage 20.6%
- Damage per kill 111
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.69/100
- Opening kills per round 0.13
- Opening deaths per round 0.10
- Opening attempts 22.9%
- Opening success 56.6%
- Win% after opening kill 71.4%
- Attacks per round 3.27
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.49/100
- Clutch points per round 0.02
- Last alive percentage 7.4%
- 1on1 win percentage 64.9%
- Time alive per round 66 s
- Saves per round loss 9.7%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.3%
- Rounds with sniper kills percentage 0.8%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.002
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.65/100
- Utility damage per round 6.48
- Utility kills per 100 rounds 1.21
- Flashes thrown per round 0.44
- Flash assists per round 0.04
- Time opponent flashed per round 2.67 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.60/100
- Kills per round 0.65
- Kills per round win 0.93
- Damage per round 72.5
- Damage per round win 97.1
- Rounds with a kill 44.3%
- Rating 2.0 1.07
- Rounds with a multi-kill 15.7%
- Pistol round rating 1.10
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.57/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.16
- Traded deaths percentage 22.6%
- Opening deaths traded percentage 27.5%
- Assists per round 0.13
- Support rounds 14.6%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.43/100
- Saved teammate per round 0.12
- Trade kills per round 0.15
- Trade kills percentage 22.2%
- Assisted kills percentage 17.8%
- Damage per kill 111
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.73/100
- Opening kills per round 0.11
- Opening deaths per round 0.15
- Opening attempts 25.9%
- Opening success 43.7%
- Win% after opening kill 75.3%
- Attacks per round 2.61
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.49/100
- Clutch points per round 0.03
- Last alive percentage 8.4%
- 1on1 win percentage 72.9%
- Time alive per round 65 s
- Saves per round loss 1.2%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.7%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.0004
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.55/100
- Utility damage per round 3.54
- Utility kills per 100 rounds 0.78
- Flashes thrown per round 0.64
- Flash assists per round 0.04
- Time opponent flashed per round 2.16 s
Statistics
- Total kills 27508
- Headshot % 52.5%
- Total deaths 26488
- K/D Ratio 1.04
- Damage / Round 77.3
- Grenade dmg / Round 5.0
- Maps played 1543
- Rounds played 39433
- Kills / Round 0.70
- Assists / Round 0.15
- Deaths / Round 0.67
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.10
- Rating 2.0 1.15
Gears
Monitor
ZOWIE XL2586X+
Mouse
ZOWIE EC2-DW Black
Keyboard
Razer Huntsman V2 TKL
Headset
Razer BlackShark V3 Pro White
Mousepad
Razer Gigantus V2
Headset
Razer Hammerhead Pro V2
Mouse settings
- eDPI 1040
- Sensitivity 1.3
- DPI 800
- Zoom Sensitivity 1
- Hz 2000
- Windows Sensitivity 6
sensitivity 1.3; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 2
- Gap -3
- Thickness 0
- Outline Yes
- Outline Thickness 0
- Red 255
- Green 250
- Blue 255
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 3
- Fixed Gap 3
- Inner Split Alpha 0
- Outer Split Alpha 1
- Split Size Ratio 1
CSGO-FnJLE-pUbZP-vnNr4-OEcBH-2zpxA
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Disabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 600
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail High
- Particle Detail Low
- Ambient Occlusion High
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Dennis Nielsen