malbsMd
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.83/100
- Kills per round 0.75
- Kills per round win 1.05
- Damage per round 81.2
- Damage per round win 107.2
- Rounds with a kill 49.0%
- Rating 2.0 1.14
- Rounds with a multi-kill 19.1%
- Pistol round rating 1.27
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.64/100
- Saved by teammate per round 0.12
- Traded deaths per round 0.16
- Traded deaths percentage 21.9%
- Opening deaths traded percentage 25.3%
- Assists per round 0.15
- Support rounds 15.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.45/100
- Saved teammate per round 0.11
- Trade kills per round 0.14
- Trade kills percentage 18.3%
- Assisted kills percentage 19.3%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.78/100
- Opening kills per round 0.14
- Opening deaths per round 0.13
- Opening attempts 25.6%
- Opening success 52.4%
- Win% after opening kill 72.9%
- Attacks per round 2.71
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.42/100
- Clutch points per round 0.02
- Last alive percentage 7.7%
- 1on1 win percentage 62.3%
- Time alive per round 61 s
- Saves per round loss 4.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0
- Sniper kills percentage 0.4%
- Rounds with sniper kills percentage 0.3%
- Sniper multi-kill rounds 0.0005
- Sniper opening kills per round 0.0001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.54/100
- Utility damage per round 5.46
- Utility kills per 100 rounds 0.98
- Flashes thrown per round 0.47
- Flash assists per round 0.03
- Time opponent flashed per round 2.31 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.83/100
- Kills per round 0.78
- Kills per round win 1.07
- Damage per round 84.9
- Damage per round win 109.2
- Rounds with a kill 50.5%
- Rating 2.0 1.14
- Rounds with a multi-kill 20.3%
- Pistol round rating 1.20
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.53/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 19.3%
- Opening deaths traded percentage 21.3%
- Assists per round 0.17
- Support rounds 18.6%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.40/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 15.2%
- Assisted kills percentage 20.9%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.75/100
- Opening kills per round 0.14
- Opening deaths per round 0.10
- Opening attempts 23.6%
- Opening success 58.5%
- Win% after opening kill 71.4%
- Attacks per round 2.99
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.54/100
- Clutch points per round 0.02
- Last alive percentage 8.0%
- 1on1 win percentage 59.9%
- Time alive per round 62 s
- Saves per round loss 7.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.4%
- Rounds with sniper kills percentage 0.3%
- Sniper multi-kill rounds 0.0003
- Sniper opening kills per round 0.0001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.61/100
- Utility damage per round 7.19
- Utility kills per 100 rounds 1.22
- Flashes thrown per round 0.39
- Flash assists per round 0.03
- Time opponent flashed per round 2.56 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.82/100
- Kills per round 0.72
- Kills per round win 1.03
- Damage per round 77.5
- Damage per round win 105.2
- Rounds with a kill 47.4%
- Rating 2.0 1.14
- Rounds with a multi-kill 17.8%
- Pistol round rating 1.33
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.74/100
- Saved by teammate per round 0.14
- Traded deaths per round 0.18
- Traded deaths percentage 24.5%
- Opening deaths traded percentage 29.2%
- Assists per round 0.13
- Support rounds 12.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.49/100
- Saved teammate per round 0.13
- Trade kills per round 0.15
- Trade kills percentage 21.4%
- Assisted kills percentage 17.6%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.81/100
- Opening kills per round 0.13
- Opening deaths per round 0.15
- Opening attempts 27.6%
- Opening success 46.3%
- Win% after opening kill 74.4%
- Attacks per round 2.43
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.29/100
- Clutch points per round 0.02
- Last alive percentage 7.4%
- 1on1 win percentage 64.7%
- Time alive per round 60 s
- Saves per round loss 1.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.4%
- Rounds with sniper kills percentage 0.2%
- Sniper multi-kill rounds 0.0006
- Sniper opening kills per round 0.0001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.47/100
- Utility damage per round 3.72
- Utility kills per 100 rounds 0.73
- Flashes thrown per round 0.54
- Flash assists per round 0.03
- Time opponent flashed per round 2.05 s
Statistics
- Total kills 21170
- Headshot % 63.9%
- Total deaths 19898
- K/D Ratio 1.06
- Damage / Round 81.2
- Grenade dmg / Round 5.5
- Maps played 1170
- Rounds played 28251
- Kills / Round 0.75
- Assists / Round 0.15
- Deaths / Round 0.70
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.11
- Rating 2.0 1.26
Gears
Monitor
ZOWIE XL2586X+
Mouse
Logitech G Pro X Superlight 2 Black
Keyboard
Logitech G Pro X TKL RAPID Black
Headset
Logitech G PRO X 2 Headset Black
Mousepad
VAXEE PB Black
Headset
TRUTHEAR x Crinacle Zero
Mouse settings
- eDPI 800
- Sensitivity 2
- DPI 400
- Zoom Sensitivity 1
- Hz 2000
- Windows Sensitivity 6
sensitivity 2; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1
- Gap -2
- Thickness 0
- Outline Yes
- Outline Thickness 0.5
- Red 0
- Green 0
- Blue 0
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 0
- Fixed Gap 0
- Inner Split Alpha 1
- Outer Split Alpha 0.9
- Split Size Ratio 0.4
CSGO-MQYLm-nK5pN-DtXZW-KkmSV-OP3ED
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 3
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode None
- Global Shadow Quality Very High
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Bilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Eetu Saha