IGL
huNter-
January 3, 1996 (age 30)
Born
$1,069,233
Prize money
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.83/100
- Kills per round 0.75
- Kills per round win 1.03
- Damage per round 82.2
- Damage per round win 104.5
- Rounds with a kill 49.4%
- Rating 2.0 1.10
- Rounds with a multi-kill 19.1%
- Pistol round rating 1.14
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.47/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.14
- Traded deaths percentage 20.4%
- Opening deaths traded percentage 24.1%
- Assists per round 0.15
- Support rounds 17.1%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.52/100
- Saved teammate per round 0.11
- Trade kills per round 0.15
- Trade kills percentage 19.9%
- Assisted kills percentage 19.1%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.59/100
- Opening kills per round 0.11
- Opening deaths per round 0.10
- Opening attempts 20.3%
- Opening success 53.5%
- Win% after opening kill 76.3%
- Attacks per round 3.13
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.45/100
- Clutch points per round 0.02
- Last alive percentage 8.7%
- 1on1 win percentage 58.7%
- Time alive per round 66 s
- Saves per round loss 6.8%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.0%
- Rounds with sniper kills percentage 0.6%
- Sniper multi-kill rounds 0.0014
- Sniper opening kills per round 0.0006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.66/100
- Utility damage per round 5.70
- Utility kills per 100 rounds 1.06
- Flashes thrown per round 0.63
- Flash assists per round 0.04
- Time opponent flashed per round 2.15 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.86/100
- Kills per round 0.79
- Kills per round win 1.08
- Damage per round 87.2
- Damage per round win 109.1
- Rounds with a kill 51.6%
- Rating 2.0 1.18
- Rounds with a multi-kill 20.4%
- Pistol round rating 1.18
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.51/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.12
- Traded deaths percentage 19.7%
- Opening deaths traded percentage 22.5%
- Assists per round 0.17
- Support rounds 19.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.51/100
- Saved teammate per round 0.09
- Trade kills per round 0.13
- Trade kills percentage 16.9%
- Assisted kills percentage 20.5%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.60/100
- Opening kills per round 0.12
- Opening deaths per round 0.08
- Opening attempts 20.1%
- Opening success 59.3%
- Win% after opening kill 74.3%
- Attacks per round 3.50
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.39/100
- Clutch points per round 0.01
- Last alive percentage 7.0%
- 1on1 win percentage 53.0%
- Time alive per round 65 s
- Saves per round loss 11.6%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.2%
- Rounds with sniper kills percentage 0.7%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.70/100
- Utility damage per round 7.78
- Utility kills per 100 rounds 1.36
- Flashes thrown per round 0.45
- Flash assists per round 0.03
- Time opponent flashed per round 2.46 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.80/100
- Kills per round 0.71
- Kills per round win 0.98
- Damage per round 77.1
- Damage per round win 99.9
- Rounds with a kill 47.2%
- Rating 2.0 1.02
- Rounds with a multi-kill 17.7%
- Pistol round rating 1.10
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.43/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 21.0%
- Opening deaths traded percentage 25.6%
- Assists per round 0.12
- Support rounds 14.7%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.52/100
- Saved teammate per round 0.13
- Trade kills per round 0.16
- Trade kills percentage 22.9%
- Assisted kills percentage 17.7%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.58/100
- Opening kills per round 0.10
- Opening deaths per round 0.11
- Opening attempts 20.4%
- Opening success 47.7%
- Win% after opening kill 78.3%
- Attacks per round 2.75
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.51/100
- Clutch points per round 0.03
- Last alive percentage 10.3%
- 1on1 win percentage 64.4%
- Time alive per round 67 s
- Saves per round loss 2.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 0.8%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.0007
- Sniper opening kills per round 0.0002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.62/100
- Utility damage per round 3.61
- Utility kills per 100 rounds 0.75
- Flashes thrown per round 0.81
- Flash assists per round 0.04
- Time opponent flashed per round 1.84 s
Statistics
- Total kills 38381
- Headshot % 49.3%
- Total deaths 33804
- K/D Ratio 1.14
- Damage / Round 82.1
- Grenade dmg / Round 5.7
- Maps played 2004
- Rounds played 51196
- Kills / Round 0.75
- Assists / Round 0.15
- Deaths / Round 0.66
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.11
- Rating 2.0 1.18
Gears
Monitor
ZOWIE XL2566K
Mouse
Logitech G Pro X2 SUPERSTRIKE
Keyboard
Razer Huntsman V3 Pro TKL White
Headset
Logitech G PRO X 2 Headset White
Mousepad
Artisan Ninja FX Zero Soft Black
Headset
Linsoul 7HZ Timeless
Mouse settings
- eDPI 1000
- Sensitivity 1.25
- DPI 800
- Zoom Sensitivity 1
- Hz 4000
- Windows Sensitivity 6
sensitivity 1.25; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1
- Gap -3
- Thickness 1
- Outline No
- Outline Thickness 0
- Red 255
- Green 255
- Blue 255
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Yellow
- Follow Recoil No
- Split Distance 3
- Fixed Gap -2
- Inner Split Alpha 0
- Outer Split Alpha 1
- Split Size Ratio 1
CSGO-wTm8n-xyNG7-Gedpn-BS9MO-TpNkO
Viewmodel
- FOV 68
- Offset X 2
- Offset Y 0
- Offset Z -2
- Preset Pos 0
viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 0; viewmodel_offset_z -2; viewmodel_presetpos 0;
Launch Options
-freq 360 -tickrate 128 -console -novid
Video Settings
Video
- Resolution 1350x1080
- Aspect Ratio 5:4
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Unknown
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 8x MSAA
- Global Shadow Quality Medium
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Anisotropic 16x
- Shader Detail Low
- Particle Detail Unknown
- Ambient Occlusion Unknown
- High Dynamic Range Unknown
- Fidelity FX Super Resolution Unknown
Team
Eetu Saha