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Jimpphat

CS2 Logo CS2 Jimi Salo
Finland Flag Finland Country
September 9, 2006 (age 19) Born
MOUZ Current team
$532,076 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    70/100
    • Kills per round 0.72
    • Kills per round win 0.95
    • Damage per round 77.4
    • Damage per round win 97.0
    • Rounds with a kill 47.8%
    • Rating 2.0 1.14
    • Rounds with a multi-kill 17.7%
    • Pistol round rating 1.15
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    43/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.12
    • Traded deaths percentage 20.4%
    • Opening deaths traded percentage 27.2%
    • Assists per round 0.16
    • Support rounds 22.7%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    66/100
    • Saved teammate per round 0.12
    • Trade kills per round 0.16
    • Trade kills percentage 22.6%
    • Assisted kills percentage 23.1%
    • Damage per kill 109
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    27/100
    • Opening kills per round 0.08
    • Opening deaths per round 0.07
    • Opening attempts 13.8%
    • Opening success 52.0%
    • Win% after opening kill 75.7%
    • Attacks per round 2.94
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    71/100
    • Clutch points per round 0.03
    • Last alive percentage 11.8%
    • 1on1 win percentage 65.1%
    • Time alive per round 72 s
    • Saves per round loss 11.4%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0
    • Sniper kills percentage 0.5%
    • Rounds with sniper kills percentage 0.3%
    • Sniper multi-kill rounds 0.0003
    • Sniper opening kills per round 0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    46/100
    • Utility damage per round 4.66
    • Utility kills per 100 rounds 0.92
    • Flashes thrown per round 0.41
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.27 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    73/100
    • Kills per round 0.76
    • Kills per round win 0.99
    • Damage per round 81.5
    • Damage per round win 100.5
    • Rounds with a kill 49.9%
    • Rating 2.0 1.17
    • Rounds with a multi-kill 19.1%
    • Pistol round rating 1.14
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    49/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.11
    • Traded deaths percentage 20.3%
    • Opening deaths traded percentage 25.2%
    • Assists per round 0.18
    • Support rounds 25.8%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    62/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.14
    • Trade kills percentage 18.5%
    • Assisted kills percentage 24.4%
    • Damage per kill 108
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    30/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.06
    • Opening attempts 14.5%
    • Opening success 59.2%
    • Win% after opening kill 73.7%
    • Attacks per round 3.26
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    73/100
    • Clutch points per round 0.02
    • Last alive percentage 10.8%
    • 1on1 win percentage 66.3%
    • Time alive per round 71 s
    • Saves per round loss 18.5%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.5%
    • Rounds with sniper kills percentage 0.4%
    • Sniper multi-kill rounds 0.0004
    • Sniper opening kills per round 0.0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    51/100
    • Utility damage per round 6.04
    • Utility kills per 100 rounds 0.99
    • Flashes thrown per round 0.37
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.39 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    66/100
    • Kills per round 0.67
    • Kills per round win 0.91
    • Damage per round 73.2
    • Damage per round win 93.5
    • Rounds with a kill 45.6%
    • Rating 2.0 1.11
    • Rounds with a multi-kill 16.3%
    • Pistol round rating 1.16
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    37/100
    • Saved by teammate per round 0.11
    • Traded deaths per round 0.13
    • Traded deaths percentage 20.5%
    • Opening deaths traded percentage 29.2%
    • Assists per round 0.14
    • Support rounds 19.5%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    70/100
    • Saved teammate per round 0.14
    • Trade kills per round 0.18
    • Trade kills percentage 26.6%
    • Assisted kills percentage 21.8%
    • Damage per kill 109
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    23/100
    • Opening kills per round 0.06
    • Opening deaths per round 0.07
    • Opening attempts 13.0%
    • Opening success 44.8%
    • Win% after opening kill 77.7%
    • Attacks per round 2.62
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    68/100
    • Clutch points per round 0.03
    • Last alive percentage 12.7%
    • 1on1 win percentage 63.9%
    • Time alive per round 73 s
    • Saves per round loss 4.2%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    0/100
    • Sniper kills per round 0.00
    • Sniper kills percentage 0.5%
    • Rounds with sniper kills percentage 0.2%
    • Sniper multi-kill rounds 0.0002
    • Sniper opening kills per round 0.0
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    40/100
    • Utility damage per round 3.28
    • Utility kills per 100 rounds 0.84
    • Flashes thrown per round 0.45
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.15 s
Statistics
  • Total kills 13879
  • Headshot % 51.9%
  • Total deaths 11813
  • K/D Ratio 1.17
  • Damage / Round 77.3
  • Grenade dmg / Round 4.7
  • Maps played 796
  • Rounds played 19487
  • Kills / Round 0.71
  • Assists / Round 0.16
  • Deaths / Round 0.61
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.12
  • Rating 2.0 1.04
Gears
Monitor ZOWIE XL2586X+
ZOWIE XL2586X+
Mouse Finalmouse Ultralight X Sakura
Finalmouse Ultralight X Sakura
Keyboard Razer Huntsman V3 Pro TKL Black
Razer Huntsman V3 Pro TKL Black
Headset Razer BlackShark V3 Pro White
Razer BlackShark V3 Pro White
Mousepad Razer Gigantus V2
Razer Gigantus V2
Headset Logitech G333 White
Logitech G333 White
Mouse settings
  • eDPI 800
  • Sensitivity 2
  • DPI 400
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
sensitivity 2; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 1
  • Gap -4
  • Thickness 1
  • Outline No
  • Outline Thickness 0
  • Red 255
  • Green 255
  • Blue 255
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 0
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap 3
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
CSGO-qn2Ac-Ha9MX-87Kok-rVma5-ZmRBD
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Disabled
  • NVIDIA G Sync Disabled
  • Maximum FPS In Game 500
  • Multisampling Anti Aliasing Mode 8x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows All
  • Model Texture Detail Low
  • Texture Filtering Mode Bilinear
  • Shader Detail Low
  • Particle Detail Low
  • Ambient Occlusion Medium
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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