Spinx
Side:
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.74/100
- Kills per round 0.74
- Kills per round win 0.99
- Damage per round 78.1
- Damage per round win 99.5
- Rounds with a kill 48.9%
- Rating 2.0 1.14
- Rounds with a multi-kill 18.2%
- Pistol round rating 1.11
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.37/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 19.6%
- Opening deaths traded percentage 24.6%
- Assists per round 0.14
- Support rounds 18.7%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.48/100
- Saved teammate per round 0.11
- Trade kills per round 0.15
- Trade kills percentage 19.8%
- Assisted kills percentage 20.6%
- Damage per kill 107
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.50/100
- Opening kills per round 0.10
- Opening deaths per round 0.09
- Opening attempts 18.8%
- Opening success 53.0%
- Win% after opening kill 74.5%
- Attacks per round 2.68
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.61/100
- Clutch points per round 0.03
- Last alive percentage 10.6%
- 1on1 win percentage 65.8%
- Time alive per round 69 s
- Saves per round loss 8.9%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.8%
- Rounds with sniper kills percentage 1.0%
- Sniper multi-kill rounds 0.0029
- Sniper opening kills per round 0.0021
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.33/100
- Utility damage per round 3.71
- Utility kills per 100 rounds 0.76
- Flashes thrown per round 0.37
- Flash assists per round 0.03
- Time opponent flashed per round 2.34 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.78/100
- Kills per round 0.78
- Kills per round win 1.03
- Damage per round 82.6
- Damage per round win 103.6
- Rounds with a kill 51.4%
- Rating 2.0 1.16
- Rounds with a multi-kill 19.7%
- Pistol round rating 1.14
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.40/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.11
- Traded deaths percentage 18.8%
- Opening deaths traded percentage 22.0%
- Assists per round 0.16
- Support rounds 21.3%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.37/100
- Saved teammate per round 0.08
- Trade kills per round 0.12
- Trade kills percentage 15.3%
- Assisted kills percentage 22.1%
- Damage per kill 106
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.60/100
- Opening kills per round 0.12
- Opening deaths per round 0.08
- Opening attempts 20.2%
- Opening success 59.8%
- Win% after opening kill 72.1%
- Attacks per round 2.97
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.57/100
- Clutch points per round 0.02
- Last alive percentage 8.4%
- 1on1 win percentage 58.9%
- Time alive per round 68 s
- Saves per round loss 14.4%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.8%
- Rounds with sniper kills percentage 1.5%
- Sniper multi-kill rounds 0.005
- Sniper opening kills per round 0.004
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.30/100
- Utility damage per round 4.67
- Utility kills per 100 rounds 0.87
- Flashes thrown per round 0.27
- Flash assists per round 0.02
- Time opponent flashed per round 2.31 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.69/100
- Kills per round 0.69
- Kills per round win 0.94
- Damage per round 73.5
- Damage per round win 95.3
- Rounds with a kill 46.3%
- Rating 2.0 1.11
- Rounds with a multi-kill 16.7%
- Pistol round rating 1.07
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.34/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.14
- Traded deaths percentage 20.4%
- Opening deaths traded percentage 27.2%
- Assists per round 0.12
- Support rounds 16.1%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.59/100
- Saved teammate per round 0.13
- Trade kills per round 0.17
- Trade kills percentage 24.3%
- Assisted kills percentage 19.1%
- Damage per kill 107
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.40/100
- Opening kills per round 0.08
- Opening deaths per round 0.09
- Opening attempts 17.3%
- Opening success 46.2%
- Win% after opening kill 76.8%
- Attacks per round 2.38
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.64/100
- Clutch points per round 0.03
- Last alive percentage 12.8%
- 1on1 win percentage 72.7%
- Time alive per round 69 s
- Saves per round loss 3.4%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.7%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.0007
- Sniper opening kills per round 0.0002
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.36/100
- Utility damage per round 2.74
- Utility kills per 100 rounds 0.64
- Flashes thrown per round 0.47
- Flash assists per round 0.03
- Time opponent flashed per round 2.37 s
Statistics
- Total kills 17765
- Headshot % 55.5%
- Total deaths 15511
- K/D Ratio 1.15
- Damage / Round 78.0
- Grenade dmg / Round 3.7
- Maps played 973
- Rounds played 24330
- Kills / Round 0.73
- Assists / Round 0.14
- Deaths / Round 0.64
- Saved by teammate / Round 0.09
- Saved teammates / Round 0.11
- Rating 2.0 1.12
Gears
Monitor
ZOWIE XL2586X+
Mouse
ZOWIE EC2-DW Grey
Keyboard
Razer DeathStalker V2 Pro TKL
Headset
Razer BlackShark V3 Pro White
Mousepad
Razer Gigantus V2 Dragon Lore Edition
Headset
Razer Moray Black
Mouse settings
- eDPI 984
- Sensitivity 1.23
- DPI 800
- Zoom Sensitivity 1.00
- Hz 1000
- Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1.23
Crosshair
- Center Dot No
- Length 1.4
- Gap -3
- Thickness 0.6
- Outline No
- Outline Thickness 0
- Red 50
- Green 250
- Blue 154
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Custom
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-ASLLC-va7wc-zFpAe-JLOWT-7T8SA
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 500
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality Very High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Anisotropic 4x
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Dennis Nielsen