torzsi
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.66/100
- Kills per round 0.74
- Kills per round win 1.00
- Damage per round 73.9
- Damage per round win 96.1
- Rounds with a kill 49.5%
- Rating 2.0 1.15
- Rounds with a multi-kill 18.1%
- Pistol round rating 1.18
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.23/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.11
- Traded deaths percentage 17.7%
- Opening deaths traded percentage 19.0%
- Assists per round 0.10
- Support rounds 17.6%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.50/100
- Saved teammate per round 0.10
- Trade kills per round 0.15
- Trade kills percentage 20.6%
- Assisted kills percentage 21.3%
- Damage per kill 101
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.59/100
- Opening kills per round 0.11
- Opening deaths per round 0.07
- Opening attempts 18.5%
- Opening success 59.3%
- Win% after opening kill 76.5%
- Attacks per round 1.91
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.70/100
- Clutch points per round 0.03
- Last alive percentage 13.4%
- 1on1 win percentage 57.1%
- Time alive per round 70 s
- Saves per round loss 11.1%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.4
- Sniper kills percentage 53.7%
- Rounds with sniper kills percentage 30.6%
- Sniper multi-kill rounds 0.11
- Sniper opening kills per round 0.09
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.56/100
- Utility damage per round 2.67
- Utility kills per 100 rounds 0.69
- Flashes thrown per round 0.71
- Flash assists per round 0.08
- Time opponent flashed per round 2.42 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.82/100
- Kills per round 0.82
- Kills per round win 1.10
- Damage per round 80.6
- Damage per round win 104.9
- Rounds with a kill 53.8%
- Rating 2.0 1.22
- Rounds with a multi-kill 20.9%
- Pistol round rating 1.26
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.23/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.09
- Traded deaths percentage 17.0%
- Opening deaths traded percentage 13.9%
- Assists per round 0.11
- Support rounds 18.2%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.40/100
- Saved teammate per round 0.08
- Trade kills per round 0.13
- Trade kills percentage 15.5%
- Assisted kills percentage 21.3%
- Damage per kill 99
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.83/100
- Opening kills per round 0.15
- Opening deaths per round 0.07
- Opening attempts 22.7%
- Opening success 67.6%
- Win% after opening kill 75.4%
- Attacks per round 1.96
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.65/100
- Clutch points per round 0.02
- Last alive percentage 10.7%
- 1on1 win percentage 52.6%
- Time alive per round 69 s
- Saves per round loss 17.8%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.50
- Sniper kills percentage 60.8%
- Rounds with sniper kills percentage 37.3%
- Sniper multi-kill rounds 0.14
- Sniper opening kills per round 0.12
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.50/100
- Utility damage per round 3.15
- Utility kills per 100 rounds 0.79
- Flashes thrown per round 0.50
- Flash assists per round 0.05
- Time opponent flashed per round 2.48 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.50/100
- Kills per round 0.66
- Kills per round win 0.89
- Damage per round 67.2
- Damage per round win 87.2
- Rounds with a kill 45.2%
- Rating 2.0 1.07
- Rounds with a multi-kill 15.2%
- Pistol round rating 1.09
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.23/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.12
- Traded deaths percentage 18.4%
- Opening deaths traded percentage 24.1%
- Assists per round 0.09
- Support rounds 16.9%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.60/100
- Saved teammate per round 0.12
- Trade kills per round 0.17
- Trade kills percentage 25.6%
- Assisted kills percentage 21.2%
- Damage per kill 102
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.34/100
- Opening kills per round 0.07
- Opening deaths per round 0.07
- Opening attempts 14.3%
- Opening success 50.9%
- Win% after opening kill 77.6%
- Attacks per round 1.85
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.75/100
- Clutch points per round 0.04
- Last alive percentage 16.1%
- 1on1 win percentage 61.6%
- Time alive per round 70 s
- Saves per round loss 4.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.30
- Sniper kills percentage 46.5%
- Rounds with sniper kills percentage 23.8%
- Sniper multi-kill rounds 0.07
- Sniper opening kills per round 0.05
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.62/100
- Utility damage per round 2.18
- Utility kills per 100 rounds 0.59
- Flashes thrown per round 0.92
- Flash assists per round 0.10
- Time opponent flashed per round 2.35 s
Statistics
- Total kills 18712
- Headshot % 30.9%
- Total deaths 15171
- K/D Ratio 1.23
- Damage / Round 73.9
- Grenade dmg / Round 2.7
- Maps played 1024
- Rounds played 25401
- Kills / Round 0.74
- Assists / Round 0.10
- Deaths / Round 0.60
- Saved by teammate / Round 0.09
- Saved teammates / Round 0.10
- Rating 2.0 1.13
Gears
Monitor
ZOWIE XL2586X+
Mouse
Razer DeathAdder V3 HyperSpeed
Keyboard
Razer Huntsman V3 Pro TKL White
Headset
Razer BlackShark V3 Pro Black
Mousepad
Razer Strider
Headset
Razer Hammerhead Duo Black
Mouse settings
- eDPI 800
- Sensitivity 1.00
- DPI 800
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 1; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 2
- Gap -3
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 148
- Green 0
- Blue 211
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-hP4eK-PqkTQ-jo4T7-cmpxc-ZHZML
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 2
- Offset Z -2
- Preset Pos 1
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 1;
Launch Options
-allow_third_party_software
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 900
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality Medium
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Trilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Dennis Nielsen