SunPayus
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.61/100
- Kills per round 0.71
- Kills per round win 0.96
- Damage per round 73.0
- Damage per round win 93.7
- Rounds with a kill 48.2%
- Rating 2.0 1.15
- Rounds with a multi-kill 17.5%
- Pistol round rating 1.13
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.23/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.11
- Traded deaths percentage 17.9%
- Opening deaths traded percentage 21.1%
- Assists per round 0.11
- Support rounds 20.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.45/100
- Saved teammate per round 0.10
- Trade kills per round 0.14
- Trade kills percentage 20.0%
- Assisted kills percentage 21.4%
- Damage per kill 102
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.63/100
- Opening kills per round 0.12
- Opening deaths per round 0.08
- Opening attempts 19.7%
- Opening success 59.3%
- Win% after opening kill 73.1%
- Attacks per round 2.02
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.69/100
- Clutch points per round 0.03
- Last alive percentage 13.5%
- 1on1 win percentage 63.7%
- Time alive per round 70 s
- Saves per round loss 13.0%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.36
- Sniper kills percentage 48.9%
- Rounds with sniper kills percentage 27.2%
- Sniper multi-kill rounds 0.09
- Sniper opening kills per round 0.09
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.65/100
- Utility damage per round 3.22
- Utility kills per 100 rounds 0.68
- Flashes thrown per round 0.80
- Flash assists per round 0.08
- Time opponent flashed per round 2.55 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.74/100
- Kills per round 0.78
- Kills per round win 1.06
- Damage per round 79.4
- Damage per round win 102.4
- Rounds with a kill 52.2%
- Rating 2.0 1.21
- Rounds with a multi-kill 19.6%
- Pistol round rating 1.10
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.18/100
- Saved by teammate per round 0.06
- Traded deaths per round 0.09
- Traded deaths percentage 16.1%
- Opening deaths traded percentage 16.4%
- Assists per round 0.12
- Support rounds 21.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.31/100
- Saved teammate per round 0.07
- Trade kills per round 0.11
- Trade kills percentage 14.6%
- Assisted kills percentage 20.8%
- Damage per kill 101
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.83/100
- Opening kills per round 0.16
- Opening deaths per round 0.07
- Opening attempts 22.6%
- Opening success 68.6%
- Win% after opening kill 73.4%
- Attacks per round 2.03
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.62/100
- Clutch points per round 0.02
- Last alive percentage 11.2%
- 1on1 win percentage 49.5%
- Time alive per round 73 s
- Saves per round loss 20.3%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.47
- Sniper kills percentage 59.4%
- Rounds with sniper kills percentage 35.6%
- Sniper multi-kill rounds 0.12
- Sniper opening kills per round 0.12
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.63/100
- Utility damage per round 3.86
- Utility kills per 100 rounds 0.80
- Flashes thrown per round 0.61
- Flash assists per round 0.06
- Time opponent flashed per round 2.68 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.48/100
- Kills per round 0.64
- Kills per round win 0.86
- Damage per round 66.5
- Damage per round win 84.9
- Rounds with a kill 44.2%
- Rating 2.0 1.08
- Rounds with a multi-kill 15.4%
- Pistol round rating 1.16
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.28/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.13
- Traded deaths percentage 19.7%
- Opening deaths traded percentage 25.7%
- Assists per round 0.10
- Support rounds 18.7%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.58/100
- Saved teammate per round 0.12
- Trade kills per round 0.16
- Trade kills percentage 25.3%
- Assisted kills percentage 21.9%
- Damage per kill 103
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.43/100
- Opening kills per round 0.08
- Opening deaths per round 0.08
- Opening attempts 16.8%
- Opening success 50.0%
- Win% after opening kill 72.7%
- Attacks per round 2.01
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.75/100
- Clutch points per round 0.04
- Last alive percentage 15.8%
- 1on1 win percentage 77.8%
- Time alive per round 67 s
- Saves per round loss 5.7%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.92/100
- Sniper kills per round 0.25
- Sniper kills percentage 38.4%
- Rounds with sniper kills percentage 18.8%
- Sniper multi-kill rounds 0.06
- Sniper opening kills per round 0.05
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.67/100
- Utility damage per round 2.58
- Utility kills per 100 rounds 0.56
- Flashes thrown per round 0.99
- Flash assists per round 0.10
- Time opponent flashed per round 2.42 s
Statistics
- Total kills 15352
- Headshot % 31.3%
- Total deaths 12661
- K/D Ratio 1.21
- Damage / Round 73.0
- Grenade dmg / Round 3.2
- Maps played 870
- Rounds played 21501
- Kills / Round 0.71
- Assists / Round 0.11
- Deaths / Round 0.59
- Saved by teammate / Round 0.08
- Saved teammates / Round 0.10
- Rating 2.0 1.13
Gears
Monitor
ZOWIE XL2566K
Mouse
Logitech G Pro X2 SUPERSTRIKE
Keyboard
Logitech G Pro X TKL RAPID White
Headset
Logitech G Pro X Headset
Mousepad
ZOWIE G-SR III
Headset
Bose QuietComfort 20
Mouse settings
- eDPI 880
- Sensitivity 2.2
- DPI 400
- Zoom Sensitivity 0.90
- Hz 2000
- Windows Sensitivity 6
sensitivity 2.2; zoom_sensitivity 0.90
Crosshair
- Center Dot No
- Length 2
- Gap -3
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 255
- Green 0
- Blue 0
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.5
CSGO-Uqwcd-j9M66-VKadd-2AHe2-OYBpF
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Launch Options
-console -novid -refresh 360 -high -tickrate 128 -d3d9ex -nojoy -allow_third_party_software
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Unknown
- NVIDIA G Sync Unknown
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode None
- Global Shadow Quality Low
- Dynamic Shadows Unknown
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail Unknown
- Particle Detail Unknown
- Ambient Occlusion Unknown
- High Dynamic Range Unknown
- Fidelity FX Super Resolution Unknown
Team
Eetu Saha