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cobrazera

CS2 Logo CS2 Anarbileg Uuganbayar
Mongolia Flag Mongolia Country
August 3, 2005 (age 20) Born
The MongolZ Current team
$27,481 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    73/100
    • Kills per round 0.72
    • Kills per round win 1.00
    • Damage per round 78.6
    • Damage per round win 102.0
    • Rounds with a kill 47.5%
    • Rating 2.0 1.12
    • Rounds with a multi-kill 18.0%
    • Pistol round rating 1.17
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    53/100
    • Saved by teammate per round 0.11
    • Traded deaths per round 0.15
    • Traded deaths percentage 20.8%
    • Opening deaths traded percentage 24.9%
    • Assists per round 0.21
    • Support rounds 19.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    44/100
    • Saved teammate per round 0.10
    • Trade kills per round 0.13
    • Trade kills percentage 18.3%
    • Assisted kills percentage 27.6%
    • Damage per kill 110
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    56/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.11
    • Opening attempts 21.3%
    • Opening success 50.8%
    • Win% after opening kill 72.1%
    • Attacks per round 2.81
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    51/100
    • Clutch points per round 0.02
    • Last alive percentage 8.9%
    • 1on1 win percentage 71%
    • Time alive per round 63 s
    • Saves per round loss 4.7%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    2/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 2.4%
    • Rounds with sniper kills percentage 1.3%
    • Sniper multi-kill rounds 0.004
    • Sniper opening kills per round 0.004
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    50/100
    • Utility damage per round 5.00
    • Utility kills per 100 rounds 0.82
    • Flashes thrown per round 0.44
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.23 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    65/100
    • Kills per round 0.74
    • Kills per round win 1.00
    • Damage per round 78.8
    • Damage per round win 99.2
    • Rounds with a kill 48.8%
    • Rating 2.0 1.08
    • Rounds with a multi-kill 18.4%
    • Pistol round rating 1.14
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    37/100
    • Saved by teammate per round 0.08
    • Traded deaths per round 0.11
    • Traded deaths percentage 17.6%
    • Opening deaths traded percentage 18.9%
    • Assists per round 0.20
    • Support rounds 21.0%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    37/100
    • Saved teammate per round 0.07
    • Trade kills per round 0.11
    • Trade kills percentage 14.8%
    • Assisted kills percentage 30.4%
    • Damage per kill 107
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    44/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.08
    • Opening attempts 18.1%
    • Opening success 57.9%
    • Win% after opening kill 69.4%
    • Attacks per round 2.90
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    64/100
    • Clutch points per round 0.02
    • Last alive percentage 9.0%
    • 1on1 win percentage 65.0%
    • Time alive per round 63 s
    • Saves per round loss 8.7%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    3/100
    • Sniper kills per round 0.03
    • Sniper kills percentage 3.6%
    • Rounds with sniper kills percentage 2.0%
    • Sniper multi-kill rounds 0.006
    • Sniper opening kills per round 0.006
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    51/100
    • Utility damage per round 5.38
    • Utility kills per 100 rounds 0.90
    • Flashes thrown per round 0.41
    • Flash assists per round 0.03
    • Time opponent flashed per round 2.54 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    80/100
    • Kills per round 0.70
    • Kills per round win 0.99
    • Damage per round 78.4
    • Damage per round win 104.7
    • Rounds with a kill 46.2%
    • Rating 2.0 1.15
    • Rounds with a multi-kill 17.5%
    • Pistol round rating 1.20
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    69/100
    • Saved by teammate per round 0.13
    • Traded deaths per round 0.18
    • Traded deaths percentage 24.0%
    • Opening deaths traded percentage 30.8%
    • Assists per round 0.21
    • Support rounds 16.9%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    51/100
    • Saved teammate per round 0.13
    • Trade kills per round 0.15
    • Trade kills percentage 21.8%
    • Assisted kills percentage 24.7%
    • Damage per kill 112
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    68/100
    • Opening kills per round 0.11
    • Opening deaths per round 0.14
    • Opening attempts 24.4%
    • Opening success 43.7%
    • Win% after opening kill 74.8%
    • Attacks per round 2.72
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    37/100
    • Clutch points per round 0.02
    • Last alive percentage 8.8%
    • 1on1 win percentage 76.0%
    • Time alive per round 62 s
    • Saves per round loss 0.7%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    1/100
    • Sniper kills per round 0.01
    • Sniper kills percentage 1.2%
    • Rounds with sniper kills percentage 0.6%
    • Sniper multi-kill rounds 0.002
    • Sniper opening kills per round 0.002
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    49/100
    • Utility damage per round 4.62
    • Utility kills per 100 rounds 0.74
    • Flashes thrown per round 0.47
    • Flash assists per round 0.02
    • Time opponent flashed per round 1.92 s
Statistics
  • Total kills 4396
  • Headshot % 59.8%
  • Total deaths 4174
  • K/D Ratio 1.05
  • Damage / Round 78.6
  • Grenade dmg / Round 5.0
  • Maps played 285
  • Rounds played 6102
  • Kills / Round 0.72
  • Assists / Round 0.21
  • Deaths / Round 0.68
  • Saved by teammate / Round 0.10
  • Saved teammates / Round 0.10
  • Rating 2.0 1.19
Gears
Mouse Logitech G Pro X2 SUPERSTRIKE
Logitech G Pro X2 SUPERSTRIKE
Keyboard Razer Huntsman V3 Pro TKL White
Razer Huntsman V3 Pro TKL White
Mousepad ZOWIE G-SR-SE ROUGE II
ZOWIE G-SR-SE ROUGE II
Mouse settings
  • eDPI 1120
  • Sensitivity 1.4
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 1000
  • Windows Sensitivity 6
sensitivity 1.4; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 2
  • Gap -3
  • Thickness 0
  • Outline No
  • Outline Thickness 0
  • Red 255
  • Green 255
  • Blue 255
  • Alpha Enabled Yes
  • Alpha 255
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 1
  • Style Classic Static
  • Color Cyan
  • Follow Recoil No
  • Split Distance 3
  • Fixed Gap 3
  • Inner Split Alpha 0
  • Outer Split Alpha 1
  • Split Size Ratio 1
CSGO-tYYFx-vcS8N-tf5GD-9Ty9j-mRFuA
Viewmodel
  • FOV 68
  • Offset X 2.5
  • Offset Y 0
  • Offset Z -1.5
  • Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched

Team

Anarbileg “cobrazera” Uuganbayar Overview

He became TMZ’s first replacement since their stellar summer 2025 pick and their absolute dominance of the world rankings. Anarbileg Uuganbayar, a 20-year-old player from Ulaanbaatar, replaced Azbayar “Senzu” Munkhbold, who had played for the top Mongolian club for over two and a half years. “You have to deal with the highest expectations,” shares Senzu’s replacement. All about entry fragger MongolZ and his chances of securing new victories for the team – in a new article by MelBet Pick’em.

Cobrazera Path to Esports

The future cobrazera CS2 player was born on August 21, 2005, in the Mongolian capital of Ulaanbaatar. In an interview, 20-year-old Anarbileg says that during his school years, he didn’t think about an esports career, or even about computer games at all.

Of course, he was introduced to gaming early, thanks to his older brother, at the age of 5 or 6. He started playing on his own early on (though he had to fight with his brother for access to the only computer). His interest in gaming waned, and as a teenager, Uuganbayar dreamed of becoming an architect like his grandfather. He says he only returned to gaming again at 16 – he quickly became hooked, developed his skills, and made it into the professional league.

Cobrazera Professional Career

According to cobrazera CS2 player, the speed with which he rose through the amateur leagues and began receiving offers from professional teams surprised even him.

Uuganbayar’s first team was the Mongolian ATOX Esports, a now-defunct tag team featuring former members of The MongolZ and other teams. He first played in the IEM Sydney 2023 qualifiers, after which he moved to QUBE Esports, another Mongolian team.

In April 2024, he secured a spot with The Huns Esports, the second-strongest national team (at the time ranked 150-200th in the world). The team’s performance was initially rocky, but by the end of 2024, the team had grown significantly, reaching a global ranking of 40-50th the following year. In March 2025, CS2 cobrazera player took part in his first international tournament, BLAST Open Spring 2025.

Cobrazera Current Team & Role

Cobrazera CS2 player received an offer to join a top-tier roster at the very end of 2025. A little earlier, the esports scene was rocked by the shock of The MongolZ benching Azbayar “Senzu” Munkhbold, their key player, after a great year for the team. According to insiders, this was due either to Senzu’s fatigue and burnout or to a divergence in their playstyles.

So, in 2026, Cobrazera swapped Huns Esports, then ranked 50+ globally, for TMZ, a top-10 team. He plays as an aggressive riffler, playing as an entry. During his first three months with the team, he received excellent ratings from HLTV in “Opening” and “Entrying,” matching the scores of blitz. In terms of overall firepower, cobrazera outperformed three of his teammates, second only to the 910. Uuganbayar’s only weakness is clutch situations, in which he often gets lost.

In his first three months with TMZ, the team’s best result was fourth place at PGL Cluj-Napoca 2026, where the unit lost to Team Vitality and after MOUZ. Considering that in the first months of 2026, only cobrazera and 910 have shown growth in their individual ratings, it’s entirely possible that he will become the team’s new and irreplaceable face.

FAQ

Cobrazera CS2 player’s full name is Anarbileg Uuganbayar. His nickname comes from the Japanese manga “Cobra” and the suffix “-zera,” a reference to Generation Z.

Anarbileg was born in August 2005. So, in 2026 cobrazera age will reach 21. This is roughly the average age of The MongolZ players.

Like most Mongolian eSports athletes, Uuganbayar hails from Mongolia’s capital and largest city, Ulaanbaatar.

He plays like a standard riffler. His role can be described as an entry fragger: HLTV gave him 73 points for Opening and 51 for Entrying.

Considering Uuganbayar’s very short career (as of March 2026) in a Tier 1 team, his prize money to date is more than modest – around $30,000.

Since 2026, cobrazera has been playing for the top team The MongolZ, ranked in the world’s top 10. He replaced Senzu, the team’s star riffler.

CS2 cobrazera player started playing professional Counter Strike quite late. He qualified for his first world tournament at 18, and reached his first A-tier tournament at 19, in 2025.

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