xertioN
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.71/100
- Kills per round 0.71
- Kills per round win 0.99
- Damage per round 80.5
- Damage per round win 105.4
- Rounds with a kill 47.7%
- Rating 2.0 1.13
- Rounds with a multi-kill 17.5%
- Pistol round rating 1.17
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.59/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 22.0%
- Opening deaths traded percentage 23.0%
- Assists per round 0.19
- Support rounds 18.1%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.32/100
- Saved teammate per round 0.10
- Trade kills per round 0.12
- Trade kills percentage 16.6%
- Assisted kills percentage 20.2%
- Damage per kill 115
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.77/100
- Opening kills per round 0.14
- Opening deaths per round 0.13
- Opening attempts 27.2%
- Opening success 49.5%
- Win% after opening kill 74.2%
- Attacks per round 3.03
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.35/100
- Clutch points per round 0.02
- Last alive percentage 7.2%
- 1on1 win percentage 60.8%
- Time alive per round 63 s
- Saves per round loss 6.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0
- Sniper kills percentage 0.4%
- Rounds with sniper kills percentage 0.3%
- Sniper multi-kill rounds 0.0004
- Sniper opening kills per round 0.0001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.64/100
- Utility damage per round 6.42
- Utility kills per 100 rounds 0.97
- Flashes thrown per round 0.55
- Flash assists per round 0.03
- Time opponent flashed per round 2.06 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.75/100
- Kills per round 0.75
- Kills per round win 1.01
- Damage per round 84.7
- Damage per round win 106.1
- Rounds with a kill 50.7%
- Rating 2.0 1.15
- Rounds with a multi-kill 18.9%
- Pistol round rating 1.11
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.64/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 21.7%
- Opening deaths traded percentage 21.9%
- Assists per round 0.22
- Support rounds 21.8%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.42/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 15.5%
- Assisted kills percentage 23.8%
- Damage per kill 113
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.70/100
- Opening kills per round 0.13
- Opening deaths per round 0.10
- Opening attempts 23.3%
- Opening success 55.5%
- Win% after opening kill 74.5%
- Attacks per round 3.37
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.37/100
- Clutch points per round 0.01
- Last alive percentage 6.5%
- 1on1 win percentage 58.5%
- Time alive per round 64 s
- Saves per round loss 10.9%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.4%
- Rounds with sniper kills percentage 0.2%
- Sniper multi-kill rounds 0.0004
- Sniper opening kills per round 0.0002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.73/100
- Utility damage per round 8.58
- Utility kills per 100 rounds 1.34
- Flashes thrown per round 0.47
- Flash assists per round 0.03
- Time opponent flashed per round 2.31 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.67/100
- Kills per round 0.66
- Kills per round win 0.96
- Damage per round 76.3
- Damage per round win 104.6
- Rounds with a kill 44.7%
- Rating 2.0 1.10
- Rounds with a multi-kill 16.1%
- Pistol round rating 1.23
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.53/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.16
- Traded deaths percentage 22.3%
- Opening deaths traded percentage 24.1%
- Assists per round 0.16
- Support rounds 14.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.21/100
- Saved teammate per round 0.10
- Trade kills per round 0.12
- Trade kills percentage 17.7%
- Assisted kills percentage 16.6%
- Damage per kill 116
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.83/100
- Opening kills per round 0.14
- Opening deaths per round 0.16
- Opening attempts 31.1%
- Opening success 43.4%
- Win% after opening kill 73.8%
- Attacks per round 2.69
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.32/100
- Clutch points per round 0.02
- Last alive percentage 7.8%
- 1on1 win percentage 63.0%
- Time alive per round 62 s
- Saves per round loss 1.9%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.4%
- Rounds with sniper kills percentage 0.3%
- Sniper multi-kill rounds 0.0004
- Sniper opening kills per round 0.0
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.55/100
- Utility damage per round 4.25
- Utility kills per 100 rounds 0.60
- Flashes thrown per round 0.62
- Flash assists per round 0.03
- Time opponent flashed per round 1.81 s
Statistics
- Total kills 12902
- Headshot % 51.1%
- Total deaths 12386
- K/D Ratio 1.04
- Damage / Round 80.5
- Grenade dmg / Round 6.4
- Maps played 759
- Rounds played 18285
- Kills / Round 0.71
- Assists / Round 0.19
- Deaths / Round 0.68
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.09
- Rating 2.0 1.22
Gears
Monitor
ZOWIE XL2586X+
Mouse
ZOWIE EC1-C
Keyboard
Razer Huntsman V3 Pro TKL Black
Headset
Razer BlackShark V3 Pro White
Mousepad
Razer Gigantus V2
Headset
Razer Hammerhead Duo Green
Mouse settings
- eDPI 880
- Sensitivity 2.20
- DPI 400
- Zoom Sensitivity 1.00
- Hz 1000
- Windows Sensitivity 6
sensitivity 2.20; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1
- Gap -5
- Thickness 2
- Outline No
- Outline Thickness 0
- Red 255
- Green 255
- Blue 255
- Alpha Enabled Yes
- Alpha 200
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Yellow
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-NW8HD-EX8jK-M3cWd-2xZUw-XrDmQ
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1920x1080
- Aspect Ratio 16:9
- Display Mode Fullscreen
- Scaling Mode Native
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled + Boost
- NVIDIA G Sync Disabled
- Maximum FPS In Game 500
- Multisampling Anti Aliasing Mode 8x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Medium
- Texture Filtering Mode Anisotropic 4x
- Shader Detail High
- Particle Detail Low
- Ambient Occlusion High
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Dennis Nielsen