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Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.61/100
- Kills per round 0.70
- Kills per round win 0.96
- Damage per round 75.7
- Damage per round win 99.7
- Rounds with a kill 47.5%
- Rating 2.0 1.08
- Rounds with a multi-kill 16.7%
- Pistol round rating 1.12
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.48/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.14
- Traded deaths percentage 20.2%
- Opening deaths traded percentage 25.9%
- Assists per round 0.17
- Support rounds 18.8%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.55/100
- Saved teammate per round 0.12
- Trade kills per round 0.14
- Trade kills percentage 20.8%
- Assisted kills percentage 24.0%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.44/100
- Opening kills per round 0.10
- Opening deaths per round 0.10
- Opening attempts 18.5%
- Opening success 50.7%
- Win% after opening kill 73.5%
- Attacks per round 2.64
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.49/100
- Clutch points per round 0.03
- Last alive percentage 10.0%
- 1on1 win percentage 58.7%
- Time alive per round 66 s
- Saves per round loss 6.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0
- Sniper kills percentage 0.6%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.0006
- Sniper opening kills per round 0.0003
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.29/100
- Utility damage per round 3.05
- Utility kills per 100 rounds 0.49
- Flashes thrown per round 0.36
- Flash assists per round 0.02
- Time opponent flashed per round 2.21 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.59/100
- Kills per round 0.73
- Kills per round win 1.00
- Damage per round 78.7
- Damage per round win 102.6
- Rounds with a kill 49.8%
- Rating 2.0 1.07
- Rounds with a multi-kill 17.3%
- Pistol round rating 1.07
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.36/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.11
- Traded deaths percentage 17.6%
- Opening deaths traded percentage 21.6%
- Assists per round 0.17
- Support rounds 21.1%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.47/100
- Saved teammate per round 0.09
- Trade kills per round 0.12
- Trade kills percentage 16.7%
- Assisted kills percentage 24.9%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.39/100
- Opening kills per round 0.10
- Opening deaths per round 0.08
- Opening attempts 17.6%
- Opening success 55.9%
- Win% after opening kill 69.8%
- Attacks per round 2.85
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.50/100
- Clutch points per round 0.02
- Last alive percentage 9.4%
- 1on1 win percentage 53.6%
- Time alive per round 66 s
- Saves per round loss 11.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.5%
- Rounds with sniper kills percentage 0.3%
- Sniper multi-kill rounds 0.0006
- Sniper opening kills per round 0.0002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.30/100
- Utility damage per round 3.27
- Utility kills per 100 rounds 0.44
- Flashes thrown per round 0.37
- Flash assists per round 0.02
- Time opponent flashed per round 2.23 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.63/100
- Kills per round 0.66
- Kills per round win 0.92
- Damage per round 72.6
- Damage per round win 96.8
- Rounds with a kill 45.1%
- Rating 2.0 1.08
- Rounds with a multi-kill 16.0%
- Pistol round rating 1.17
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.59/100
- Saved by teammate per round 0.13
- Traded deaths per round 0.16
- Traded deaths percentage 22.7%
- Opening deaths traded percentage 30.2%
- Assists per round 0.16
- Support rounds 16.4%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.62/100
- Saved teammate per round 0.14
- Trade kills per round 0.16
- Trade kills percentage 24.8%
- Assisted kills percentage 23.1%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.49/100
- Opening kills per round 0.09
- Opening deaths per round 0.11
- Opening attempts 19.3%
- Opening success 45.5%
- Win% after opening kill 77.1%
- Attacks per round 2.42
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.48/100
- Clutch points per round 0.03
- Last alive percentage 10.5%
- 1on1 win percentage 63.7%
- Time alive per round 65 s
- Saves per round loss 1.5%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.00
- Sniper kills percentage 0.6%
- Rounds with sniper kills percentage 0.4%
- Sniper multi-kill rounds 0.0006
- Sniper opening kills per round 0.0004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.28/100
- Utility damage per round 2.82
- Utility kills per 100 rounds 0.54
- Flashes thrown per round 0.35
- Flash assists per round 0.02
- Time opponent flashed per round 2.19 s
Statistics
- Total kills 7293
- Headshot % 55.8%
- Total deaths 7073
- K/D Ratio 1.03
- Damage / Round 75.7
- Grenade dmg / Round 3.0
- Maps played 463
- Rounds played 10467
- Kills / Round 0.70
- Assists / Round 0.17
- Deaths / Round 0.68
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.11
- Rating 2.0 1.06
Gears
Monitor
ZOWIE XL2586X
Mouse
ZOWIE EC2-DW Black
Keyboard
Razer Huntsman V3 Pro TKL White
Headset
HyperX Cloud II Wireless
Mousepad
ZOWIE G-TR
Headset
JBL Quantum 50
Mouse settings
- eDPI 1360
- Sensitivity 3.4
- DPI 400
- Zoom Sensitivity 1
- Hz 1000
- Windows Sensitivity 6
sensitivity 3.4; zoom_sensitivity 1
Crosshair
- Center Dot No
- Length 1.5
- Gap -3
- Thickness 0.5
- Outline No
- Outline Thickness 0
- Red 255
- Green 255
- Blue 255
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 1
- Style Classic Static
- Color Cyan
- Follow Recoil No
- Split Distance 7
- Fixed Gap 0
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.4
CSGO-wZyWx-Zbi4T-WT7yR-TJeUv-o5LsE
Viewmodel
- FOV 68
- Offset X 2.5
- Offset Y 0
- Offset Z -1.5
- Preset Pos 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Disabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode Отсутствует
- Global Shadow Quality Medium
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Anisotropic 4x
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Performance
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
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