matys
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.86/100
- Kills per round 0.77
- Kills per round win 1.09
- Damage per round 82.2
- Damage per round win 110.1
- Rounds with a kill 49.2%
- Rating 2.0 1.15
- Rounds with a multi-kill 19.8%
- Pistol round rating 1.22
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.68/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.16
- Traded deaths percentage 22.2%
- Opening deaths traded percentage 26.0%
- Assists per round 0.16
- Support rounds 16.2%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.62/100
- Saved teammate per round 0.13
- Trade kills per round 0.16
- Trade kills percentage 20.5%
- Assisted kills percentage 21.0%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.72/100
- Opening kills per round 0.13
- Opening deaths per round 0.12
- Opening attempts 24.1%
- Opening success 51.6%
- Win% after opening kill 71.2%
- Attacks per round 2.70
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.35/100
- Clutch points per round 0.02
- Last alive percentage 5.9%
- 1on1 win percentage 69.9%
- Time alive per round 62 s
- Saves per round loss 5.8%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0
- Sniper kills percentage 0.6%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.0009
- Sniper opening kills per round 0.0004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.47/100
- Utility damage per round 3.91
- Utility kills per 100 rounds 0.54
- Flashes thrown per round 0.53
- Flash assists per round 0.03
- Time opponent flashed per round 2.37 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.87/100
- Kills per round 0.80
- Kills per round win 1.14
- Damage per round 86.3
- Damage per round win 113.9
- Rounds with a kill 51.0%
- Rating 2.0 1.15
- Rounds with a multi-kill 20.9%
- Pistol round rating 1.15
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.61/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 20.1%
- Opening deaths traded percentage 21.9%
- Assists per round 0.17
- Support rounds 18.9%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.55/100
- Saved teammate per round 0.10
- Trade kills per round 0.13
- Trade kills percentage 16.7%
- Assisted kills percentage 22.1%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.69/100
- Opening kills per round 0.13
- Opening deaths per round 0.10
- Opening attempts 22.9%
- Opening success 56.8%
- Win% after opening kill 69.8%
- Attacks per round 3.01
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.37/100
- Clutch points per round 0.01
- Last alive percentage 5.9%
- 1on1 win percentage 63.2%
- Time alive per round 60 s
- Saves per round loss 10.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.6%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.0004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.51/100
- Utility damage per round 5.20
- Utility kills per 100 rounds 0.65
- Flashes thrown per round 0.40
- Flash assists per round 0.03
- Time opponent flashed per round 2.79 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.85/100
- Kills per round 0.73
- Kills per round win 1.04
- Damage per round 78.0
- Damage per round win 106.2
- Rounds with a kill 47.3%
- Rating 2.0 1.15
- Rounds with a multi-kill 18.6%
- Pistol round rating 1.29
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.74/100
- Saved by teammate per round 0.14
- Traded deaths per round 0.18
- Traded deaths percentage 24.2%
- Opening deaths traded percentage 30.1%
- Assists per round 0.15
- Support rounds 13.5%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.68/100
- Saved teammate per round 0.16
- Trade kills per round 0.18
- Trade kills percentage 24.2%
- Assisted kills percentage 19.9%
- Damage per kill 107
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.74/100
- Opening kills per round 0.12
- Opening deaths per round 0.14
- Opening attempts 25.2%
- Opening success 46.3%
- Win% after opening kill 72.6%
- Attacks per round 2.38
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.32/100
- Clutch points per round 0.02
- Last alive percentage 5.8%
- 1on1 win percentage 76.5%
- Time alive per round 63 s
- Saves per round loss 1.2%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.6%
- Rounds with sniper kills percentage 0.3%
- Sniper multi-kill rounds 0.0008
- Sniper opening kills per round 0.0004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.43/100
- Utility damage per round 2.62
- Utility kills per 100 rounds 0.43
- Flashes thrown per round 0.65
- Flash assists per round 0.03
- Time opponent flashed per round 1.94 s
Statistics
- Total kills 18145
- Headshot % 65.2%
- Total deaths 16724
- K/D Ratio 1.08
- Damage / Round 82.1
- Grenade dmg / Round 3.9
- Maps played 978
- Rounds played 23780
- Kills / Round 0.76
- Assists / Round 0.16
- Deaths / Round 0.70
- Saved by teammate / Round 0.12
- Saved teammates / Round 0.13
- Rating 2.0 1.25
Gears
Monitor
ZOWIE XL2546K
Mouse
Razer Viper V3 Pro Faker Edition
Keyboard
Wooting 80HE Black
Headset
Logitech G PRO X 2 Headset White
Mousepad
A4Tech X7-500MP
Headset
Logitech G333 White
Mouse settings
- eDPI 656
- Sensitivity 0.82
- DPI 800
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 0.82; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 3.8
- Gap 2
- Thickness 0.5
- Outline Yes
- Outline Thickness 1
- Red 0
- Green 255
- Blue 0
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 1
- Style Classic Static
- Color Custom
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
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Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1920x1080
- Aspect Ratio 16:9
- Display Mode Fullscreen
- Scaling Mode Native
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Disabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Eetu Saha