Wicadia
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.73/100
- Kills per round 0.72
- Kills per round win 1.02
- Damage per round 77.7
- Damage per round win 104.3
- Rounds with a kill 47.5%
- Rating 2.0 1.09
- Rounds with a multi-kill 18.4%
- Pistol round rating 1.14
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.56/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 21.0%
- Opening deaths traded percentage 24.8%
- Assists per round 0.17
- Support rounds 16.8%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.44/100
- Saved teammate per round 0.11
- Trade kills per round 0.13
- Trade kills percentage 18.6%
- Assisted kills percentage 23.8%
- Damage per kill 108
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.61/100
- Opening kills per round 0.11
- Opening deaths per round 0.12
- Opening attempts 22.4%
- Opening success 49.4%
- Win% after opening kill 71.2%
- Attacks per round 2.78
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.50/100
- Clutch points per round 0.02
- Last alive percentage 8.3%
- 1on1 win percentage 66.2%
- Time alive per round 68 s
- Saves per round loss 6.2%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.2/100
- Sniper kills per round 0.02
- Sniper kills percentage 2.5%
- Rounds with sniper kills percentage 1.4%
- Sniper multi-kill rounds 0.004
- Sniper opening kills per round 0.004
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.39/100
- Utility damage per round 4.40
- Utility kills per 100 rounds 0.84
- Flashes thrown per round 0.40
- Flash assists per round 0.03
- Time opponent flashed per round 1.97 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.71/100
- Kills per round 0.75
- Kills per round win 1.05
- Damage per round 80.5
- Damage per round win 105.8
- Rounds with a kill 49.6%
- Rating 2.0 1.09
- Rounds with a multi-kill 19.2%
- Pistol round rating 1.09
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.43/100
- Saved by teammate per round 0.08
- Traded deaths per round 0.12
- Traded deaths percentage 18.1%
- Opening deaths traded percentage 19.3%
- Assists per round 0.17
- Support rounds 19.3%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.35/100
- Saved teammate per round 0.08
- Trade kills per round 0.11
- Trade kills percentage 14.9%
- Assisted kills percentage 25.5%
- Damage per kill 107
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.59/100
- Opening kills per round 0.12
- Opening deaths per round 0.09
- Opening attempts 21.2%
- Opening success 56.1%
- Win% after opening kill 69.6%
- Attacks per round 3.01
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.56/100
- Clutch points per round 0.02
- Last alive percentage 7.7%
- 1on1 win percentage 58.9%
- Time alive per round 68 s
- Saves per round loss 10.4%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.3/100
- Sniper kills per round 0.03
- Sniper kills percentage 3.8%
- Rounds with sniper kills percentage 2.2%
- Sniper multi-kill rounds 0.006
- Sniper opening kills per round 0.006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.40/100
- Utility damage per round 4.98
- Utility kills per 100 rounds 0.94
- Flashes thrown per round 0.36
- Flash assists per round 0.03
- Time opponent flashed per round 2.12 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.74/100
- Kills per round 0.69
- Kills per round win 0.98
- Damage per round 74.8
- Damage per round win 102.7
- Rounds with a kill 45.4%
- Rating 2.0 1.09
- Rounds with a multi-kill 17.5%
- Pistol round rating 1.19
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.69/100
- Saved by teammate per round 0.13
- Traded deaths per round 0.18
- Traded deaths percentage 23.8%
- Opening deaths traded percentage 30.2%
- Assists per round 0.16
- Support rounds 14.2%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.52/100
- Saved teammate per round 0.13
- Trade kills per round 0.15
- Trade kills percentage 22.2%
- Assisted kills percentage 22.1%
- Damage per kill 109
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.62/100
- Opening kills per round 0.10
- Opening deaths per round 0.14
- Opening attempts 23.6%
- Opening success 42.7%
- Win% after opening kill 72.7%
- Attacks per round 2.55
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.44/100
- Clutch points per round 0.02
- Last alive percentage 8.8%
- 1on1 win percentage 73.5%
- Time alive per round 68 s
- Saves per round loss 1.9%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.1%
- Rounds with sniper kills percentage 0.6%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.38/100
- Utility damage per round 3.81
- Utility kills per 100 rounds 0.73
- Flashes thrown per round 0.43
- Flash assists per round 0.02
- Time opponent flashed per round 1.81 s
Statistics
- Total kills 9670
- Headshot % 54.3%
- Total deaths 9383
- K/D Ratio 1.03
- Damage / Round 77.7
- Grenade dmg / Round 4.4
- Maps played 572
- Rounds played 13430
- Kills / Round 0.72
- Assists / Round 0.16
- Deaths / Round 0.70
- Saved by teammate / Round 0.11
- Saved teammates / Round 0.10
- Rating 2.0 1.16
Gears
Monitor
ZOWIE XL2586X
Mouse
Logitech G Pro X Superlight 2 Black
Keyboard
Logitech G713
Headset
HyperX Cloud II Wireless
Mousepad
Logitech G640 Black
Headset
JBL Quantum 50
Mouse settings
- eDPI 1440
- Sensitivity 1.8
- DPI 800
- Zoom Sensitivity 1
- Hz 4000
- Windows Sensitivity 6
zoom_sensitivity 1; sensitivity 1.8
Crosshair
- Center Dot No
- Length 1.9
- Gap -2.3
- Thickness 0
- Outline No
- Outline Thickness 0
- Red 0
- Green 255
- Blue 53
- Alpha Enabled Yes
- Alpha 255
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Custom
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-WQhyz-JcvVK-Y9ptw-H56mk-37QmH
Viewmodel
- FOV 68
- Offset X 2
- Offset Y 0
- Offset Z -2
- Preset Pos 1
viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 0; viewmodel_offset_z -2; viewmodel_presetpos 1;
Launch Options
-novid -nojoy -tickrate 128 -console -freq 360 -d3d9ex
Video Settings
Video
- Resolution 1280x960
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Enabled
- NVIDIA G Sync Unknown
- Maximum FPS In Game 0
- Multisampling Anti Aliasing Mode 2x MSAA
- Global Shadow Quality High
- Dynamic Shadows Unknown
- Model Texture Detail Low
- Texture Filtering Mode Trilinear
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Performance
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
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