XANTARES
Side:
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.95/100
- Kills per round 0.80
- Kills per round win 1.12
- Damage per round 88.9
- Damage per round win 108.9
- Rounds with a kill 51.4%
- Rating 2.0 1.16
- Rounds with a multi-kill 21.1%
- Pistol round rating 1.22
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.39/100
- Saved by teammate per round 0.09
- Traded deaths per round 0.13
- Traded deaths percentage 19.5%
- Opening deaths traded percentage 21.4%
- Assists per round 0.17
- Support rounds 15.0%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.36/100
- Saved teammate per round 0.10
- Trade kills per round 0.14
- Trade kills percentage 16.6%
- Assisted kills percentage 17.1%
- Damage per kill 104
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.84/100
- Opening kills per round 0.15
- Opening deaths per round 0.12
- Opening attempts 25.4%
- Opening success 56.5%
- Win% after opening kill 74.9%
- Attacks per round 2.96
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.38/100
- Clutch points per round 0.02
- Last alive percentage 7.4%
- 1on1 win percentage 61.7%
- Time alive per round 61 s
- Saves per round loss 6.3%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.0%
- Rounds with sniper kills percentage 0.7%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.0006
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.55/100
- Utility damage per round 5.25
- Utility kills per 100 rounds 0.86
- Flashes thrown per round 0.54
- Flash assists per round 0.03
- Time opponent flashed per round 2.10 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.95/100
- Kills per round 0.84
- Kills per round win 1.16
- Damage per round 93.3
- Damage per round win 112.5
- Rounds with a kill 53.1%
- Rating 2.0 1.24
- Rounds with a multi-kill 22.2%
- Pistol round rating 1.29
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.36/100
- Saved by teammate per round 0.07
- Traded deaths per round 0.11
- Traded deaths percentage 17.8%
- Opening deaths traded percentage 17.7%
- Assists per round 0.19
- Support rounds 17.5%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.33/100
- Saved teammate per round 0.08
- Trade kills per round 0.12
- Trade kills percentage 13.9%
- Assisted kills percentage 18.7%
- Damage per kill 104
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.82/100
- Opening kills per round 0.15
- Opening deaths per round 0.10
- Opening attempts 24.2%
- Opening success 60.7%
- Win% after opening kill 74.7%
- Attacks per round 3.27
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.39/100
- Clutch points per round 0.01
- Last alive percentage 6.5%
- 1on1 win percentage 54.3%
- Time alive per round 61 s
- Saves per round loss 10.9%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.0/100
- Sniper kills per round 0.01
- Sniper kills percentage 1.1%
- Rounds with sniper kills percentage 0.8%
- Sniper multi-kill rounds 0.002
- Sniper opening kills per round 0.001
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.66/100
- Utility damage per round 7.40
- Utility kills per 100 rounds 1.17
- Flashes thrown per round 0.44
- Flash assists per round 0.03
- Time opponent flashed per round 2.44 s
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Firepower: Firepower: Measures a player’s raw fragging power - kills, damage, and multi-kills. It highlights those who consistently win aim duels or dominate fights. Survivability doesn’t count - this one’s all about impact and lethality.94/100
- Kills per round 0.76
- Kills per round win 1.07
- Damage per round 84.4
- Damage per round win 105.2
- Rounds with a kill 49.6%
- Rating 2.0 1.08
- Rounds with a multi-kill 20.0%
- Pistol round rating 1.14
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Entrying: Entrying: Gauges how often a player takes first contact to create space for teammates. High scores belong to those who push early or entry bombsites despite high risk. Based on traded deaths and survival support rate.42/100
- Saved by teammate per round 0.11
- Traded deaths per round 0.15
- Traded deaths percentage 21.1%
- Opening deaths traded percentage 25.1%
- Assists per round 0.14
- Support rounds 12.5%
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Trading: Trading: Evaluates how effectively a player trades teammates or avoids dying untraded. Core to consistent team play, this metric values reaction, positioning, and awareness.38/100
- Saved teammate per round 0.12
- Trade kills per round 0.15
- Trade kills percentage 19.3%
- Assisted kills percentage 15.4%
- Damage per kill 104
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Opening: Opening: Tracks early-round impact through opening duels. Players with high scores secure crucial first kills that tilt rounds 5v4. Based on opening attempts and success rate.86/100
- Opening kills per round 0.14
- Opening deaths per round 0.13
- Opening attempts 26.6%
- Opening success 52.2%
- Win% after opening kill 75.1%
- Attacks per round 2.64
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Clutching: Clutching: Measures late-round performance - 1vX wins, post-plant plays, and time alive. Top clutchers are those who stay calm and convert rounds under pressure.36/100
- Clutch points per round 0.02
- Last alive percentage 8.2%
- 1on1 win percentage 69.1%
- Time alive per round 61 s
- Saves per round loss 1.7%
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Sniping: Sniping: Represents performance with sniper rifles (AWP, SSG). High values mark dedicated AWPers; mid scores indicate hybrids, while low ones belong to riflers.1/100
- Sniper kills per round 0.01
- Sniper kills percentage 0.8%
- Rounds with sniper kills percentage 0.5%
- Sniper multi-kill rounds 0.001
- Sniper opening kills per round 0.0002
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Utility: Utility: Reflects a player’s effectiveness with grenades - flash assists, HE damage, and tactical utility use. High scorers consistently enable teammates and control map space.44/100
- Utility damage per round 3.09
- Utility kills per 100 rounds 0.54
- Flashes thrown per round 0.63
- Flash assists per round 0.03
- Time opponent flashed per round 1.75 s
Statistics
- Total kills 49703
- Headshot % 53.4%
- Total deaths 41582
- K/D Ratio 1.20
- Damage / Round 88.8
- Grenade dmg / Round 5.2
- Maps played 2405
- Rounds played 61985
- Kills / Round 0.80
- Assists / Round 0.17
- Deaths / Round 0.67
- Saved by teammate / Round 0.10
- Saved teammates / Round 0.11
- Rating 2.0 1.36
Gears
Monitor
ZOWIE XL2586X
Mouse
ZOWIE FK1-C
Keyboard
Corsair K70 RGB TKL
Headset
HyperX Cloud III Wireless
Mousepad
Logitech G640 Original
Headset
Razer Hammerhead Pro V2
Mouse settings
- eDPI 920
- Sensitivity 2.3
- DPI 400
- Zoom Sensitivity 1.1
- Hz 1000
- Windows Sensitivity 6
zoom_sensitivity 1.1; sensitivity 2.3
Crosshair
- Center Dot No
- Length 3
- Gap 0
- Thickness 0.5
- Outline No
- Outline Thickness 0
- Red 50
- Green 250
- Blue 50
- Alpha Enabled Yes
- Alpha 200
- T Style No
- Deployed Weapon Gap No
- Sniper Width 0
- Style Classic Static
- Color Green
- Follow Recoil No
- Split Distance 7
- Fixed Gap 3
- Inner Split Alpha 1
- Outer Split Alpha 0.5
- Split Size Ratio 0.3
CSGO-xbpe2-E24RJ-YXNuO-pQvt8-ppNAK
Viewmodel
- FOV 60
- Offset X 1
- Offset Y 1
- Offset Z -1
- Preset Pos 1
viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1;
Launch Options
-noforcemaccel -noforcemspd -noforcemparms -freq 360 -novid -console -tickrate 128 -d3d9ex
Video Settings
Video
- Resolution 1024x768
- Aspect Ratio 4:3
- Display Mode Fullscreen
- Scaling Mode Stretched
Advanced Video
- Boost Player Contrast Enabled
- V-Sync Disabled
- NVIDIA Reflex Low Latency Disabled
- NVIDIA G Sync Disabled
- Maximum FPS In Game 600
- Multisampling Anti Aliasing Mode 4x MSAA
- Global Shadow Quality Low
- Dynamic Shadows All
- Model Texture Detail Low
- Texture Filtering Mode Anisotropic 4x
- Shader Detail Low
- Particle Detail Low
- Ambient Occlusion Disabled
- High Dynamic Range Quality
- Fidelity FX Super Resolution Disabled (Highest Quality)
Team
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