woxic
Side:
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.68/100
- Kills per round 0.73
- Kills per round win 0.97
- Damage per round 75.0
- Damage per round win 95.1
- Rounds with a kill 48.6%
- Rating 2.0 1.11
- Rounds with a multi-kill 18.0%
- Pistol round rating 1.08
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.22/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.11
- Traded deaths percentage 17.3%
- Opening deaths traded percentage 19.5%
- Assists per round 0.11
- Support rounds 18.2%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.45/100
- Saved teammate per round 0.10
- Trade kills per round 0.15
- Trade kills percentage 20.0%
- Assisted kills percentage 19.1%
- Damage per kill 103
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.62/100
- Opening kills per round 0.12
- Opening deaths per round 0.08
- Opening attempts 19.2%
- Opening success 59.3%
- Win% after opening kill 75.5%
- Attacks per round 1.94
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.70/100
- Clutch points per round 0.03
- Last alive percentage 14.0%
- 1on1 win percentage 62.2%
- Time alive per round 70 s
- Saves per round loss 8.6%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.40
- Sniper kills percentage 53.6%
- Rounds with sniper kills percentage 30.0%
- Sniper multi-kill rounds 0.11
- Sniper opening kills per round 0.09
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.53/100
- Utility damage per round 2.63
- Utility kills per 100 rounds 0.69
- Flashes thrown per round 0.67
- Flash assists per round 0.06
- Time opponent flashed per round 2.32 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.75/100
- Kills per round 0.78
- Kills per round win 1.04
- Damage per round 79.9
- Damage per round win 101.6
- Rounds with a kill 51.3%
- Rating 2.0 1.20
- Rounds with a multi-kill 19.7%
- Pistol round rating 1.11
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.25/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.10
- Traded deaths percentage 16.9%
- Opening deaths traded percentage 15.4%
- Assists per round 0.12
- Support rounds 19.3%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.33/100
- Saved teammate per round 0.07
- Trade kills per round 0.12
- Trade kills percentage 15.2%
- Assisted kills percentage 19.1%
- Damage per kill 102
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.79/100
- Opening kills per round 0.14
- Opening deaths per round 0.08
- Opening attempts 22.3%
- Opening success 64.6%
- Win% after opening kill 75.7%
- Attacks per round 1.98
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.66/100
- Clutch points per round 0.02
- Last alive percentage 11.1%
- 1on1 win percentage 56.3%
- Time alive per round 69 s
- Saves per round loss 13.7%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.49
- Sniper kills percentage 62.5%
- Rounds with sniper kills percentage 36.8%
- Sniper multi-kill rounds 0.13
- Sniper opening kills per round 0.12
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.51/100
- Utility damage per round 3.34
- Utility kills per 100 rounds 0.82
- Flashes thrown per round 0.51
- Flash assists per round 0.04
- Time opponent flashed per round 2.47 s
-
Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.60/100
- Kills per round 0.67
- Kills per round win 0.89
- Damage per round 70.0
- Damage per round win 88.5
- Rounds with a kill 45.9%
- Rating 2.0 1.02
- Rounds with a multi-kill 16.2%
- Pistol round rating 1.04
-
Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.19/100
- Saved by teammate per round 0.10
- Traded deaths per round 0.11
- Traded deaths percentage 17.6%
- Opening deaths traded percentage 23.6%
- Assists per round 0.10
- Support rounds 17.0%
-
Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.57/100
- Saved teammate per round 0.12
- Trade kills per round 0.17
- Trade kills percentage 24.7%
- Assisted kills percentage 19.0%
- Damage per kill 104
-
Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.45/100
- Opening kills per round 0.09
- Opening deaths per round 0.07
- Opening attempts 16.0%
- Opening success 53.9%
- Win% after opening kill 75.3%
- Attacks per round 1.89
-
Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.74/100
- Clutch points per round 0.04
- Last alive percentage 16.9%
- 1on1 win percentage 68.0%
- Time alive per round 71 s
- Saves per round loss 3.4%
-
Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.93/100
- Sniper kills per round 0.30
- Sniper kills percentage 44.6%
- Rounds with sniper kills percentage 23.1%
- Sniper multi-kill rounds 0.08
- Sniper opening kills per round 0.06
-
Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.55/100
- Utility damage per round 1.91
- Utility kills per 100 rounds 0.55
- Flashes thrown per round 0.82
- Flash assists per round 0.07
- Time opponent flashed per round 2.16 s
Statistics
- Total kills 31734
- Headshot % 32.5%
- Total deaths 26547
- K/D Ratio 1.20
- Damage / Round 75.0
- Grenade dmg / Round 2.6
- Maps played 1724
- Rounds played 43791
- Kills / Round 0.72
- Assists / Round 0.11
- Deaths / Round 0.61
- Saved by teammate / Round 0.08
- Saved teammates / Round 0.10
- Rating 2.0 1.14
Gears
Monitor
ZOWIE XL2586X
Mouse
Razer Viper V3 Pro Dragon Lore Edition
Keyboard
Razer Huntsman V3 Pro TKL Dragon Lore Edition
Headset
HyperX Cloud II Wireless
Mousepad
Razer Gigantus V2 Dragon Lore Edition
Headset
Razer Moray Black
Mouse settings
- eDPI 1600
- Sensitivity 1
- DPI 1600
- Zoom Sensitivity 1
- Hz 8000
- Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1
Crosshair
- Center Dot No
- Length 3
- Gap -1
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 255
- Green 50
- Blue 129
- Alpha Enabled Yes
- Alpha 200
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Custom
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-hVyt6-6w7hL-hQyc6-xReeD-3sNkO
Viewmodel
- FOV 60
- Offset X 1
- Offset Y 1
- Offset Z -1
- Preset Pos 1
viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1;
Launch Options
-freq 240 -novid -console -tickrate 128
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Disabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled + Boost
- NVIDIA G Sync Disabled
- Maximum FPS In Game 400
- Multisampling Anti Aliasing Mode 2x MSAA
- Global Shadow Quality High
- Dynamic Shadows All
- Model Texture Detail Medium
- Texture Filtering Mode Anisotropic 16x
- Shader Detail Low
- Particle Detail Medium
- Ambient Occlusion Medium
- High Dynamic Range Performance
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
Sezgin Kalaycı