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MAJ3R

CS2 Logo CS2 Engin Küpeli
Turkey Flag Turkey Country
January 25, 1991 (age 35) Born
Aurora Current team
$494,543 Prize money
Side:
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    33/100
    • Kills per round 0.62
    • Kills per round win 0.83
    • Damage per round 70.7
    • Damage per round win 87.4
    • Rounds with a kill 43.5%
    • Rating 2.0 0.93
    • Rounds with a multi-kill 14.2%
    • Pistol round rating 0.95
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    31/100
    • Saved by teammate per round 0.09
    • Traded deaths per round 0.12
    • Traded deaths percentage 18.6%
    • Opening deaths traded percentage 21.5%
    • Assists per round 0.15
    • Support rounds 19.9%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    24/100
    • Saved teammate per round 0.08
    • Trade kills per round 0.11
    • Trade kills percentage 17.8%
    • Assisted kills percentage 20.0%
    • Damage per kill 111
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    41/100
    • Opening kills per round 0.09
    • Opening deaths per round 0.10
    • Opening attempts 18.8%
    • Opening success 48.1%
    • Win% after opening kill 73.9%
    • Attacks per round 2.65
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    48/100
    • Clutch points per round 0.02
    • Last alive percentage 9.9%
    • 1on1 win percentage 56.7%
    • Time alive per round 65 s
    • Saves per round loss 7.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    7/100
    • Sniper kills per round 0.04
    • Sniper kills percentage 6.2%
    • Rounds with sniper kills percentage 3.2%
    • Sniper multi-kill rounds 0.008
    • Sniper opening kills per round 0.007
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    80/100
    • Utility damage per round 5.42
    • Utility kills per 100 rounds 1.06
    • Flashes thrown per round 0.84
    • Flash assists per round 0.08
    • Time opponent flashed per round 2.38 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    36/100
    • Kills per round 0.65
    • Kills per round win 0.87
    • Damage per round 74.7
    • Damage per round win 91.1
    • Rounds with a kill 45.4%
    • Rating 2.0 1.00
    • Rounds with a multi-kill 15.4%
    • Pistol round rating 1.02
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    35/100
    • Saved by teammate per round 0.07
    • Traded deaths per round 0.11
    • Traded deaths percentage 18.0%
    • Opening deaths traded percentage 18.7%
    • Assists per round 0.17
    • Support rounds 22.6%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    25/100
    • Saved teammate per round 0.07
    • Trade kills per round 0.10
    • Trade kills percentage 15.2%
    • Assisted kills percentage 21.2%
    • Damage per kill 111
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    42/100
    • Opening kills per round 0.10
    • Opening deaths per round 0.09
    • Opening attempts 18.9%
    • Opening success 53.4%
    • Win% after opening kill 71.8%
    • Attacks per round 2.87
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    47/100
    • Clutch points per round 0.02
    • Last alive percentage 8.7%
    • 1on1 win percentage 51.5%
    • Time alive per round 64 s
    • Saves per round loss 12.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    8/100
    • Sniper kills per round 0.05
    • Sniper kills percentage 8.6%
    • Rounds with sniper kills percentage 4.6%
    • Sniper multi-kill rounds 0.01
    • Sniper opening kills per round 0.01
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    84/100
    • Utility damage per round 7.34
    • Utility kills per 100 rounds 1.36
    • Flashes thrown per round 0.60
    • Flash assists per round 0.06
    • Time opponent flashed per round 2.48 s
  • Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.
    30/100
    • Kills per round 0.58
    • Kills per round win 0.79
    • Damage per round 66.6
    • Damage per round win 83.6
    • Rounds with a kill 41.6%
    • Rating 2.0 0.86
    • Rounds with a multi-kill 13.0%
    • Pistol round rating 0.87
  • Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.
    27/100
    • Saved by teammate per round 0.10
    • Traded deaths per round 0.13
    • Traded deaths percentage 19.1%
    • Opening deaths traded percentage 24.2%
    • Assists per round 0.12
    • Support rounds 17.1%
  • Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.
    23/100
    • Saved teammate per round 0.08
    • Trade kills per round 0.12
    • Trade kills percentage 20.3%
    • Assisted kills percentage 18.8%
    • Damage per kill 111
  • Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.
    40/100
    • Opening kills per round 0.08
    • Opening deaths per round 0.11
    • Opening attempts 18.7%
    • Opening success 42.7%
    • Win% after opening kill 75.9%
    • Attacks per round 2.42
  • Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.
    48/100
    • Clutch points per round 0.02
    • Last alive percentage 11.0%
    • 1on1 win percentage 61.9%
    • Time alive per round 66 s
    • Saves per round loss 2.1%
  • Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.
    5/100
    • Sniper kills per round 0.02
    • Sniper kills percentage 3.8%
    • Rounds with sniper kills percentage 1.8%
    • Sniper multi-kill rounds 0.005
    • Sniper opening kills per round 0.003
  • Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.
    76/100
    • Utility damage per round 3.49
    • Utility kills per 100 rounds 0.76
    • Flashes thrown per round 1.07
    • Flash assists per round 0.10
    • Time opponent flashed per round 2.27 s
Statistics
  • Total kills 26084
  • Headshot % 48.2%
  • Total deaths 27861
  • K/D Ratio 0.94
  • Damage / Round 70.6
  • Grenade dmg / Round 5.4
  • Maps played 1664
  • Rounds played 42254
  • Kills / Round 0.62
  • Assists / Round 0.15
  • Deaths / Round 0.66
  • Saved by teammate / Round 0.09
  • Saved teammates / Round 0.08
  • Rating 2.0 0.94
Gears
Monitor ZOWIE XL2586X+
ZOWIE XL2586X
Mouse Logitech G Pro X Superlight White
Logitech G Pro X Superlight White
Keyboard Wooting 80HE Ghost
Wooting 80HE Ghost
Headset HyperX Cloud Alpha
HyperX Cloud Alpha
Mousepad SteelSeries QcK Heavy
SteelSeries QcK Heavy
Mouse settings
  • eDPI 1328
  • Sensitivity 1.66
  • DPI 800
  • Zoom Sensitivity 1
  • Hz 500
  • Windows Sensitivity 6
sensitivity 1.66; zoom_sensitivity 1
Crosshair
  • Center Dot No
  • Length 1.5
  • Gap -6
  • Thickness 1
  • Outline Yes
  • Outline Thickness 0.5
  • Red 255
  • Green 255
  • Blue 255
  • Alpha Enabled Yes
  • Alpha 235
  • T Style No
  • Deployed Weapon Gap No
  • Sniper Width 1
  • Style Classic Static
  • Color Custom
  • Follow Recoil No
  • Split Distance 7
  • Fixed Gap -9
  • Inner Split Alpha 1
  • Outer Split Alpha 0.5
  • Split Size Ratio 0.3
CSGO-dB2kZ-vRqYD-jr9OB-hqiVw-HvD7K
Viewmodel
  • FOV 65
  • Offset X 2
  • Offset Y 2
  • Offset Z -2
  • Preset Pos 0
viewmodel_fov 65; viewmodel_offset_x 2; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Video Settings
Video
  • Resolution 1280x960
  • Aspect Ratio 4:3
  • Display Mode Fullscreen
  • Scaling Mode Stretched
Advanced Video
  • Boost Player Contrast Enabled
  • V-Sync Disabled
  • NVIDIA Reflex Low Latency Enabled + Boost
  • NVIDIA G Sync Unknown
  • Multisampling Anti Aliasing Mode 4x MSAA
  • Global Shadow Quality High
  • Dynamic Shadows Unknown
  • Model Texture Detail Low
  • Texture Filtering Mode Anisotropic 4x
  • Shader Detail High
  • Particle Detail Low
  • Ambient Occlusion High
  • High Dynamic Range Quality
  • Fidelity FX Super Resolution Disabled (Highest Quality)

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